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13,525 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
1 Year Ago
Added RPG to CitizenAnimationHelper.cs
1 Year Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
1 Year Ago
Documentation pass
1 Year Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
1 Year Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
1 Year Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
1 Year Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
1 Year Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
1 Year Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
1 Year Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
1 Year Ago
Revert 1D blend changes - it's fucked
1 Year Ago
Settings menu improvements (#770) * ButtonGroup can hold a value and treated as a form option * Switch Video Mode, VSync, Anti-Aliasing, Texture Filtering, and Game Language from DropDown to ButtonGroup * Each settings page has its own Restore Default/Cancel/Save Changes button * Fixed Save Changes button not highlighting when things are changed * Implement Restore Default action for all settings * Added .is-label to Glass styles, used it for settings labels * Stage keybind changes and only applied after pressing Save Changes
1 Year Ago
Added way to ignore assemblies by name in hotloads Ignore Sandbox.Tools during client / server / menu hotloads Fixes #765
1 Year Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work
1 Year Ago
Attempt to fix 1D blendspace not syncing properly when children aren't looping and have different playback speeds https://files.facepunch.com/layla/1b3111b1/sbox-dev_rq4MMzHzRQ.mp4
1 Year Ago
ModelDoc: Copy bone merged flexes from parent
1 Year Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
1 Year Ago
Update shader builder
1 Year Ago
Added failing test for hotloading constructed generic MethodInfos Fixed hotloading generic MethodInfos Added extra test for MethodInfos with generic declaring types Added more delegate hotloading tests, one failing Fixed hotload case with lambdas in generic declaring type Fixes #759
1 Year Ago
Oops, Refresh was renamed RefreshData sometime today
1 Year Ago
Request lobby data of advertised lobbies in chat so they stop appearing untilted
1 Year Ago
Don't mount local map projects when running the packaged version
1 Year Ago
Events Widget displays all events, can click through them https://files.facepunch.com/devultj/1b3011b1/sbox_hkJZYAZrYP.mp4
1 Year Ago
Citizen/animgraph: some readability clean-up (node names, comments...)
1 Year Ago
Fixed particles not going to sleep properly Now happens after the 10 second delay of not rendering like expected Setting a control point on a particle system wakes it up Fixes rain particles not returning after staying outside a precipitation volume for 10+ seconds. Do not error when precipitation volume entity is given empty particle paths Stop looping sounds on destruction of the sound entities snd_event_alignedbox and snd_event_point specifically
1 Year Ago
Remove OpenGL only IVfx::GetDriverInfo() Remove few remaining referenecs to vfx_dx9 and vfx_gl Remove GLSL and HLSL3 from the HLSL annotation parser Delete vfx_gl vfx_dx9 files Don't need per vfx generated antlr code or intermediate dirs vfx cleanup, get rid of vmpi from vfxc and other shit Restore coreclr AMSI patch with new hostfxr init
1 Year Ago
Social: Fixed newest chat overlay message showing the wrong message, or no data at all
1 Year Ago
When joining from a gamelobby invite, navigate to /lobby/front
1 Year Ago
Fixed incorrect arguments for gamelobby.invite
1 Year Ago
Prioritize game lobby invitation if it exists, listen to gamelobby.invite event and show menu overlay
1 Year Ago
Fix party lobby invites failing because lobby metadata doesn't initially exist for private lobbies. Fetch, add to queue and process invite on SteamMatchmaking_OnLobbyDataChanged
1 Year Ago
Update ci.yml
1 Year Ago
Use nethost to locate the dotnet installation Upload symbols last
1 Year Ago
Add install script Make error nicer
1 Year Ago
Fetch news dynamically on the main menu
1 Year Ago
Initialize using hostfxr, Interop is c# dominant
1 Year Ago
Fix read past stream error when using [ClientInput] on properties with unsupported types and instead log a warning
1 Year Ago
Use DateTimeOffset instead of DateTime, fixed NiceTime returning the wrong plurals
1 Year Ago
Menu: Scheduled Events (#750) - Added events widget to main menu based on data from https://asset.party
1 Year Ago
Get rid of "generic" tag from DamageInfo.Generic - it's not really needed and didn't match its summary
1 Year Ago
Add Saved Game styling for new lobby Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Add cache for lobby member counts - should stop it taking up a bunch of frame time
1 Year Ago
Render Tags (#758) * Initial commit / backup * Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one * remove unused HasTag overload * Support "world" tag to render only or exclude static objects and hammer geometry * Typo * Include/exclude sunlight and other lights according to set tags * Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights * Let's respect the camera's exclude / render tags in HighlightRenderer * Add tag checks in DrawSceneObject too * Remove unused GetTags overload * Remove unused * ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags * GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag * Only ITagSet is a public interface, hide everything else away * Fix sillyness * Tags property
1 Year Ago
Manually update presence when we get ServerInformation, fixes rich presence not being updated when joining existing servers
1 Year Ago
Support Rich Presence for active gameserver
1 Year Ago
Citizen/animgraph: added an additive pelvis component to locomotion leaning
1 Year Ago
Added tooltips to current game / map / addon rows, changed map row icon
1 Year Ago
Changed lobby frontpage style a bit, added with-hover so we get visual feedback on textentries Minor changes to CurrentGame component, clicking current game / map will open package modal
1 Year Ago
Added disabled attribute to TextEntry