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13,523 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Fix water reflections renderbounds so it doesn't take the size of the entire map
1 Year Ago
Fix crash when fetching object bounds too early
1 Year Ago
optimized shader build
1 Year Ago
Fix package selector property not saving or updating Don't pass #local packages to GameSupport
1 Year Ago
Implemented a simple assembly resolver for Tools Allows hotload to make more valid substitutions Cleanup Failing hotload tests for lambdas in static constructors Fixed finding scope method ordinals of static constructors Stop expecting every method to have a scope ordinal Fixed IsMatchingType(typeRef, type) with nested types Fixed ResolveMethod() with a static constructor ref Fix upgrading lambda display class instances that are found in the wild GetNewType consistency Now returns null to mean a substitution couldn't be found Added failing generic delegate test Organised and documented delegate hotloading tests Fixed AreEqualTypes when exactly one param is null AreEquivalentTypes(old, new) refactor Fixed finding substitutions for generic parameters
1 Year Ago
Add -noamsi command line parameter for testing
1 Year Ago
props updates - disabling baking light on some asset in the prefabs - moved aircon and trash bin breakable piece to embed, adjusted placement/pivot of the gibs - dirt pass on dead end road sign/material - collider/ Lod adjustment Merge branch 'master' of sbox
1 Year Ago
Recompiled content under /addons/citizen/
1 Year Ago
Revert "Only create resource dependency on texture .meta if it exists" This reverts commit 55e57df69e0f6335962a5923ef956b658e9e7393.
1 Year Ago
Only create resource dependency on texture .meta if it exists
1 Year Ago
Taken delivery of crate.
1 Year Ago
Logging in CompileGroup TypeLibrary logging Diagnostic event for start to end code iteration timings
1 Year Ago
Adjustments to Clothing AO Pretty much just been adjusting the ao in the material editor so the AO shows up abit more nicely on some clothing pieces. Crate has been delivered.
1 Year Ago
Remove log tags Remove the rest of the log tags Texture.Update doesn't crash with wrong sized data, can update the first mip only, will generate the other mipmaps if only updating the first mip SkiaTextBlock will update the texture instead of disposing and creating a new one Add names for other runtime textures to aid debugging Add logging menu to editor, can switch Trace/Detailed logging on https://files.facepunch.com/garry/88a623bf-7fcd-4245-bf05-13ae6da6f5d9.png
1 Year Ago
Made DamageInfo.Tags public
1 Year Ago
Fix fallback shaders pointing to their deprecated counterparts, fixes ToolsShadingComplexity for the upcoming debug views refactor Much better directional ao falloff curve Use same AO directionality filter path on lightmapped materials to fix backface bleed Fix remaining .vfx references in code
1 Year Ago
Don't need special checks for IClient anymore in netcode, because it's an IEntity IClient and IEntity can be [Net]
1 Year Ago
Dedicated server fixes MapSchema experiment (unexposed) Re-add ResetMap, HammerID is a string Protocol++ (sorry, HammerId forced it) Remove Entity.IsClient, Entity.IsServer (just add Game. in front of them)
1 Year Ago
Add ParticleSystem resource class so they can be referenced in game resources like any other resource Allow creating SceneParticles from particle system resource
1 Year Ago
Clear animgraph resource loaded dict like we do with other resources
1 Year Ago
Add filtering to params https://files.facepunch.com/layla/1b1011b1/sbox_w3t6TA9lNr.mp4
1 Year Ago
Strip out built in noclip Devcam cleanup PackageExtensions to SandboxGameExtensions Transform.ConcatTransforms => Transform.Concat Move GameServices to Sandbox.Internal Organize base extensions into one class Move Assert to Sandbox.Diagnostics NullChecks => SandboxGameExtensions Move internal EntityUtility to OOBChecks Move DevCam stuff to Sandbox.UI.DevCam from Sandbox Move Sandbox.MenuEngine.FileSystem.OpenFileDialog to Sandbox.MenuUtility.OpenFileDialog Rename Sandbox.FileSystem in System.Tools to Editor.FileSystem Move Sandbox.IMenuAddon to Sandbox.Internal and make it an interface Added "Animation Speed" property to prop_animated Implement prop_data SpawnMotionDisabled Use prop_data.SpawnMotionDisabled for parking_barrier first gib PackageExtensions to SandboxGameExtensions Transform.ConcatTransforms => Transform.Concat Move GameServices to Sandbox.Internal NullChecks => SandboxGameExtensions Move internal EntityUtility