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14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Delete template.shader_c no longer needed. shader_editor.vmat can just use complex, this is just the material to show while shadergraph preview is compiling
1 Year Ago
Move language cvar over to managed, add more languages Language list matches Steam's fully supported language list (see https://partner.steamgames.com/doc/store/localization/languages under "Full Platform Supported Languages")
1 Year Ago
Throw exception when trying to create an entity in the game menu
1 Year Ago
Better handling of failed uploads, failed manifest pushing
1 Year Ago
Search all rigid and skinned decal lists to remove decal
1 Year Ago
Check if scene object has already been deleted in projected decal destructor
1 Year Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
1 Year Ago
Only create shader resource on successful compile
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
1 Year Ago
Zombie Skin 01 Adjustments
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Don't save state is window is disposed Check for valid sound event before trying to update SoundEventBoxEntity Defend against null children in UISystem.TickInput Defend against panels turning null in Block.Destroy() Handle unable to parse .meta file more gracefully, warn and overwrite
1 Year Ago
Fix gamelobby NRE when joining game Clean up ServerLoad to diagnose exception
1 Year Ago
Fix lobby convar errors Add lobby more network send methods Tag lobbies, leave gamemenu lobbies when leaving gamemenu
1 Year Ago
Fixed css transform rotate lerps going the long way around
1 Year Ago
Close all channels when leaving lobby Get lobby data when it changes instead of every access Fixed css transforms with pixel lengths not being screen scaled
1 Year Ago
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw Lobby chat end to end Don't allow entering newlines in textentry that isn't multiline Fix TextEntry button presses propagating When blurring a control, try to focus a parent panel Fixes Make ByteStream.TryRead public Maintain lobby member list instead of querying every request Wait for our membership to be confirmed before returning a created lobby
1 Year Ago
Added TypeLibrary.GetGenericArguments(Type) with access control checks
1 Year Ago
Only perform queued texture deletion this frame when not in main thread render block
1 Year Ago
FPArms: keep AO proxies disabled by default
1 Year Ago
FPArms: fix & improve AO proxies
1 Year Ago
Use ISO 8601 date format when publishing changes to asset.party
1 Year Ago
Scaled down muzzle flash particle to match USP viewmodel scaling
1 Year Ago
Revert NetWrite to see if it fixes @ryleigh's issues
1 Year Ago
Skeleton Skin Adjustments
1 Year Ago
Camera origin to bounds center for asset video
1 Year Ago
Destroy raytrace instances on resource status change instead, more reliable
1 Year Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
1 Year Ago
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
1 Year Ago
Restore main thread render block fix.. looks like this is still needed
1 Year Ago
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
1 Year Ago
Avoid models rendering black when assigning blendable to them
1 Year Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
1 Year Ago
Simplify ILHotload error report change summary
1 Year Ago
Skeleton Skin https://files.facepunch.com/daniel/1b1511b1/skeleterry3.png https://files.facepunch.com/daniel/1b1511b1/skeleterry.png New Spooky Skeleton Skin, adjustments to skinning and LODs coming ASAP.
1 Year Ago
Add CreateDelegate overloads that accept a target object
1 Year Ago
Added MethodDescription.CreateDelegate( Type ) Added TypeDescription.MakeGenericType( Type[] ) Uses same access control checks as CreateGeneric( Type[], object[] )
1 Year Ago
Added MethodDescription.CreateDelegate<T>() Try to get change summary to actually show up in sentry on ILHotload error
1 Year Ago
Convert to entity space if worldspace = false for SBox_GetBoneTransform, make it work serverside
1 Year Ago
Add support for CBaseModelEntity::GetBoneTransform( bone, worldspace )
1 Year Ago
Add IByteParsable + tests NetRead uses ByteStream under the hood NetWrite uses NativeMemoryBlock NativeMemoryBlock pooling
1 Year Ago
Fix orphan detection doing nothing, it was tailored for content/game folders
1 Year Ago
CI wasn't using that bat 🤦 delete orphans from workflow file
1 Year Ago
Delete orphans with CI
1 Year Ago
Moved more core assets to asset party https://asset.party/facepunch/sboxassets Updated avatar menu map
1 Year Ago
Add ByteStream ref struct, use it for Lobby network messages
1 Year Ago
VR: Move high-resolution menu rendering behind IsHighQualityVR property on RootPanel
1 Year Ago
Fixed #1092 Include a change summary during ILHotload errors Fixed paths to members in hotload sentry reports
1 Year Ago
VR: Only wait for present if we have a valid swapchain handle UI: Save default render target when iterating through layer stacks