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14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
vfxcompile into a normal exe, remove ivfxcompile, remove loads of vmpi shit, materialsystem2 stop linking vfxcompile Fix vfxcompile always saying building 0 shaders ShaderTypeManager shouldn't load manifest spritecard shader Misc materialsystem2 fixes
1 Year Ago
Deleted unused textures
1 Year Ago
Make border-wrap size resolution independent UI: Flip top & bottom angles to match spec UI filter & text shader cleanup
1 Year Ago
Updated avatar menu map
1 Year Ago
Move nature models to asset party
1 Year Ago
New Outfit Piece! - Eye Cover https://files.facepunch.com/daniel/1b2211b1/sbox-dev_IPlz0gEa4Y.jpg Another clothing piece to add to the creepy collection. LODs coming ASAP.
1 Year Ago
materialsystem2 stop trying to load rendersystemdx9 User shaders set attributes for vrad3 - fixes lightmapping, do not cast shadows, and probably other crap Recompile blendable with fixed attributes
1 Year Ago
Fix glass not compositing translucency properly, also fix area light problems with it
1 Year Ago
Whitelist System.Collections.Concurrent.ConcurrentBag
1 Year Ago
Fix vrad light bounces for blendable
1 Year Ago
Decal System (#1114) Move decal system to C# Allows decal definitions to define fade time
1 Year Ago
Update shader objects
1 Year Ago
Recalculate width of labels who've been truncated (#1116) Run truncated labels through yoga again with the new measurements. https://files.facepunch.com/crayz/1b2111b1/Photoshop_ongkU1whrx.png
1 Year Ago
Remove spammy log in VoiceRead
1 Year Ago
ShaderGraph: Add step option for parameters to control the step size for material editor sliders
1 Year Ago
Don't open a blank asset resolver window if we're missing _bakeresourcecache shit
1 Year Ago
Don't need to collect vfx manually here anymore Make new material use the right shader Move core/base shader check to AddAsset so package references don't try to upload core shaders too
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Added Texture.Depth property
1 Year Ago
Fix vr_stencil geom shader failing to compile as antlr hates preprocessor maths
1 Year Ago
Fix CVfx::CreateFromResourceFile using wrong named block for spir-v Fix visualize_depth shader
1 Year Ago
Revert that change to readd structs and do the proper fix
1 Year Ago
Keep struct in cbuffer layouts for legacy layout
1 Year Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
1 Year Ago
Compiler generates xml doc Include xml doc when publishing
1 Year Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before
1 Year Ago
Hammer: asset.party materials tagged with "decal" will create an info_overlay on drag so you can put bird shit everywhere
1 Year Ago
Limit worker thread count to avoid starving the main thread
1 Year Ago
Failing test reproducing #1027 Fixed #1027
1 Year Ago
Compile optimized ui border wrap shader
1 Year Ago
ShaderGraph: Fix stage id attribute sometimes not being set
1 Year Ago
Initial `filter: border-wrap( ... )` implementation For alpha-based borders, e.g. images https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_D1MzaQjB8X.mp4
1 Year Ago
Use FromShader for UI materials, delete vmats
1 Year Ago
Same DX11 texture streaming crash fix for Vulkan
1 Year Ago
New Hair - Dreaded Hair https://files.facepunch.com/daniel/1b2011b1/Photoshop_WxotcipTra.jpg WIP, needs some clean up and adjustments, but pushing this to get it in and running.
1 Year Ago
Fix some shader warnings Latest compiled shaders with DX11 + Vulkan
1 Year Ago
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded") Can publish particles Particle thumbnail/video rendering Video step for model/particle upload Api.Post calls progress Upload page previews, progress Remove video button Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
1 Year Ago
Fix mistake in texture attribute
1 Year Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
1 Year Ago
Moved roof trim and metal trim to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Delete unused "pre baked vertex animation" combo from complex
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087 Gracefully handle NotSupportedException during fast hotload Fixes #1087
1 Year Ago
Undo accidental changes to DX11 light cbuffers
1 Year Ago
RenderTools::Draw - stick to instanceid input layout, fixes water and world panels (I'm pretty sure it's the shaders using this wrong, but I'll come back to it)
1 Year Ago
Re-enable VrLightBinnerSingleLightFastPath this is most definitely being used Hot fix shadergraph, compile dxbc only
1 Year Ago
New rendersystemvulkan & vfx_vulkan RenderTools::Draw handle input layout variation better Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers ::lerp fix for FXC, couple of double layer define fixes Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x Lightbinner doesn't need all this dynamic shit, max lights is compiled into shaders Split lightbinner into legacy and new paths, strip loads of shit that Sam pinky promises me is unused Fix race for generated hlslvariables file
1 Year Ago
Render model thumbnail using the video renderer's first frame Fix package icons being squashed in asset browser
1 Year Ago
Updated steam dedicated server files
1 Year Ago
Add particle package type Add Asset.UploadVideo
1 Year Ago
Editor console filter (#1085) https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ULtfmHPA94.png