branchsbox/mastercancel

13,527 Commits over 1,522 Days - 0.37cph!

1 Year Ago
concrete bollard base adjustments
1 Year Ago
metal wheely bin -revised textures and bake -revised physics shapes -revised hinge behaviour - lods Merge branch 'master' of sbox
1 Year Ago
Fix scene model flex overrides not being properly initialized
1 Year Ago
Add abstract AnimationSequence API that both animated entity and scene model can use Implement AnimationSequence for scene model Add animation picker to assetpreview to test API (if we want to keep it) https://files.facepunch.com/layla/1b1411b1/sbox_uS7rxaNYTg.mp4 Revert test TypeForwardedTo AnimationSequence (hopefully fix managed test failing)
1 Year Ago
oil_drum asset refinement Texture refinement for explosive variant Made standard oil_drum tintable https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
1 Year Ago
Added Copy/Paste Path options to Asset/Resource properties https://files.facepunch.com/rubat/1b1411b1/ea0OY53sKZ.png Also fixed resource properties context menu not functioning.
1 Year Ago
LODs for Loose Jeans + some adjustments to previous LODs
1 Year Ago
Fix self illumination emit light where it's not supposed to
1 Year Ago
Supporting INetworkSerializer types as RPC parameters
1 Year Ago
[Predicted] Support for BaseNetworkable and Components (#794) * Initial commit * Iterate through BaseNetworkable properties too
1 Year Ago
Use high resolution texture for self illum mask
1 Year Ago
Tshirt LODs
1 Year Ago
Swallow game input if window recently became active
1 Year Ago
Make sure FriendEntry Status doesn't get too long - made some minor style changes to FriendList
1 Year Ago
Make the party owner send a command to their party when creating / joining a game lobby. Party members will then try to join that lobby
1 Year Ago
Don't set "lobby" presence data for parties, since we're using this to join games / game lobbies, it'd show up for parties and upon joining would break your state
1 Year Ago
Make sure anyone who isn't the lobby owner can't kick members
1 Year Ago
Use in-place upgrades where possible in static fields Fixes #790 Some extra safety in DictionaryUpgrader For handling in-place upgrades if key hashes change
1 Year Ago
Re-add lobby kicks (party, game lobby)
1 Year Ago
Simple skirt LODs
1 Year Ago
Loose Shirt LODs
1 Year Ago
Fix graphic settings changing volume
1 Year Ago
Only make the game lobby ready to join when the client has finished loading into the game. This was causing issues because the host would try to download a bunch of content, and time out all of the game lobby participants.
1 Year Ago
Flush member count cache on lobby entered, fixes not being able to join game lobbies. Ship players over to game servers immediately. This is temporary, we'll ideally ship the players over when the game server is actually ready - that's next
1 Year Ago
metal wheely bin wip changes Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Sfm: Allow work cameras to have independent resolutions
1 Year Ago
Update TreeView.Example.cs
1 Year Ago
Log full path of video recording
1 Year Ago
Modeldoc: Fix create new animgraph dir having double addon name in path
1 Year Ago
Properly pass opacity for valve shading model
1 Year Ago
Fix render backfaces not working in user shaders
1 Year Ago
Fixed updates always showing "today", my bad
1 Year Ago
Added last update time to package displays, updated screenshots on game front to try to use 16:9. https://files.facepunch.com/devultj/1b1211b1/LMEBgcrPNZ.png
1 Year Ago
Tidy up
1 Year Ago
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
decouple vertex and index buffers from mesh, mostly so I can use them in standalone app test draw a quad with shaders in standalone app test
1 Year Ago
New Hair + update of the hair .clothing icons Some adjustments to the hair color textures, fixes to the black and blonde hair colors, look a lot more believable.
1 Year Ago
Documentation pass
1 Year Ago
Change how cookie expiration works Getting a cookie now refreshes its expiration date. This fixes cases where cookie would be deleted after not being set for a while, even when it is being used, such as game configurations in tools. Expired cookies no longer get deleted on game start up. They now have a 24 hour delay after expiring and being deleted, during which using/setting them resets expiry date. This is meant to fix cases where you'd essentially lose all data after not launching the game in over 30 days.
1 Year Ago
This should fix an issue where switching pawns could sometimes break inputs
1 Year Ago
Fix documentation error
1 Year Ago
Add toolbar button to reset all parameters to their default values
1 Year Ago
Added Favorites section to Asset Browser https://files.facepunch.com/rubat/1b0911b1/sbox-dev_UzQGU9JpQo.mp4
1 Year Ago
Animgraph: Save and restore param values between preview sessions https://files.facepunch.com/layla/1b0911b1/sbox-dev_oZhQGlqC9a.mp4
1 Year Ago
Bump up modeldoc physics substeps to 4
1 Year Ago
Fix crash getting flex overrides
1 Year Ago
Sandbox.WebSurface - Add Sandbox.WebSurface - Add Editor.Widgets.WebWidget - Add Sandbox.UI.WebPanel - Add Game.CreateWebSurface() - Add Editor.Utility.CreateWebSurface()
1 Year Ago
Fix fps_max reducing framerate
1 Year Ago
Editor.SFM to Editor.Sfm
1 Year Ago
SetProcessDpiAwareness