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14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Lock call to SetNeedsPreLayout in thread to see if this is what's causing amd stuff Re-organize boostrap to init editor addons before showing the window
1 Year Ago
New Outfit Piece! - Waistcoat and Shirt https://files.facepunch.com/daniel/1b1211b1/sbox-dev_cF6L7g7l2e.png LODs and skinning adjustments coming ASAP
1 Year Ago
Allow any Entity type to be a [ClientInput] Merge branch 'master' of sbox
1 Year Ago
Ignore some other folders in NetworkAssetList
1 Year Ago
Don't include local packages in server required content Fix not removing local packages when disabled
1 Year Ago
Add CitizenAnimationHelper.MoveStyle
1 Year Ago
Add System.Diagnostics.UnreachableException to whitelist
1 Year Ago
When client joining server - prioritize remote packages
1 Year Ago
Citizen/animgraph: added faster walk ring + added "move_style" enum. (See commit comments.) The faster walk ring helps achieve a better blend between walking & running (the in-between strides are faster and look somewhat less awkward). The "move_style" enum lets you force walking only, or running only. Variations on upright movement could be hooked up there in the future.
1 Year Ago
Documentation pass Minor cleanups Add Editor.Application.SetStyles for consistency with Widget.SetStyles Editor.Application.SetStyle is now obsolete
1 Year Ago
Foliage shader: Add standard vertex color based procedural animation based on http://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html Some additional changes here to Material API so we don't need to double sample for opacity & removal of dead code. Documentation: https://wiki.facepunch.com/sbox/Foliage_Shader https://files.facepunch.com/matt/1b1111b1/sbox-dev_3qi13Ck52s.mp4
1 Year Ago
Add support for declaring BindComponent properties that include disabled components w/ `[BindComponent( IncludeDisabled = true )]`
1 Year Ago
Editor: When adding a project from file, open editor preferences addon location
1 Year Ago
Tools: Internalize WidgetGallery static methods Do not copy gigabytes of .tga files for Sandbox.Test Documentation pass
1 Year Ago
Redo downsample shader to work properly without flickering, right now with just gaussian since we don't use any others right now Don't dispose of temp rendertarget when trying to resolve it again, GetTemporary gets from dict, fixes multiple ui blur fetches, this solution was causing issues before but seems fine now we're hashing every parameter Do 1px feathering on CopyFrameBufferCached to avoid sampling without real intersection Remove hacks from GenerateMips, rewrite downsample_cs to support other mip generation methods Update compiled skin shader with glow-in-dark fixes
1 Year Ago
Fix skybox tint, skybox expects color to be converted from srgb to linear
1 Year Ago
Remove collision group from particle collision via traces, this will need to be replaced with tags
1 Year Ago
Apply environment light ambient color when light isn't baked
1 Year Ago
Allow Sky.Skyname and Sky.TintColor to be changed after spawn
1 Year Ago
Documentation pass
1 Year Ago
Documentation pass on Sandbox.UI Fix documentation updates for base/editorbase dlls
1 Year Ago
Fix specifc shaders github action job referencing from the shader yml
1 Year Ago
Fix two lobe speculars not normalizing it's brightness (Skin glowing on dark) https://i.imgur.com/pua5PV8.png
1 Year Ago
Remove a camera's RenderHooks when it's destroyed - fixes effects lingering in other games
1 Year Ago
Documentation pass on Sandbox.UI and other stuff Obsolete more HTML template methods Fixed UI.DropDown (<select>) not working from Razor
1 Year Ago
Handle encountering MethodBase operands in GetStackDelta
1 Year Ago
Remove unused PrepareDeletion from physics body
1 Year Ago
Drag'n'drop is able to find compiled assets
1 Year Ago
Fixed up Hammer ImagePlane Use real file extensions for Asset List drag'n'drop This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
1 Year Ago
More null checking in broadphase update
1 Year Ago
Don't purge shapes when removing body
1 Year Ago
Added toilet_a Added toilet_a vmdl + physics prefab Added ceramic.surface property + hooked up ceramic/porcelain soundscape files Merge branch 'master' of sbox
1 Year Ago
Rubikon: Null check shape owner in a few places, should fix some crashes but remember to find out why this is happening, because it shouldn't be possible
1 Year Ago
When breaking a prop, play breaksound from the root physics body if we have one https://files.facepunch.com/devultj/1b0511b1/sbox_N8dwUF251P.mp4
1 Year Ago
Rubikon: Use uint32 storage for touching ent pairs, fixes this hashtable from reaching max capacity when many objects are colliding
1 Year Ago
Rubikon: Add some error checking in broadphase update
1 Year Ago
Crack down on warnings in Sandbox-Engine
1 Year Ago
More helpful error message when trying to get default value of new field
1 Year Ago
Warn rather than throw if a dictionary key becomes null Failing test reproducing #933 Warn when unable to find a scope method, instead of error Fixed error delegates causing an error themselves on upgrade Fixes #933
1 Year Ago
Don't use tools vis shading mode if we're not using a vis mode, fixes shader graph preview
1 Year Ago
ShaderGraph: Add vertex color node
1 Year Ago
Fixed a regression with assets not loading from base tools addon Fixes Hammer/ModelDoc tree view styling Update these 2 mats that still keep recompiling
1 Year Ago
WIP: ShaderGraph Comments (#907) * WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 * Add select color choices for comments * Add description field too for tooltips * Jiggle position and reset each update to force a redraw and update hitbox (temp) * Snap to grid on resize * Let static RPCs be nested in other static classes * WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 * Add select color choices for comments * Add description field too for tooltips * Jiggle position and reset each update to force a redraw and update hitbox (temp) * Snap to grid on resize * Call PrepareGeometryChange when resizing * Hide Comment Node, add seperate Add Comment option always on top * Update colors + add new one * Show description inside the box * Selecting a comment normally will automatically select any nodes inside of its bounds * Better selection handling for nodes inside * Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside. * Comments take priority for Property display * Deselect current nodes when pressing on comment if not already selected * Use LeftMouseButton instead coz it exists and it's nicer * Always keep inner nodes selected (check last mouse down) * Remove drag indicator from comment as not needed now * Comment UI tooltip updates when title/desc changed * When dragging a comment node on top of another comment node, alter its z index so its on top of that one * Greatly increase the max comment node size * Fix layering * Better layer system + normalize layers * Can just drag a comment node to select and drag its contents too. Double click a comment node to select only the node itself
1 Year Ago
Rubikon: Use growable stack for dynamic tree query and casting, fixes crashing with many overlapping object and is generally safer
1 Year Ago
Sandbox.UI.Panel documentation
1 Year Ago
adding concrete material variation Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Added failing test reproducing #929 Stricter test for #929 Fixed #929 Fixed IServerDll hotload not being able to resolve package assemblies Fixed ReflectionExtensions.ResolveType Used to not respect the assembly load context of the target module
1 Year Ago
Prevent game crashes when overflowing string tables Add tooltips to sound preview buttons
1 Year Ago
Adjust VS project names for built-in editor addons Move tools.package.loaded event to ToolsDll Fixed obsolete warning
1 Year Ago
Fix not updating layout on screen scale changes