branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Unit test fixes
1 Year Ago
Remove Panel.SetNeedsFinalLayout Remove PanelStyle.sortedRules, no need to reverse AllStyleSheets Build style rules in parallel (prevent ui hitching) HashSet benchmarks
1 Year Ago
Remove SFM/Dota/Etc stuff from rendering pipeline (#904) * Initialize lightShades so we don't get undefined behaviour when summing them, should still be mostly stubbed out by the compiler anyway if shadingmodel doesn't use it * Delete all code, shaders and dependencies from other rendering pipelines * Rewrite visualize_physics without deferred and deprecated stuff, also fix a bug with depth sorting * Fix references to old pipelines on remainder of shaders * Fix debug_sunshadow, update all_shaders list and delete compiled shaders for stuff we don't use anymore * Remove HSL Grain and old Volumetrics from SFM, note that SFM lights already cast volumetrics in our pipeline without that * Fix crash on moviedoc on maps with volumetrics * Revert deletion of debug_sunshadow_vis.vmat * Put RecoverWorldPosFromProjectedDepthAndRay on shared code
1 Year Ago
Make asset browser custom asset types refresh on tool compiles again EditorModelAttribute: strip _c from path
1 Year Ago
Rubikon: Ray cast optimizations against meshes from Dirk
1 Year Ago
Tools always load local packages on active
1 Year Ago
USP fixes normal error fixed bodygroup setup improvements
1 Year Ago
USP Match Pistol art pass for the USP pistol includes viewmodel and worldmodel meshes https://files.facepunch.com/rickgreeve/Vs3XVgXn2y.jpg
1 Year Ago
Fix loading addons in tools registering their events + cleanup Hammer package integration
1 Year Ago
Give menu addon an asset path again
1 Year Ago
Fixed project templates listview getting cut off https://files.facepunch.com/devultj/1b3011b1/HVoY9GSNkU.png
1 Year Ago
Mark some of our base libraries without HasAssets, hide them in asset browser - I'm not too sure about including base just yet
1 Year Ago
Fixed game window drag'n'drop being an error with multiple files sboxgame/issues/issues/3017
1 Year Ago
Quick fix to Monobrow grey .clothing file profile picture
1 Year Ago
New Hair! - Big Scruffy Beard https://files.facepunch.com/daniel/1b2911b1/sbox-dev_MvCKICBk1H.jpg
1 Year Ago
Include assembly name in type identity calculation Fixes a rare issue when there are multiple types with same full name. sboxgame/issues/issues/2939
1 Year Ago
Group Proxy preview updates when editing Transforms in the property sheet sboxgame/issues/issues/2990
1 Year Ago
When finding dependant assets always search the same path first before any other Fixes a case where the assetsystem would get confused and infinitely recompile an asset if it had a dependancy across 2 addons, e.g: dm98's dm_crowbar.vmdl depends on crowbar01.fbx which exists in: 1. addons/citizen/models/citizen_props/crowbar01.fbx 2. addons/dm98/models/citizen_props/crowbar01.fbx Now it'll always favour 2 because it's in the same addon
1 Year Ago
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity Merge branch 'master' of sbox
1 Year Ago
Give a warning when hotloading asset but couldn't load json
1 Year Ago
Fix exception when reporting exception in event.run
1 Year Ago
Report and skip when failed to install a local package
1 Year Ago
Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987
1 Year Ago
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked Hammer: Fix entities from remote packages by using new PackageManager API
1 Year Ago
Fix swapchain assert when closing editor window Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too MET standardize shader to shader_c Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
1 Year Ago
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false When loading a tool package, load toolbase too
1 Year Ago
Fix startup error when no ContentPath
1 Year Ago
Fix download speed
1 Year Ago
beer bottle changed from mesh phys to capsule and cylinder Merge branch 'master' of sbox
1 Year Ago
Package cleanup (#887) Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package.
1 Year Ago
material/prefab updates
1 Year Ago
Scenes rendered from Sandbox.Tools apply an SVF_TOOL_VIEW flag, primarily this will stop stereo rendering on it
1 Year Ago
Recompile all materials again Apparently they had old CRCs?
1 Year Ago
Fix error happening when using MET or recompiling assets due to null metadata in LoadTags
1 Year Ago
Fix static event exceptions throwing an error instead of showing the real exception
1 Year Ago
Fix typo VFX_REGISTER_INPUT_TEXTURE > VFX_REGISTER_TEXTURE
1 Year Ago
Don't compile shader if they exceed our VFX_MAX_SAMPLERS
1 Year Ago
Hair_Longbrown Test files
1 Year Ago
Remove large_crate assets
1 Year Ago
Prefabs: Add Scale control to Root Entity and don't reset it back to 1 when opening editor https://files.facepunch.com/devultj/1b2611b1/sbox_IEHx2r0LU0.mp4
1 Year Ago
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
1 Year Ago
Fix WebPanelTest throwing NRE in debugger .editorconfig changes to match Valve coding style better Delete IVfx::GetAllShaderVariables was only used for dynamic shader compiles Non Pow2 textures are allowed so make sure the tex coord scale gets set Auto upgrade "shader" kv in vmat source instead of just compiled, e.g "vr_complex.vfx" -> "shaders/complex.shader_c" Recompile all assets - mainly upgrading legacy shader names
1 Year Ago
Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time
1 Year Ago
Disable detailed hotload diagnostics unless hotload_log >= 2
1 Year Ago
Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now)
1 Year Ago
Placeholder icons for local projects Addresses sboxgame/issues/issues/2468
1 Year Ago
Update cache optimized kd node
1 Year Ago
Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190
1 Year Ago
Delete unused files from visbuilder
1 Year Ago
TextManager creates texture with mips