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14,460 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Citizen/clothing: updated v-neck t-shirts to latest rig & reskinned them Merge branch 'master' of sbox
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Citizen/clothing: updated cargo pants to the new rig & reskinned them
1 Year Ago
Fixed Input.ClearActions not clearing correctly, now clear when summoning the escape menu Resolves sboxgame/issues/issues/3166
1 Year Ago
Documentation pass
1 Year Ago
Made `Input.SetAction( InputAction, bool )` internal, add `Input.SetAction( string, bool )` and `Input.Clear( string )`
1 Year Ago
Input Actions https://wiki.facepunch.com/sbox/Input_System
1 Year Ago
Animgraph: Transition states must all pass before checking random time between if it's enabled
1 Year Ago
Animgraph: Allow state machine to transition at a random time between https://files.facepunch.com/layla/1b2011b1/sbox-dev_Me4oLBw6HB.mp4
1 Year Ago
MaxVisClusters 1024 -> 4096 this should be better for large maps
1 Year Ago
ShaderGraph: Sort recent files in reverse, so newest floats to the top of list
1 Year Ago
Add Sandbox.Internal.GlobalGameNamespace to global namespaces for csproj for libraries Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
ui: move razor recursion check into codegen, add tests for recursive codegen
1 Year Ago
Library minimal project sets HasAssets to true by default + expose these options during project creation for libraries (let libs contain assets) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
fixed front alignment on USP, Silencer and Ammo
1 Year Ago
Fix potential shader compile errors with dot product node, make sure B is casted to A so they have the same dimension
1 Year Ago
ShaderGraph: Accept right mouse press to stop it from deselecting items
1 Year Ago
ShaderGraph: Create a comment node from a selection of nodes Add undo scope for adding comment
1 Year Ago
Removed unused from Map Properties window https://files.facepunch.com/louie/1b1911b1/sbox-dev_0orABUenHL.png
1 Year Ago
Make sure collision tags for particles are initialized to zero Fix particle traces not using tags for calculating planes
1 Year Ago
Clean up 9mm particle
1 Year Ago
fixed bullet not facing forward added ejection particle for 9mm bullet
1 Year Ago
Remove dupe of silencers (oops)
1 Year Ago
Clean up USP model Fixed not facing forward Added attachments (like the Rust guns have) Added hold_R bone on world model Added AO Proxies Added collisions to all models Added separate silencer models to use
1 Year Ago
Apply game template .editorconfig to razor files
1 Year Ago
Minor changes Nicer error when giving Graphics.DrawQuad invalid material Do not crash when SetupPhysicsFromOBB is given invalid input Added 'stretch' paramter to Rect.Contain Added implicit conversion from Sandbox,UI.RenderState to Rect
1 Year Ago
Test for Assembly.GetExecutingAssembly() Failing test reproducing #957 Fix variable types Although this seems to be non-deterministic, with some cache breaking later replacements Stricter GenericReference2 test Fixed #957 by clearing MonoMod's reflection cache
1 Year Ago
UI: unit tests for recursion & nesting UI: when creating a razor panel, check ancestors to make sure we're not creating recursively sboxgame/issues/issues/2714
1 Year Ago
Fix ortho lights not working
1 Year Ago
Don't sort generated code blocks inside class groups! Whoops
1 Year Ago
Tidy up and add comment
1 Year Ago
Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities.
1 Year Ago
9mm bullet and casing
1 Year Ago
Tools: Add "New Shader Graph" to context menu & default graph asset sboxgame/issues/issues/3149
1 Year Ago
Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges
1 Year Ago
Brightened up the avatar editing menu
1 Year Ago
USP attachments worldmodels + lods
1 Year Ago
UI: Tint background image after converting to linear color (with alpha this time) sboxgame/issues/issues/2859
1 Year Ago
Revert "ui: Apply background image tint after converting image to linear color space" This reverts commit 156e71188456115acf1cf616e9211453cd10e18c.
1 Year Ago
ui: Apply background image tint after converting image to linear color space Fixes sboxgame/issues/issues/2859
1 Year Ago
ShaderGraph: Open just the node menu when opening from connection drag