branchsbox/mastercancel

11,224 Commits over 1,338 Days - 0.35cph!

1 Year Ago
Update groups.vgc Added networked attribute based material replacement to ModelEntity
1 Year Ago
Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip
1 Year Ago
Citizen: added note about citizen.SetMaterialOverride on MaterialGroupList prefab
1 Year Ago
Fix NRE in WaterController if PhysicsGroup is not valid
1 Year Ago
Citizen/animgraph: pelvis additive now uses "proper" on-the-fly compositing + gets disabled when sitting & more comments
1 Year Ago
Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes
1 Year Ago
Balaclava LOD fixes Fixes to Lods so no longer clipping in the head model!
1 Year Ago
Update material icons
1 Year Ago
Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods
1 Year Ago
Add morph inheriting for in game models
1 Year Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
1 Year Ago
Revert changes to SetupPhysicsFromUnscaledModel - Some users have been reporting overlap tests etc sometimes failing. This change was to fix slow downs when loading maps with triggers covering the map, the fixes were only needed on the trigger entity, not native code
1 Year Ago
fixed broken normal map on pallet
1 Year Ago
intercom pallet - tweaks
1 Year Ago
Citizen/animgraph: second draft of big weapon branch refactor
1 Year Ago
Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
1 Year Ago
Merge in drawhud
1 Year Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
1 Year Ago
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
1 Year Ago
New Outfit Piece! - Summer Shorts New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging. Summer shorts also have LODs. https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
1 Year Ago
Network Client.IsUsingVR
1 Year Ago
Pain day 3 for game template
1 Year Ago
Improve tonemap controller preview in Hammer
1 Year Ago
Fixed verbose hotload log formatting
1 Year Ago
Don't give alternate flags when querying DX11 display mode list Fix crash when registering the minidump handler due to addon stuff being removed
1 Year Ago
Fix error in JsonSerializerOptionsUpgrader on hotload
1 Year Ago
Trim all the unused addon stuff out of IApplication etc
1 Year Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
1 Year Ago
Fix Replicated ConVar's not replicating locally
1 Year Ago
Add GameResourceEditor
1 Year Ago
Add GameResource to Recent opened list when saving in inspector
1 Year Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
1 Year Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
1 Year Ago
Fix classes with [Net] malfunctioning if they have child classes
1 Year Ago
[HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
1 Year Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
1 Year Ago
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
1 Year Ago
Fixed MinMaxAttribute not working in Hammer
1 Year Ago
Make tests happy Merge branch 'master' of sbox
1 Year Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
1 Year Ago
Fix couldn't find class by identifier after hotload
1 Year Ago
Minor cleanup delete generated textures
1 Year Ago
Refactor everything (Pain Day 3)
1 Year Ago
New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu!
1 Year Ago
pallet - blue and red skins
1 Year Ago
pallet - tweaks
1 Year Ago
pallet - wip
1 Year Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
1 Year Ago
Fix regression where entities base properties were getting stomped