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13,525 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Mattress meta Give a polite warning when no endpoint when uploading
1 Year Ago
Trolley Gibs, should now spawn in the right positions trolley flap gib extra gib
1 Year Ago
mattress floppy mattress
1 Year Ago
Update ci.yml
1 Year Ago
Hydrant marker Hydrant marker model - breakable Merge branch 'master' of sbox
1 Year Ago
Obsolete Package.Background Tests for negative animation-delay Animation keyframes support background position, background size Game widgets show screenshots Fix for new screenshots api
1 Year Ago
New Outfit Piece - Crocs and Socks! https://files.facepunch.com/daniel/1b1711b1/sbox-dev_uDFrK56aqf.jpg LODs and any skinning adjustments coming soon.
1 Year Ago
Set maximum of 8 mixed light shadows at once, doesn't impact perf much
1 Year Ago
Adjust light heuristics Smooth fade in shadows
1 Year Ago
Update ci.yml
1 Year Ago
Update ci.yml
1 Year Ago
Small adjustment to thinning_short_cap colour
1 Year Ago
Mixed Shadows Rework (#710) * Remove mixed shadow fading, it never worked properly, we can do it better, increase mixed light shadows limit to 4, remove light evaluation budget * Support for point light evaluation, let sunlight always have highest evaluation score, debug cleanup * Let directional AO have falloff that better approximates to inverse square law * Use 8k shadow atlas by default so that we downsample less often, reenable not casting shadows on point lights, needs more thought * Have adaptive resolution for mixed shadows * Recode all mixed light selection heuristics 🍷 * Extract importance calculation to CalculateMixedLightImportance, finish it * Cleanup, remove rest of old mixed shadows heuristics that is unused now * Cleanup, do shadow computations every .1 seconds rather than evecry frame * Do a few visibility tests to see if the light is visibile to an entity and not fully shadowed * Don't care at all for lights behind us that are not overlapping the player * Tweak visibility testing, let directional lights go into test rather than just checking if sky is visible * More cleanup * Ortho lights trace on backwards direction, do shadow queries from light's perspective * Do backface culling on ortho lights too * Last final weighting adjustments
1 Year Ago
Updated func_precipitation Property for spawn location for camera pos or pawn pos. Set height offset to property Removed default particles
1 Year Ago
Fix recent typo in CManagedRenderLayer::Render setting MSAA level to invalid instead of none, causing a shit load of crashes
1 Year Ago
Update citizen_debug.vanmgrph
1 Year Ago
Citizen/animgraph: debugging broken 1D functionality
1 Year Ago
Citizen/animgraph: added aim matrix to ledgegrab idle & added model-space IK to the state
1 Year Ago
Can save/restore in editor style edits https://files.facepunch.com/garry/037591e3-f19e-49f0-92a3-030b545250a0.mp4
1 Year Ago
Citizen/animgraph: small bits of cleanup
1 Year Ago
Saves Games MVP (#722) * Initial commit * Add support for SavedGames package meta using SavedGameSettings class * Start trying to show saved games in lobbies. Add simple project settings page * Add Metadata class (extend dictionary, add some methods so don't have to deal with JsonElement bs). * Add SavedGameCard, SavedGameRow and update SavedGames. Display them all. Move GetSavedGames to package(?) * Fixed paths * Simply page in project settings. Add map dependent option. * Automatically clear current saved game if selecting a different map * Update current map to one dictated by the current saved game * Add CachedSavedGame and GetSavedGame( string title ) * Invalidate cached saved games for a package when a game is saved * Some cleanup - don't cache (for now) * Use a file watcher and only update saved game file cache when a new one is added or removed * Remove unnecessary selection border * Clear current saved game selection when changing target gamemode * Auto update map lobby to saved game map if map dependent - alter SavedGames buildhash to rebuild if any saved game metadata changes * Rename * Early out of metadata is null (dont render) * Add MapPackage to condition * Auto update map when selecting Saved Game card regardless of if project is map dependent * Set correct map dependency value in saved games page at start * Automatically clear selected saved game if it is now invalid (version difference, doesnt exist) * Casing consistency * Some refactoring and allow lobby owner to specify a Target Saved Game Name in the Server Settings. Games can choose to use this hint when saving to decide on a save name * Fixed name * Auto format saved game file names * Use StringComparer.OrdinalIgnoreCase for Metadata class * Further refactor * Fix casing * SavedGame class. Merge .meta & .save. Remove option to set name of saved game in lobby. Other stuff. * Internal deserialize * Rename some methods to avoid confusion with the byte[] data * SetData methods that make sense * Throw an exception if trying to save a game with no data * Added SavedGame.Read and SavedGame.Write utility methods * Added SavedGame.GetFileName * Added SavedGame.Time (returns DateTime when it was last saved) * Remove unused using statements * Some PR changes
1 Year Ago
New Hair - Thinning Short https://files.facepunch.com/daniel/1b1311b1/sbox-dev_PNZGQk5dbc.jpg https://files.facepunch.com/daniel/1b1311b1/Photoshop_ibV1wI1aLn.jpg LODs to come asap
1 Year Ago
Citizen/animgraph: added Roll_N animation + graph implementation Speed controlled through a new, generic "speed_scale" float.
