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13,519 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Make Window.StatusBar able to handle late initialization of statusBar() - fixes Hammer asset browser assets disappearing due to native ptr in StatusBar being null
1 Year Ago
Update Facepunch.SymStore.exe
1 Year Ago
Embed shader macros so we know what combos are set when viewing shader debug info
1 Year Ago
Fix crash caused by invalid vertex stages trying to be loaded on material compilation
1 Year Ago
Update Facepunch.SymStore.exe
1 Year Ago
Remove DisplayInfo.For cache, it sucked hard under parallelization - after thinking about the best way to do it, it doesn't need to be done really.. Can use TypeLibrary.GetDescription<T>() instead where it's already cached Fix Hammer Asset Browser not creating Update Facepunch.SymStore to .NET 7
1 Year Ago
Revert "Fixed an issue with bind proxies change detection" This reverts commit 25876a3af2d31f764e5ccbcc3774b36b39b992e1.
1 Year Ago
Fixed an issue with bind proxies change detection Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594 Minor cleanups
1 Year Ago
Added upgraded docking system
1 Year Ago
Fix asset.party sound(scapes) not loading for local maps unless they were opened in Hammer first Fixed Game Launcher play button not working on game start when the selected item is the first one
1 Year Ago
More diagnostics for TestAccessControl and OnAddonsCompile with scopes of each stage
1 Year Ago
Add a dict of native to manged materials so we can grab them from native
1 Year Ago
Allow boneless hitboxes
1 Year Ago
Fix material editor not writing to image meta, fixes texture settings
1 Year Ago
Hammer: Selection API only supports object mode currently, fixes crashes using it when the active selection mode is non-object
1 Year Ago
Fix compiler refs to System.Security.Cryptography, in .NET 7 they've merged the 5 dlls into 1
1 Year Ago
Fix handle leak in RenderTools.ResolveDepth/FrameBuffer causing huge vram leaks when using glow
1 Year Ago
Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds
1 Year Ago
Sorting out the Sub categories of the tops and bottoms
1 Year Ago
Skater Helmet Reskins White Checker and Camo Skater Helmet skins
1 Year Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
2 Years Ago
Actually hook up a count for TextureArrayBuilder to work..
2 Years Ago
Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing
2 Years Ago
Fix SceneSunLight using invalid native pointer
2 Years Ago
Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps
2 Years Ago
Don't cock up MainAssetBrowser with double spacing
2 Years Ago
Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars
2 Years Ago
Add Hammer specific locations to asset browser for Selected, In Map, Prefabs https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png
2 Years Ago
Hammer API: Add event Selection.OnChanged which fires when your selection set changes Fix crash with Hammer.MapAsset when there's no map asset Hammer Asset Browser: Add @selected and @inmap tag filters https://files.facepunch.com/matt/1b2911b1/sbox_zPl9iqmF1Z.png @selected shows map mesh materials too
2 Years Ago
Fix ParticleSnapshotVertex_t being incorrect
2 Years Ago
Show facets in asset browser https://files.facepunch.com/garry/ad56d755-b646-4e12-a854-f43e1b1cad49.png
2 Years Ago
Add ParticleSnapshot resource class Bind UpdateParticleSnapshotFromVertices Add Particles.SetSnapshot from resource Allow procedural particle snapshot to be created from managed Add ParticleSnapshot.Vertex Update particle snapshot from vertices Documentation Include creation time in snapshot vertex
2 Years Ago
Add a palette to the color picker
2 Years Ago
New Outfit Piece! - Skater Helmet https://files.facepunch.com/daniel/1b2911b1/sbox-dev_M98p5o19LV.png WIP and in need of LODs that will be coming ASAP.
2 Years Ago
Update citizen eyes materials Fix assets not firing PostReload when updated from memory
2 Years Ago
UI2: Hook up "not-allowed" cursor type
2 Years Ago
Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation
2 Years Ago
Asset Browser handle spaces better https://files.facepunch.com/garry/0c89437d-84c0-439e-85e5-6fb5e5232f8b.png
2 Years Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
2 Years Ago
Asset party type selector Move TagPicker to TagPicker files Fix NRE when hotloading after closing hammer TagEdit - updated asset browser & publisher https://files.facepunch.com/garry/cfb1e92e-6654-43c7-95ec-b587a7fe34b4.png
2 Years Ago
Diagnostic fixes Move Debug Overlay options
2 Years Ago
Compiler diagnostics
2 Years Ago
Add Sandbox.Utility.DisposeAction More startup time diagnostics Hotload diagnostics
2 Years Ago
Startup time diagnostics
2 Years Ago
Minor avatar screen cleanup
2 Years Ago
Fix package card's body text sometimes shrinking and getting clipped
2 Years Ago
Fix map list not displaying tagged maps for #local packages
2 Years Ago
Double click project row to open properties Package Settings page Use project settings window to configure asset packages Project publish wizard foundation Enforce/Signal package ident length to avoid silent fails Get rid of IWebProgress, add simple action callback instead New publisher works Delete old PublishWindow Merge fix Upload wizard fixes Clean up and make it all work for non single file projects Clear the package cache after successful upload so it'll be usable immediately Delete PackageSettings page, replace with button
2 Years Ago
Clarify addon's PrimaryType field
2 Years Ago
Fix editors (hammer, modeldoc, etc.) autosaves for files outside of the game directory