branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Don't return from Lobby.Join until we're inside Add IGameMenu.QueryLobbiesAsync
1 Year Ago
LobbyManager Fix main menu lobbies not initializing game data
1 Year Ago
Don't try to get lobby memberlist unless we're in the lobby (10ms!) Add IGameMenu.CreateLobbyAsync which returns lobby
1 Year Ago
Update dotnet runtime redistributable to 7.0.7
1 Year Ago
Don't so lobby member counts on invalid lobby
1 Year Ago
Can join other lobbies from GameMenu Ignore more files when publishing
1 Year Ago
Can get a list of lobbies
1 Year Ago
Delete unused generate_decal_normals Shader warning/error fixes Strictness shader fixes Shader Resource V2 - Has a DXBC & a SPIRV block, V1 resources still work as DXBC Don't update special dependency version number for shaders, otherwise we'll fuck all v1 resources 😵
1 Year Ago
UI: Fix division by zero inside KeyFrames when startBlock and endBlock intervals match UI: Implement animation-fill-mode
1 Year Ago
UI: Implement background-blend-mode
1 Year Ago
In Resource Files, hide a bunch of stuff that is going to be shipped anyway Replace SharedBag Don't upload .vs or files containing _bakeresourcecache Compiler warning
1 Year Ago
Fix infinite loop when loading image (!) Package update
1 Year Ago
Texture loaders ignore query string when evaluating what to do with it Add Package.VideoThumb
1 Year Ago
Add WebSurface blacklist
1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
Fix label's size, use self now that it's not a child
1 Year Ago
Set hostname when creating a game from menu
1 Year Ago
Fit edit/delete button icons in input actions page
1 Year Ago
UI: Don't cut, copy or paste if alt is held Windows interprets AltGr as ctrl+alt, some keyboard layouts use AltGr + x/c/v for characters sboxgame/issues/680
1 Year Ago
Impl VideoPlayer.HasAudio
1 Year Ago
Impl VideoPlayer.Muted
1 Year Ago
Remove GetShaderFullPath legacy shader replacement hacks, nothing should be relying on this encoded_normals.fxc fixes postprocess_standard_p*.shader fixes
1 Year Ago
Fix VideoPlayer.IsPaused flicking on and off when seeking (stream will temporarily unpause when seeking)
1 Year Ago
Fix video player Duration and PlaybackTime
1 Year Ago
VideoPlayer: Allow playing videos from URL in both overloads SliderControl: call OnValueChanged when dragging Add VideoPlayer.Muted placeholder
1 Year Ago
Failing test reproducing #1027 Fixed #1027 There might be other reasons why methods won't resolve, will re-open if we encounter that
1 Year Ago
Get rid of "avataranimated" reference in Avatar.IsAppropriate
1 Year Ago
Don't create tools triangle list for runtime meshes for now to investigate crash
1 Year Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
1 Year Ago
FPArms: clamp to 4 bone/vert & get rid of FBX re-import warnings
1 Year Ago
FPArms: updated first person arms rig (see commit comments) + updated punching animation set accordingly The wrist and metacarpal bones were pushed back up by a centimeter. The wrist area deformation is better on either side, and a tiny bit better at the front and back. The metacarpal bones can now deform the entire hand more gradually, creating a gentle curved slope. Some triangulation was changed.
1 Year Ago
Don't offset the pixel position by the parallax offset for shadowing on complex, causing problems in 90 degree angles Fix area lights nuking lighting when very small
1 Year Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
1 Year Ago
Check for texture last used before running task
1 Year Ago
Decode texture frames on background thread
1 Year Ago
Dispose temp rts on end of scope rather than when we request another one, lets reuse them through the frame, fixes multiple blurs not showing up
1 Year Ago
Fix crash in attached audio stream due to uninitialized callback
1 Year Ago
Fuck avataranimated: off and just load the animated version if they have it for avatar: (big and small versions are static)
1 Year Ago
Avatar loader supports animated steam avatars. Example: url( avataranimated:@Friend.Id )
1 Year Ago
Per-Project Launch Configs
1 Year Ago
Remove remaining breadcrumbs of fsr
1 Year Ago
Update texture frames when needed from bitmap, much safer than pissing around with texture handles (and less vram usage)
1 Year Ago
Fix debug output Fix NRE in WildcardPathWidget
1 Year Ago
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code
1 Year Ago
Better directional ao curve, update crate01
1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
VideoPlayer: Stop using unique ptr for things that don't need it
1 Year Ago
ShaderGraph: Palette only displays shader nodes
1 Year Ago
Fix directional AO falloff looking very faint and let it take ambient light into account for calculating hardness https://files.facepunch.com/sam/1b0911b1/gpBUzR76wN.jpg Redo and recompile aoproxies of all citizen props https://files.facepunch.com/sam/1b0911b1/v3nI9nRpR1.jpg
1 Year Ago
Animated Images (#1074) Image loader now supports gif and webp ideally used for small animated images like icons, avatars, effects.