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13,525 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Tools compile fix
1 Year Ago
Fix up menu compile warnings
1 Year Ago
Converted all settings - no longer using templates in menu!
1 Year Ago
Keybind panel
1 Year Ago
Fix Hammer properties sometimes not being set For cases when there's 2 properties and one's classname override is the same as anothers' actual name in code, and the code choosing the "wrong" property. func_brush sets its Health when it is overridden in Hammer Simplify code setting hammer property info
1 Year Ago
Citizen/animgraph: moved additive pelvis component management inside the new reusable subgraph + SMG/rifle branch uses it now
1 Year Ago
Started converting the settings pages
1 Year Ago
Hammer: Draw 3D Skybox Render Option https://files.facepunch.com/layla/1b2311b1/sbox-dev_4ldF399N38.mp4
1 Year Ago
Passively ignore razor bind exceptions Add server list sidebar placeholder to show intent When we get an exception in an event don't call that target anymore, but keep the others going Fix exception when getting active style blocks Rename NavigatorButton to Anchor - don't derive from button Style cleanup Fix NRE in WildcardMatch Fixes
1 Year Ago
Hammer gamedata: only need to grab the package once per assembly, fixes race condition from doing it concurrently which was causing multiple entries Hammer: fix entity tool sidebar not collapsing properly
1 Year Ago
Revert "Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects" This reverts commit 67704c38470d188869313834a16edbf45fa0e610. Revert "Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab" This reverts commit 680d2f2b637479610ca6c07916b24b76f0e81177. Add test for Package.FindAsync
1 Year Ago
Citizen/animgraph: moved holdtype compositing weightlist management into a single reusable subgraph (Currently used on pistol only, though)
1 Year Ago
Add PhysicsBody.CheckOverlap to check if another body overlaps at a given transform, ignoring all collision rules
1 Year Ago
Citizen/animgraph: added animations + implemented exit states for roll & ledge grab, cleaned up Global Feet IK management & a bunch of other minor things
1 Year Ago
ui: box-shadow blur bloats the rect and renders properly
1 Year Ago
Check substitute types don't inherit from a swapped-out type If type substitution fails in DefaultUpgrader, just substitute null Fixed possible NRE in ReflectionUpgrader.GetMatchingMember Fixed recompiling addons that reference a changed addon
1 Year Ago
open cardboard box gib fix wiring cap reduced polycount and adjusted lod
1 Year Ago
mattress col tweaks cardboard box open and closed version new and old skin Merge branch 'master' of sbox
1 Year Ago
Restore required texture size bindings, should've only been removed from descriptor sets
1 Year Ago
mattress made it more floppy, now bends both directions properly
1 Year Ago
Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects
1 Year Ago
Kill legacy Fade Scale dx7/dx8/360 render property on models that's not hooked up to anything UI: Software culling accounts for transforms too, fixes them disappearing randomly sometimes UI: When early culling account for shadows so if we're scrolling and should only be able to see shadows it'll still render
1 Year Ago
Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab
1 Year Ago
Improve placement of external gibs for multi body props
1 Year Ago
ci: doesn't matter if git stash has nothing to stash, carry on with the build
1 Year Ago
delete more dx9 shit Nested main thread render layers work better with texturemanager, fix potential case where some hookup jobs weren't being fulfilled properly in main thread render layers
1 Year Ago
Quick adjustment to clothing icon of standard_skirt
1 Year Ago
Standard Skirt added Added simple skirt, LODs and Skinning adjustments coming soon after.
1 Year Ago
Backport new base/dx11 rendersystem changes so other backports are easier; removes obsolete dx9 stuff, better barriers, finalize RenderTtextureDetail replaced with required mipsize Fix nvwgf2umx crashes - these were being caused by blocking resource loads within managed render blocks; these would run the texture manager's hookup jobs, which would include async hookup jobs for texture streaming, but also the textures we wanted immediately. The problem with fulfiling these texture streaming hookup jobs is the render thread is already executing and a texture streaming hookup job is going to invalidate them by replacing the contents. This would happen more frequently for slow pcs where their texture streaming can't be fulfiled fast enough. I've hooked up a simple system to only fulfil the hookup jobs of the textures that have been requested during the render block.
1 Year Ago
Menu: Fixed GameList entries not opening game front
1 Year Ago
Lobby: Inform the player that their message wasn't sent if they're not in a lobby Lobby: Name and shame the lobby participant when they get kicked
1 Year Ago
Get rid of null terminator in Lobby.SendChatString, it's not required in this case - this fixes party kick not working
1 Year Ago
New package usage stats
1 Year Ago
tier0 GetGameInfo accessors Delete unused RenderTextureDetail Stop trying to bind invalid reflection texture for water since it all got stubbed, can't debug other issues with this shit spamming constantly Don't upload core/base shaders to asset.party Don't mount any shaders in manifest that already exist in base or core
1 Year Ago
Hunch crash fix, wait for rendering to complete before force reloading resident resources (if this resolves it, then it's probably shader resources need some extra love)
1 Year Ago
snd_event_alignedbox: Fixed sound position lagging behind by one frame
1 Year Ago
Fix shader lightmapping Update blendable shader
1 Year Ago
Do downsampling in multiple passes, makes the code simpler, bypasses fuckery with the GPU memory controller and cost is basically the same Add remaining mip downsample levels
1 Year Ago
Move objecthighlight shader from code directory to content directory, fixes being able to join multiplayer games
1 Year Ago
Fix light bounces for bendable with 1 layer
1 Year Ago
Keep lobbies to one line Lower opacity of empty servers Fix 5px border down the right of game screenshots on main menu Tweak icon hover
1 Year Ago
powershell doesn't do &&
1 Year Ago
ci: only reset tracked files before pulling, keep our build artifacts so builds aren't slow as shit (hopefully)
1 Year Ago
ci: can't build-addons until test-game is run, otherwise s&box.sln isn't created
1 Year Ago
Delete orphan vmat build breaker
1 Year Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav Simplify chat code, better styles (bigger text) + sounds, add party / lobby kicking Caching for Steamworks Friend so we can innocently use this in Razor without worrying about performance ( was eating 2-3ms on 30 friends from a simple Linq count - and a lot lot more on more friends ) Merge pull request #721 from Facepunch/social
1 Year Ago
Adjustments to Clogs and Socks asset naming
1 Year Ago
Check if package is null before creating the PackageCard
1 Year Ago
Keep current map if it's valid for MapSelect.Hidden
1 Year Ago
Don't render packages that aren't valid Lobby.ValidateMap will ensure the map is set to one that is valid for that game package Validate map before starting game and when loading new game info Try map list if no valid tagged map Merge branch 'master' of github.com:Facepunch/sbox