14,461 Commits over 1,614 Days - 0.37cph!
Lock call to SetNeedsPreLayout in thread to see if this is what's causing amd stuff
Re-organize boostrap to init editor addons before showing the window
New Outfit Piece! - Waistcoat and Shirt
https://files.facepunch.com/daniel/1b1211b1/sbox-dev_cF6L7g7l2e.png
LODs and skinning adjustments coming ASAP
Allow any Entity type to be a [ClientInput]
Merge branch 'master' of sbox
Ignore some other folders in NetworkAssetList
Don't include local packages in server required content
Fix not removing local packages when disabled
Add CitizenAnimationHelper.MoveStyle
Add System.Diagnostics.UnreachableException to whitelist
When client joining server - prioritize remote packages
Citizen/animgraph: added faster walk ring + added "move_style" enum. (See commit comments.)
The faster walk ring helps achieve a better blend between walking & running (the in-between strides are faster and look somewhat less awkward). The "move_style" enum lets you force walking only, or running only. Variations on upright movement could be hooked up there in the future.
Documentation pass
Minor cleanups
Add Editor.Application.SetStyles for consistency with Widget.SetStyles
Editor.Application.SetStyle is now obsolete
Foliage shader: Add standard vertex color based procedural animation based on http://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html
Some additional changes here to Material API so we don't need to double sample for opacity & removal of dead code.
Documentation: https://wiki.facepunch.com/sbox/Foliage_Shader
https://files.facepunch.com/matt/1b1111b1/sbox-dev_3qi13Ck52s.mp4
Add support for declaring BindComponent properties that include disabled components w/ `[BindComponent( IncludeDisabled = true )]`
Editor: When adding a project from file, open editor preferences addon location
Tools: Internalize WidgetGallery static methods
Do not copy gigabytes of .tga files for Sandbox.Test
Documentation pass
Redo downsample shader to work properly without flickering, right now with just gaussian since we don't use any others right now
Don't dispose of temp rendertarget when trying to resolve it again, GetTemporary gets from dict, fixes multiple ui blur fetches, this solution was causing issues before but seems fine now we're hashing every parameter
Do 1px feathering on CopyFrameBufferCached to avoid sampling without real intersection
Remove hacks from GenerateMips, rewrite downsample_cs to support other mip generation methods
Update compiled skin shader with glow-in-dark fixes
Fix skybox tint, skybox expects color to be converted from srgb to linear
Remove collision group from particle collision via traces, this will need to be replaced with tags
Apply environment light ambient color when light isn't baked
Allow Sky.Skyname and Sky.TintColor to be changed after spawn
Documentation pass on Sandbox.UI
Fix documentation updates for base/editorbase dlls
Fix specifc shaders github action job referencing from the shader yml
Fix two lobe speculars not normalizing it's brightness (Skin glowing on dark)
https://i.imgur.com/pua5PV8.png
Remove a camera's RenderHooks when it's destroyed - fixes effects lingering in other games
Documentation pass on Sandbox.UI and other stuff
Obsolete more HTML template methods
Fixed UI.DropDown (<select>) not working from Razor
Handle encountering MethodBase operands in GetStackDelta
Remove unused PrepareDeletion from physics body
Drag'n'drop is able to find compiled assets
Fixed up Hammer ImagePlane
Use real file extensions for Asset List drag'n'drop
This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
More null checking in broadphase update
Don't purge shapes when removing body
Added toilet_a
Added toilet_a vmdl + physics prefab
Added ceramic.surface property + hooked up ceramic/porcelain soundscape files
Merge branch 'master' of sbox
Rubikon: Null check shape owner in a few places, should fix some crashes but remember to find out why this is happening, because it shouldn't be possible
When breaking a prop, play breaksound from the root physics body if we have one https://files.facepunch.com/devultj/1b0511b1/sbox_N8dwUF251P.mp4
Rubikon: Use uint32 storage for touching ent pairs, fixes this hashtable from reaching max capacity when many objects are colliding
Rubikon: Add some error checking in broadphase update
Crack down on warnings in Sandbox-Engine
More helpful error message when trying to get default value of new field
Warn rather than throw if a dictionary key becomes null
Failing test reproducing #933
Warn when unable to find a scope method, instead of error
Fixed error delegates causing an error themselves on upgrade
Fixes #933
Don't use tools vis shading mode if we're not using a vis mode, fixes shader graph preview
ShaderGraph: Add vertex color node
Fixed a regression with assets not loading from base tools addon
Fixes Hammer/ModelDoc tree view styling
Update these 2 mats that still keep recompiling
WIP: ShaderGraph Comments (#907)
* WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
* Add select color choices for comments
* Add description field too for tooltips
* Jiggle position and reset each update to force a redraw and update hitbox (temp)
* Snap to grid on resize
* Let static RPCs be nested in other static classes
* WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
* Add select color choices for comments
* Add description field too for tooltips
* Jiggle position and reset each update to force a redraw and update hitbox (temp)
* Snap to grid on resize
* Call PrepareGeometryChange when resizing
* Hide Comment Node, add seperate Add Comment option always on top
* Update colors + add new one
* Show description inside the box
* Selecting a comment normally will automatically select any nodes inside of its bounds
* Better selection handling for nodes inside
* Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside.
* Comments take priority for Property display
* Deselect current nodes when pressing on comment if not already selected
* Use LeftMouseButton instead coz it exists and it's nicer
* Always keep inner nodes selected (check last mouse down)
* Remove drag indicator from comment as not needed now
* Comment UI tooltip updates when title/desc changed
* When dragging a comment node on top of another comment node, alter its z index so its on top of that one
* Greatly increase the max comment node size
* Fix layering
* Better layer system + normalize layers
* Can just drag a comment node to select and drag its contents too. Double click a comment node to select only the node itself
Rubikon: Use growable stack for dynamic tree query and casting, fixes crashing with many overlapping object and is generally safer
Sandbox.UI.Panel documentation
adding concrete material variation
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Added failing test reproducing #929
Stricter test for #929
Fixed #929
Fixed IServerDll hotload not being able to resolve package assemblies
Fixed ReflectionExtensions.ResolveType
Used to not respect the assembly load context of the target module
Prevent game crashes when overflowing string tables
Add tooltips to sound preview buttons
Adjust VS project names for built-in editor addons
Move tools.package.loaded event to ToolsDll
Fixed obsolete warning
Fix not updating layout on screen scale changes