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11,220 Commits over 1,338 Days - 0.35cph!

1 Year Ago
adding missing texture Merge branch 'master' of sbox
1 Year Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
1 Year Ago
updated material, lod, prefabs
1 Year Ago
New Hair! - Bushy Eyebrows / Moustache We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
1 Year Ago
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
1 Year Ago
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
1 Year Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
1 Year Ago
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
1 Year Ago
Animgraph: Fix aim matrix anim node not working in groups
1 Year Ago
Citizen/animgraph: work-in-progress refactoring of the pistol weapon branch
1 Year Ago
Added descriptions to a bunch of physics related and other functions
1 Year Ago
road signs - phys tweak on triangle sign
1 Year Ago
road sign - gib phys fix
1 Year Ago
road sign - fix for missing gib
1 Year Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
1 Year Ago
Cursor gets set properly when you focus back into the game from tools
1 Year Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
1 Year Ago
Fix `cursor: none` not working ( last cursor type wasn't getting set and always assumed to be 0 (None) )
1 Year Ago
Bit of error checking in CSteamAudioScene::BakePathData when creating path data to avoid access violation crash and give us the actual error
1 Year Ago
Animgraph: Save all subgraphs after saving the graph
1 Year Ago
Disable subgraphs on customer machine so users can't use it yet
1 Year Ago
Fix slashes when saving subgraph
1 Year Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
1 Year Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
1 Year Ago
Animgraph: Set subgraph filename on node after creating a new one
1 Year Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
1 Year Ago
Animgraph: Check the asset system for subgraph
1 Year Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
1 Year Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
1 Year Ago
Cleaned up ladder tileset
1 Year Ago
Steam audio mixgraph, matching what alyx does
1 Year Ago
Strip out hostutils.h Simplify steam audio material code (stubbed right now) Delete surfaceprop_table
1 Year Ago
Added Surface Properties to wooden crate material
1 Year Ago
New Hair! - Balding We have a new hairstyle, Balding! With 2 colour variations, brown and grey. https://files.facepunch.com/daniel/1b1311b1/brown_balding2.png https://files.facepunch.com/daniel/1b1311b1/grey_balding2.png Merge branch 'master' of sbox
1 Year Ago
Fixed Hammer entities duplicating every time a map loads Also fixes Hammer's Reload Game Data not functioning
1 Year Ago
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain) strip out Steam Error Handling, resource compiler doesn't need Steam
1 Year Ago
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data
1 Year Ago
Stick the sareverb and sapath in the vpk Reduce map compile spam
1 Year Ago
Delete postprocess_controller, it did nothing
1 Year Ago
Tweak map build dialog https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
1 Year Ago
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe) Sound Preview improvements
1 Year Ago
Adding a small regular bush variant for the beech/cotoneaster set Merge branch 'master' of sbox
1 Year Ago
Fix ListProperty not showing the add button when bound to a null
1 Year Ago
Fix Global.IsDedicatedServer not true on dedi
1 Year Ago
Undo early outs in build new contact
1 Year Ago
Assign Global.ServerSteamId on server too
1 Year Ago
FPArms: fists movement anim when running works now
1 Year Ago
FPArms: updated fists animgraph
1 Year Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
1 Year Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't