to OOBChecks Move DevCam stuff to Sandbox.UI.DevCam from Sandbox Move Sandbox.MenuEngine.FileSystem.OpenFileDialog to Sandbox.MenuUtility.OpenFileDialog Rename Sandbox.FileSystem in System.Tools to Editor.FileSystem Move Sandbox.IMenuAddon to Sandbox.Internal and make it an interface Revert "Move DevCam stuff to Sandbox.UI.DevCam from Sandbox" This reverts commit e084b44e963a5ada259328585b83444dfc66d5d0. Merge branch 'rubat-pain-day-2' of sbox into rubat-pain-day-2 Make Global a real static class, Remove GameService completely (we can take another run at this) Rename Sandbox.Global to Sandbox.Game Remove Rand, add Game.Random Fix devcam scss Delete Host, move everything to Game Remove Client, replace with IClient, Client.All is now Game.Clients Move Local.UserPreference to Game.Preferences Remove 'Local', all moved to Game Moved everything from Map. into Game. and deleted Map Merge branch 'master' into engine-refactor-3 protocol++
1 Year Ago
alphabetic sort on params
1 Year Ago
Add GetParameterType, GetParameterName and GetParameter<T> to AnimationGraph Add AnimatedEntity.GetAnimParameterRotation Add editor for animated entity which extends the entity inspector with animgraph parameter inspector https://files.facepunch.com/layla/1b0911b1/sbox-dev_hLHvjjjIWi.mp4
1 Year Ago
Added "Animation Speed" property to prop_animated Implement prop_data SpawnMotionDisabled Use prop_data.SpawnMotionDisabled for parking_barrier first gib
1 Year Ago
Fixed console key not working in editor
1 Year Ago
Fix VR.Anchor not setting anchor angles
1 Year Ago
added animation to the aircon assets to replace the map prefabs
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand Merge branch 'master' into pain_day Merge remote-tracking branch 'origin/pain_day' into engine-refactor-2 Move DebugOverlayAttribuite to Event.Debug.Overlay Update GameDebug.cs Remove Entity WaterLevel + WaterEntity Protocol++ Hide EntityComponentAccessor, make component system interface based, accessible on IEntity (from tools etc) Clear that up, add some extensions to get water level easier Remove PhysicsBody.WaterLevel Show components in Entity list TypeLibrary.GetDescription becomes TypeLibrary.GetType Make AssemblyInitialize internal Remove ApplicationTimings BBox's "center" constructor takes an optional size argument Remove env_tonemap_controller, Remove EnginePostProcess, Remove ITonemapEntity, make SceneTonemapParameters internal Warning fixes SandboxEditor becomes Editor Rename Tools to Editor ToolEvent to EditorEvent Can change visibility of Razor created panels using @visibility https://files.facepunch.com/garry/ba7154d8-e33c-4ce8-b799-09ad82dc8d17.png Move PhysicsJoint, CollisionRules, PhysicsSettings to Sandbox.Physics Move Sandbox.Easing to Sandbox.Utility.Easing Move PerformanceStats to Sandbox.Diagnostics Put CircularBuffer in Sandbox.Utility Flatten all the extension classes to per-assembly classes Move Logger to Sandbox.Diagnostics, making Logging internal Make Sandbox.TextureLoader.Image internal Delete AboutDialog Move Task related stuff to Sandbox.Tasks Move Noise to Sandbox.Utility Squashed commit of the following: commit 9f84591e8130aa00e90d4ea6a6ceab96a0860585 Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:16:54 2022 +0000 Update Water and VoxelChunk to use tags commit e178470dbc3917cf3b5321c3326a69e2726dfd1a Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:08:32 2022 +0000 Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage Completely remove DamageFlags Minimal addon correct fov calculation Move glow component to addon code Don't switch loading screen to addons Remove further obsoletes Merge branch 'master' into engine-refactor-2 Merge fixes Merge branch 'master' into engine-refactor-2 engine-refactor-2 Engine refactor 2
1 Year Ago
Fixed writing null strings Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
props update adding rig/ animation to aircon / fix bad naming convention adding meta data for some props tweaked wall_vent LOD tweaked LOD distance on some props to something useful removing old tree model
1 Year Ago
Remove this ancient source behaviour we've been keeping around that amplifies the Input.AnalogLook pitch by 1.5
1 Year Ago
Breakables follow animations when attached to a bone Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms Add ability for AnimatedMapEntity to be breakable Follows the same rules as normal props/door models Update Parking Barrier prop to use embedded break pieces
1 Year Ago
Fix SoundEvent using the max value when not supposed to
1 Year Ago
