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11,136 Commits over 1,308 Days - 0.35cph!

1 Year Ago
Make tests happy Merge branch 'master' of sbox
1 Year Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
1 Year Ago
Fix couldn't find class by identifier after hotload
1 Year Ago
Minor cleanup delete generated textures
1 Year Ago
Refactor everything (Pain Day 3)
1 Year Ago
New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu!
1 Year Ago
pallet - blue and red skins
1 Year Ago
pallet - tweaks
1 Year Ago
pallet - wip
1 Year Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
1 Year Ago
Fix regression where entities base properties were getting stomped
1 Year Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx
1 Year Ago
Oops.
1 Year Ago
Remove unused asset types Remove inspector m_SuppressSubstrings unused Warn when calling ParseEntities before GameData is set Allow adding GameResource asset types to AssetSystem at runtime Some control over GameResource icons No need for config/*.asset files Remove AssetWriter stuff from FgdWriter Fix toBase64() returning a local variable pointer TypeLibrary to replace Library and Reflection GameResourceAttribute use TypeLibrary Fix-up tools to use TypeLibrary Fix in game GameResource types not loading Refactoring Replacing a bunch of game stuff with TypeLibrary TypeLibrary can handle GAM hash Removing unused Obsoleting Library Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary This should fix FgdWriter Merge fixes Fix error if ParticleSystemName not set Fix error if constrained objects have no physics Back compat Trim PropertyAttribute Trim LibraryAttribute Use PropertyAttribute to provide aliases for properties
1 Year Ago
New Hair! - Scruffy Beard We have a new beard hair piece! With both a grey and brown variation! Blendshapes - just like the other pieces, will have their blendshapes working in-game in the future, for now they only work in the menu, which you can see working! https://files.facepunch.com/daniel/1b1711b1/Photoshop_qWrden4PPc.jpg
1 Year Ago
adding missing texture Merge branch 'master' of sbox
1 Year Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
1 Year Ago
updated material, lod, prefabs
1 Year Ago
New Hair! - Bushy Eyebrows / Moustache We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
1 Year Ago
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
1 Year Ago
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
1 Year Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
1 Year Ago
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
1 Year Ago
Animgraph: Fix aim matrix anim node not working in groups
1 Year Ago
Citizen/animgraph: work-in-progress refactoring of the pistol weapon branch
1 Year Ago
Added descriptions to a bunch of physics related and other functions
1 Year Ago
road signs - phys tweak on triangle sign
1 Year Ago
road sign - gib phys fix
1 Year Ago
road sign - fix for missing gib
1 Year Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
1 Year Ago
Cursor gets set properly when you focus back into the game from tools
1 Year Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
1 Year Ago
Fix `cursor: none` not working ( last cursor type wasn't getting set and always assumed to be 0 (None) )
1 Year Ago
Bit of error checking in CSteamAudioScene::BakePathData when creating path data to avoid access violation crash and give us the actual error
1 Year Ago
Animgraph: Save all subgraphs after saving the graph
1 Year Ago
Disable subgraphs on customer machine so users can't use it yet
1 Year Ago
Fix slashes when saving subgraph
1 Year Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
1 Year Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
1 Year Ago
Animgraph: Set subgraph filename on node after creating a new one
1 Year Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
1 Year Ago
Animgraph: Check the asset system for subgraph
1 Year Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
1 Year Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
1 Year Ago
Cleaned up ladder tileset
1 Year Ago
Steam audio mixgraph, matching what alyx does
1 Year Ago
Strip out hostutils.h Simplify steam audio material code (stubbed right now) Delete surfaceprop_table
1 Year Ago
Added Surface Properties to wooden crate material
1 Year Ago
New Hair! - Balding We have a new hairstyle, Balding! With 2 colour variations, brown and grey. https://files.facepunch.com/daniel/1b1311b1/brown_balding2.png https://files.facepunch.com/daniel/1b1311b1/grey_balding2.png Merge branch 'master' of sbox