branchsbox/mastercancel

13,525 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Fix PreLayout being called at all times for razor panels
1 Year Ago
Should fix running with -game not working
1 Year Ago
Tweaks to oil_drum_explosive breakpiece collision
1 Year Ago
Add [STAThread] to main to fix qt dialogs from hanging
1 Year Ago
Game is now launched via .net exe
1 Year Ago
Explosion VFX additions Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive) Tweaked existing explosion_barrel_02 vpcf https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
1 Year Ago
Citizen/animgraph: melee_punch holdtype can now be set to a "blocking" pose by setting holdtype_pose = 1
1 Year Ago
Fixed game favorite status not being reflected on the game page after a restart (Un)favoriting a game refreshes favorites list on the home screen Settings menu style tweaks Keybinds - add spacing between "Reset/Apply" buttons and the list of key binds Storage - Move buttons to the bottom of the screen like other pages do Game page loading placeholders Also do not display "Screenshots" if there are no screenshots Game server list: do not display header buttons when there are no servers or we are refreshing the list Fixed huge 'Local Maps' button when first opening Games list
1 Year Ago
New Clothing Piece! - Loose Shirt https://files.facepunch.com/daniel/1b0711b1/sbox-dev_v1euUM8Bxt.png Here's another funky gritty-looking shirt, LODs and any skinning adjustments coming ASAP.
1 Year Ago
added new barrel_explosion VFX variant https://files.facepunch.com/jason/1b0711b1/sbox_yOlmPRi38j.mp4
1 Year Ago
Added oil_drum_a and oil_drum_explosive
1 Year Ago
Improve MathX.SnapToGrid implementation Use inverse of the gridSize for math so small values don't have precision errors, for example in Settings > Input > Mouse Sensitivity Fixed sliders acting weird in Settings and other places
1 Year Ago
Update Package Information modal Make buttons not jump around when loading data or when there's too much content vertically. Made use of placeholders so you are not staring at blank screen waiting for it to load. Fixed description not being scrollable, improved height scaling of the left column elements with various summary sizes & screenshot counts, etc.
1 Year Ago
ModelDoc: Fix crashes in breakpiece helper
1 Year Ago
Add AnimationGraph.GetParameter (from name)
1 Year Ago
Don't try to get an AssemblyDefinition to assemblies with no location
1 Year Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
1 Year Ago
Fixed component names not being serialized in prefab editor
1 Year Ago
Just set the default value instead of using [DefaultValue] on info_particle_system
1 Year Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly
1 Year Ago
Switch NativeRenderingWidget so you're less likely to be accidentally rendering the scene in Paint
1 Year Ago
Tweak codegen for sboxgame/issues/issues/2862
1 Year Ago
Fix documentation dll upload Update ci to need upload_start to succeed
1 Year Ago
Add ContextTools to allow us to resolve our current context from engine Add ResourceLibrary.Resolve() for engine
1 Year Ago
Test csproj name for suitability, revert to ident if it's fucked
1 Year Ago
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
1 Year Ago
Update citizen_sfm.vmdl_c
1 Year Ago
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
1 Year Ago
Fix net write writing 0 for null entities, -1 is null, 0 is world entity Particle networking writes entity directly, null entity should be networked properly now
1 Year Ago
Move particle creation and set particle control to managed global rpc Particle destroy rpc Implement rpc for every particle function Remove particle protobufs Remove prediction logs
1 Year Ago
Unit tests for project templates (#784) * Fixes compile errors in our extension & tool templates * Updates Sandbox.Test csproj to copy over templates and base code needed for compiling games * Added unit tests that fail if game/tool/extension templates do not compile
1 Year Ago
Entity prefabs - orgs/sboxgame/discussions/2857
1 Year Ago
trolley -revised 'canal' skin for trolley -fixed missing skin on body and flap gib Merge branch 'master' of sbox
1 Year Ago
Fix 4 layer blend causing crashes again
1 Year Ago
Citizen/animgraph: updated RPG standing aim matrix & various look chains
1 Year Ago
ModelDoc: Render break piece models to make it easier to offset them https://files.facepunch.com/layla/1b0211b1/sbox-dev_yJRscNkzfJ.mp4
1 Year Ago
Documentation pass Hide a bunch of protected methods (event callbacks) BindSystem.DoTick - BindSystem.Tick is public AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
1 Year Ago
Support for SceneCamera.Ortho
1 Year Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
1 Year Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
1 Year Ago
FriendPopup: Added ability to kick from party / game lobby
1 Year Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
1 Year Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
1 Year Ago
ModelDoc: Add custom map option to lighting mode
1 Year Ago
Grab server owner from client list, display their name instead
1 Year Ago
Disable current game title textentry if we're not the server owner
1 Year Ago
updated textures/materials Merge branch 'master' of sbox
1 Year Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
1 Year Ago
Added plastic_bucket_a
1 Year Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype