branchsbox/mastercancel

13,527 Commits over 1,522 Days - 0.37cph!

1 Year Ago
ShaderGraph: bit of cleanup
1 Year Ago
ShaderGraph: Default color node to white
1 Year Ago
ColorProperty color picker calls ConstrainToScreen so it doesn't spill outside the window (yay)
1 Year Ago
ShaderGraph: Fix implicit truncation of vector type in TileAndOffset
1 Year Ago
ShaderGraph: Cut down on repeated code in compiler
1 Year Ago
ShaderGraph: Fix mistakes in ResultWithAttribute
1 Year Ago
ShaderGraph: Polar Coordinates, Tile And Offset, Derivatives, Min, Max, Split Vector, Combine, Split & Swizzle Vector https://files.facepunch.com/ognik/1b2011b1/sbox-dev_Hudlzivyod.png
1 Year Ago
ShaderGraph: Add Sine, Tangent as well as Step & SmoothStep https://files.facepunch.com/ognik/1b1911b1/sbox-dev_twOVHsUrxk.mp4
1 Year Ago
ShaderGraph: Fix length & dot product returning the incorrect value type
1 Year Ago
ShaderGraph: Added plane preview https://files.facepunch.com/ognik/1b1911b1/sbox-dev_laaE13NBrZ.png
1 Year Ago
ShaderGraph: Fix dot product not working, Added Exponent, Length, Log & Saturate https://files.facepunch.com/ognik/1b1911b1/sbox-dev_U9x1YwNMnX.png
1 Year Ago
ShaderGraph: Add World Normals, Screen Position, World Position, & View Direction nodes
1 Year Ago
ShaderGraph: Add Fuzzy, Simplex & Value noise https://files.facepunch.com/ognik/1b1911b1/sbox-dev_0kzFB40ROu.mp4
1 Year Ago
ShaderGraph: Fix attributes not being reapplied on tool hotload
1 Year Ago
ShaderGraph: Fix time node not displaying current time in properties inspector
1 Year Ago
ShaderGraph: Generate attributes for constant values (only for preview) so they can be updated instantly https://files.facepunch.com/layla/1b1811b1/sbox-dev_lLYq9OwagD.mp4
1 Year Ago
Launcher: When using a generated game config, make use of its MaxPlayers
1 Year Ago
ShaderGraph: Fix shader compile error trying to set material input to float2
1 Year Ago
ShaderGraph: Add secondary coord and tiling options to texture coordinate node
1 Year Ago
Update issue templates
1 Year Ago
vr: don't log spam unknown controller types, log once vr: aware of vive focus 3 just so VrInput.IsVive is consistent
1 Year Ago
Fix cubemap reflections debug vis to have correct behaviour, queued by a shader compile
1 Year Ago
On SteamMatchmaking_OnLobbyGameCreated, leave current GameLobby, should resolve players getting booted out of newly created games one by one
1 Year Ago
Fix blendable only showing one channel
1 Year Ago
Warn when trying to save outside of search paths instead of NRE
1 Year Ago
ShaderGraph: Add subtract node
1 Year Ago
ShaderGraph (#807) Merge Shader Graph https://files.facepunch.com/layla/1b1711b1/sbox-dev_Z6Mk0xaaSB.png
1 Year Ago
Use text-overflow in has-latest ChatEntry, fixes user messages spanning the whole screen :flushed: https://files.facepunch.com/devultj/1b1711b1/sbox_RQipXQ40dm.png
1 Year Ago
Don't shrink the player count on server & lobby widget entries
1 Year Ago
Add support for text-overflow css property (#803) text-overflow is now supported with `clip` or `ellipsis`
1 Year Ago
Cleanup Shader ID preview, add more preview modes to tools UI
1 Year Ago
Assert CSceneObject::ClearMeshInstanceData if owner CSceneObject::DestroyMeshInstanceData() for owned data Avoid dynamic alloc for scene object tags in most cases vmat build (.vfx -> .shader mainly) citizen compile: I think Max may have pushed whilst this was referencing some WIP stuff?
1 Year Ago
Don't use [CanEdit(SomeType, typeName)] for all SomeType properties Unless typeName is just "sometype" https://files.facepunch.com/ziks/1b1711b1/5BoYCf6102.png
1 Year Ago
Fix CUBEMAP_REFLECTIONS debug view on both material api and valve code, needs a full shader compile Remove ShaderIDColors list, shader id colors list is generated procedually, add baked lightmapping debug modes to material API Recompile blendable with latest changes
1 Year Ago
Add the ability to fetch the world mapping dimensions in shaders `int2 g_vWorldMappingDims< Source( MappingDimensions ); >;`
1 Year Ago
Render state overrider Merge pull request #804 from Facepunch/render-state-override Automatically override render states for shaders You no longer need to define `DEPTH_STATE_ALREADY_SET`, `CULL_MODE_ALREADY_SET`, `STENCIL_ALREADY_SET`, `BLEND_MODE_ALREADY_SET`, `COLOR_WRITE_ALREADY_SET`
1 Year Ago
Tools: Support `Editor( "tags" )` which internally uses TagEdit - and give TagEdit a default convertor if one is not set
1 Year Ago
Use TagEdit on entity inspector https://files.facepunch.com/devultj/1b1711b1/sbox_4i2cOMCa2n.png
1 Year Ago
Darken directional AO results a tiny bit to have better contact https://i.imgur.com/rLmUM0I.png Fix most debug views
1 Year Ago
Start and stop snd_event_alignedbox sounds based on range, we only want to play sounds that can be heard
1 Year Ago
Fix tangent generation not working correctly for ShadingModelValveStandard, fixes directional lightmaps looking messy on custom shaders https://i.imgur.com/JlZGHHH.png
1 Year Ago
ModelEntity.(Local)Position/Rotation affects all physics bodies, not just the first one sboxgame/issues/issues/2916
1 Year Ago
sfm: embedded c# asset browser sfm: fix drag drop assets from asset browser sfm: resolve drag dropped cloud assets https://files.facepunch.com/matt/1b1611b1/sbox-dev_rr6iJVzPcd.png
1 Year Ago
Remove S_TRANSFORM_CONSTANT_BUFFER
1 Year Ago
Citizen: added a fourth, head-only LOD level (see commit comments) Head_LOD4 further reduces the tris count, but most importantly completely removes the eyes. This means one less material called, which, in turn, means one less draw call per character at very long distances.
1 Year Ago
Project Creator: When creating project from template, exclude directories starting with period (.git, .vs, etc) while making sure to include .localization
1 Year Ago
Add IComponent.Name, set it when deserializing prefabs (since we're storing names already) - fall back to DisplayInfo name if not set / created in code. Use IComponent.ToString for EntityList.ComponentNode
1 Year Ago
Rework Int/FloatProperty drag value change Works much better for ints now, faster value change when further vertically from the slider (rather than changing speed from top of the screen)
1 Year Ago
Add special character validation to package ident
1 Year Ago
Fixes mouse clicks getting eaten when they shouldn't