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13,528 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Don't draw baked fog lighting on hammer, was causing volumetric fog to be drawn twice after compile
1 Year Ago
Fix Combine node
1 Year Ago
Add decode normal option to transform normal node (default true) and add normalize node while we're at it
1 Year Ago
Demote SwappedOutAssemblyReference error to warning Group hotload result entries with the same message to avoid console spam Fixed NRE in HotloadResult.ToString() Log an exception if one type takes over 80% of total hotload, and >500ms
1 Year Ago
Fix how screenspace particles are drawn, just draw them directly rather than allocating another render texture to them Only show VR overlay for screenspace particles if we're on VR mode, update post_process shader
1 Year Ago
Fix some stuff and pull reflection compositing changes from SSR branch so we don't need to compile shaders twice when that's merged
1 Year Ago
hlsl_parser: Remove D3D9/GL const defs, register allocations and glsl wrappers rendersystem: RenderContext set their associated thread index from RenderSystem_GetThreadIndex() instead of Plat_GetThreadIndex(), this avoids counting non-rendering threads keeping us well within our MaxDeviceAccessThreads If we didn't find error shader don't bother trying to find a fallback you wouldn't get, just remove the layer, allows us to compile shaders from scratch with everything removed Small HLSL syntax fixes for DXC + Vulkan (FXC is less strict)
1 Year Ago
Fix truncation warnings in ViewDirection node (we should never generate code that has warnings)
1 Year Ago
Add preview toolbar toggle for postprocessing (bloom) default to disabled
1 Year Ago
Raise output dock when an error happens
1 Year Ago
Add option to control cubemap feathering https://files.facepunch.com/sam/1b2211b1/Hammer%20-%20%5Bcube_priority_test.vmap%20_%5D%202023-02-22%2011-53-48.mp4
1 Year Ago
ShaderGraph: Alert output of any errors when compiling preview shader
1 Year Ago
Get rid of DX9/GL only CFakeSamplerShaderParamBuilder Rewrite overcomplicated RenderState overrides, this would break as soon as you edit the grammar files 😵‍💫
1 Year Ago
ShaderGraph: Add cut copy paste to menu bar with shortcuts, update some icons
1 Year Ago
Better node ui tooltips
1 Year Ago
ShaderGraph: Add remap value node
1 Year Ago
ShaderGraph: Added Voronoi Noise node https://files.facepunch.com/ognik/1b2211b1/sbox-dev_81UWPPSRdD.mp4
1 Year Ago
Use float input types for A B condition
1 Year Ago
ShaderGraph: Add logic branch node https://files.facepunch.com/layla/1b2111b1/sbox_GI8JVTw3P2.mp4
1 Year Ago
trolley old/rusty skin Merge branch 'master' of sbox
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Start adding descriptions to nodes
1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4
1 Year Ago
ShaderGraph: Add additive to blend node
1 Year Ago
ShaderGraph: Add Blend node Should have all you need: Mix, Darken, Multiply, Color Burn, Linear Burn, Lighten, Screen, Color Dodge, Linear Dodge, Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Hard Mix, Difference, Exclusion, Subtract, Divide https://files.facepunch.com/ognik/1b2111b1/sbox-dev_3IefORuXPn.png
1 Year Ago
Add break out rgba components to texture node
1 Year Ago
ShaderGraph: Add blend mode (opaque, masked and translucent for now) https://files.facepunch.com/layla/1b2111b1/sbox_VJTYyS7fZp.mp4
1 Year Ago
ShaderGraph: Create only unique sampler states instead of one per texture so we don't use them up
1 Year Ago
Lerp node fraction default 0.5
1 Year Ago
Add Sound.IsPlaying, Obsolete Sound.Finished
1 Year Ago
Populate ServerInformation fields for ServerDll (ServerTitle. MaxPlayers), fixes sboxgame/issues/issues/2864
1 Year Ago
Remove unused consts Remove GLSL and DX9 shit macros from shaders Fuck off all this X360 instancing shit Get rid of last of X360 shit Stop using legacy x360 in our user shaders too remove dx9 from lightbinner Shader graph: remove legacy instanced params
1 Year Ago
ShaderGraph: Crunch down graph serialization to make it better to share graphs
1 Year Ago
Use Entity.FindByIndex instead of Entity.All.FirstOrDefault in OnNetMessage when finding entity Fully purge any RPC history with tick less than current tick when receiving new net message When an RPC is called within a predicted context with a To target, if the local client is a recipient call the base function and remember for Prediction (fixes sboxgame/issues/issues/2935)
1 Year Ago
Added failing hotload test for processing a cleared list Hotload processes all the elements of the inner array, when they could all be skipped Added ListUpgrader Helps with cases like #818
1 Year Ago
Citizen: disabled IKChain_Old nodes, which were causing issues with Active Sequence Bounds. All existing animgraph nodes are referencing the newer IK chains anyway (or if I missed some, they should be, anyway)
1 Year Ago
Don't bother compiling if nothing is plugged into result node
1 Year Ago
ShaderGraph: Add result node on new session Center graph view on new sessions
1 Year Ago
srgb read by default
1 Year Ago
Add image format to texture node (only common formats)
1 Year Ago
Add color space setting to texture node
1 Year Ago
Initial support for named constants
1 Year Ago
Update ui node when a property of node updates so it gets a repaint Change title of texture coord node to show if it's secondary uv
1 Year Ago
Can click entire LobbyMember row to show friend popup
1 Year Ago
ShaderGraph: Make lerp node instantly update default fraction and min max it
1 Year Ago
ShaderGraph: Refactor and comment compiler so I don't completely hate it
1 Year Ago
Citizen: in preparation for minor rig update, 2 VMDL prefabs for inclusion in clothing items so that they can easily retain the functionality of the old twist helper setup
1 Year Ago
Citizen/animgraph: added an overhead pose to holditem (set holdtype_pose=5)
1 Year Ago
Another fix