Make Input serverside asserts a bit more clear
1 Year Ago
Input.AnalogLook and Input.AnalogMove are accessible serverside like everthing else in Input Use CircularBuffer for InputHistory
1 Year Ago
Add a "New Shader.." button in the asset browser
1 Year Ago
Hammer remote packages use new .bin path, remove all the legacy support Parallelize MapClass parsing
1 Year Ago
Fix some warnings Pressing ESC in asset picker closes it
1 Year Ago
"getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos
1 Year Ago
Don't generate resource for any shaders that fail to compile
1 Year Ago
Assure Base Runtime is available when loading a runtime game Add an assembly manifest to addons so we don't need the hack in the future when we let people add more assemblies
1 Year Ago
Load the packaged dlls in a determinate order
1 Year Ago
Fixed ConditionalWeakTableUpgrader Handles the case where oldInstance == newInstance, or if the collection gets modified while being processed Simplify JsonSerializerOptionsUpgrader Directly process JsonConverters inside existing JsonSerializerOptions, without creating a new instance. Handles case where we can't create a new instance, and the options aren't mutable. Also make sure we process static fields in System.Text.Json assembly. Possible fix for #640 Add some more easy hotload skips to save a few milliseconds JsonSerializerOptionsUpgrader .NET 7 fixes Log path to instance when a hotload error occurs Some nicer paths for items in common collections Replace TypeDescription / MemberDescription instances during swap Tests for TypeDescription / MemberDescription replacing Make hotload tests more strict Warn when encountering delegates that can't be upgraded Even simpler way to clear System.Text.Json cache on hotload Readonly field hotload test Trace instance paths when doing hotload tests Stop watching System.Text.Json since we're clearing its cache now Ignore LiteDB types during hotload Merge remote-tracking branch 'origin/master' into hotload-fixes Get rid of soon-to-be-unused "context" arg in OnTryCreateNewInstance Some more permutations of lambda method types Big DelegateUpgrader rewrite * A lot more careful about matching generated methods that change name * Fixed case where swapping unchanged code would substitute in the wrong lambda method * Now replace lambdas we can't find a match for with one that throws a helpful error (before they would become null) Easy case for delegate methods from non-swapped assemblies Failing delegate swap involving same-named methods Strategies for fixing HotloadTests.Delegate11 Split DelegateUpgrader up, mocked up same-named scope method solution Refactor to assume we have Mono.Cecil, WIP method resolution Fixed HotloadTests.Delegate11 Hotload message type consistency Warning: non-fatal, but recommend reloading the game Error: something went wrong that we should fix Fixed resolving nested type definitions Merge remote-tracking branch 'origin/master' into hotload-fixes Failing test for lambdas with a generator context method Fixed upgrading lambdas with a generator context method Tests for finding definitions of methods involving generic parameters More generic type / method fixes in hotload Added failing test for handling removed lambda with a return type Test case for nested lambdas Fixed generating error delegate if original lambda had a return type Some more test cases for upgrading delegates Fixed resolving multi-dimensional array parameter methods ByRef and async method tests Fixed resolving method definitions with ByRef parameters Support for upgrading lambdas defined in async methods More array and ByRef fixes Type equivalence fixes Apparently MakeArrayType( 1 ) != MakeArrayType() We can skip cached lambda instances now They'll still get upgraded if they're referenced in a non-cache field somewhere Merge remote-tracking branch 'origin/master' into hotload-fixes Merge pull request #668 from Facepunch/hotload-fixes Hotload Maintenance
1 Year Ago
Add version to events Add defaults for znear/zfar, so if games don't mess they'll be fine. Add comments with suggested values.
1 Year Ago
Only default VR.Anchor to Local.Pawn.Transform unless it's been explicitly set from a game - that way games can set VR.Anchor whenever and whereever they want
1 Year Ago
Make PerformanceStats.Timings.History use a circular buffer, this was starting to take a small amount of time as we collected more and more perf stats
1 Year Ago
Local.PlayerId -> Local.SteamId
1 Year Ago
Convert DevCamera ui to razor
1 Year Ago
Camera.FieldOfView is actually horizontal and not vertical 😳