1 Year Ago
Fix tests to reflect new behaviour of parser
1 Year Ago
Citizen/animgraph: hooked up ledge grab idle/shimmies to "special_movement_states" enum (This may change later)
1 Year Ago
Citizen: aligned ledge animations so that the character is centered (ledge isn't at X=0) + added rough pull up animation
1 Year Ago
Improve Breakables handling of multi physbody entities
1 Year Ago
Skip over empty styleblocks Fix opening stylesheet location when seemingly not clicking the label Can toggle :hover etc in style editor
1 Year Ago
Recompile ui_text shader so it uses new scissoring, fixes them clipping badly with transforms
1 Year Ago
Citizen: raised the ledge animations to 150cm (59in)
1 Year Ago
Can edit styles in panel's inspector Try to fix "path must be absolute" exception
1 Year Ago
Fat gas cylinder texture tweaks Merge branch 'master' of sbox Trolley Trolley gibs, adding so bug can be fixed with physics Merge branch 'master' of sbox
1 Year Ago
New Standard T-shirt and Monobrow! Two pieces today, standard tshirt with a graphic T design, and a messy monobrow. https://files.facepunch.com/daniel/1b1211b1/Photoshop_HdLEdOAfPV.jpg
1 Year Ago
Glow.Material made into a property, get rid of the Error List warning
1 Year Ago
Fix tests
1 Year Ago
Fix Editor labels not having callbacks Can click stylesheet name in panel inspector to open it Provide filename for stylesheets defined in razor files
1 Year Ago
Clean up avatar html/scss, use glass styles
1 Year Ago
Citizen: added ledge grab idle pose + shimmy right/left animations
1 Year Ago
Fix edge vignietting on single pass gaussian blur
1 Year Ago
Stencil highlights (#701) * Initial work on stencil glows * Unbind SetStencilMode, not really needed, add clear with stencil support instead * Do custom blending to avoid overdraw and set render priority so outlines blend with eachother * Update shader * Bind pattern scroll scale to the shader and compile optimized shaer * Delete older highlight postprocess shader, actually bind clear with stencil support * Reduce number of iterations on thin lines * Remove pattern from being assignable in code, let it be done in material instead, * Use temporary depth-only rendertarget instead of clearing depth, there are effects that still depend on depth on screenspace postproecss stage, allow binding only depth * Remove standard shading code from highlight shader, doesn't need it at all * Put highlight shader on the same folder as highlightrenderer, put the old highlight shader on shaders folder so gamemodes that aren't updated don't break
1 Year Ago
Don't grab convars all the time for ServerInformation - do it properly in NetworkServer.FillInfo, so it's included in our manifest
1 Year Ago
Add ServerInformation.MaxPlayers, fixed ServerInformation.ServerTitle being incorrect on client.
1 Year Ago
updating materials/texture
1 Year Ago
Glass can now use any polygon shape https://files.facepunch.com/layla/1b1111b1/sbox_0025.mp4
1 Year Ago
Menu: Ignore #local in GameIcon, since we cache favourited packages, they were all returning as non-remote packages, and weren't able to be clicked to open their game front.
1 Year Ago
Animgraph: Add warning when using model that has no animations
1 Year Ago
Fix RenderTarget.GetTemporary not hashing properly, should fix UAV flag error
1 Year Ago
Store the filename and line number in StyleBlock Make PseudoClass available on IPanel Highlight panels with :hover in UI tree Hide a bunch of useless panel properties in inspector TabWidget can save its state Can see panel styles in inspector https://files.facepunch.com/garry/4a3983e5-f072-45ce-b746-b7b05234d8be.png
1 Year Ago
fat gas cylinder refined gibs Merge branch 'master' of sbox
1 Year Ago
Enable Yoga fixes for absolute position percentages not accounting for padding edges, and trailing column margin