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13,520 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Fix editors (hammer, modeldoc, etc.) autosaves for files outside of the game directory
2 Years Ago
Eyes have roughness mask too https://i.imgur.com/tSxAguq.png
2 Years Ago
Fix GameData accepting inherited [HammerEntity] as a map class, it's explicit on every entity Tools compile newly enabled games on localaddons.changed - tools need games compiled for GameData and GameResource assets
2 Years Ago
Don't cutoff rough high quality reflections, we already have optimizations to deal with that, fix directionality of directional AO when there's no lightmaps https://i.imgur.com/eA8f4pJ.png
2 Years Ago
Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533
2 Years Ago
Rework how Tools.GameData handles new assemblies, only reloading entities from them and batch them to refresh, go from consuming 140ms -> 8ms on hotloads. Fix local packages and make older asset.party assemblies work. DisplayInfo cache
2 Years Ago
Rust player has the same eyes
2 Years Ago
Eye shader now adapts the iris to the luminosity of the env 👀 https://i.imgur.com/lLUm03S.png Add parallax to citizen's eyes https://i.imgur.com/ItsxkjG.png
2 Years Ago
Backport UI fixes that were on resource-refactor branch, makes it stop asserting like crazy on debug
2 Years Ago
Don't do tiled rendering on skybox, unlikely to yield any gains, fixes all the remaining problems on tiled rendering due to ordering
2 Years Ago
Adjust editor console styling. https://files.facepunch.com/rubat/1b2511b1/A0aAcWaH3M.png
2 Years Ago
pass on the light material (lamp post, ceiling light etc) and prefabs Merge branch 'master' of sbox
2 Years Ago
Hat LODs Bucket Hat, Nerdy Glasses, Fedora and Flatcap now have LODs
2 Years Ago
Revert "Allow for point light mixed light shadows" This reverts commit 46e7af989de7c83b3c8b8898978b88da7145c4e6.
2 Years Ago
New Outfit Piece! - Smart Jacket LODs coming ASAP. https://files.facepunch.com/daniel/1b2511b1/sbox-dev_xqXleftbBj.jpg
2 Years Ago
Completely eliminate flicker on far fog clipmaps while reducing ghosting
2 Years Ago
Make voxel resolution from env_volumetric_fog_controller be less confusing and match the description of combined lights, default indirect lighting to 1, increase draw distance
2 Years Ago
Allow for point light mixed light shadows Remove old lightbinner that isn't used Remove FOG_LIGHTING_MODE_BAKED_NOSHADOWS, it's only used for hammer preview and just confuses people, default lights to affect fog Make Henyey-Greenstein curve from dynamic fog match luminosity of baked fog, improve TAA on fog https://imgur.com/a/h4G7Qr4 Fix baked fog
2 Years Ago
Add ContextMenu which automatically deletes itself on close. Try to use this whenever popping up a one time context menu. Move Project Enabled context menu option to first position Return early in DrawTextBox if rect is invalid Sully the project list with stats and warnings
2 Years Ago
Fix clothing list not rendering initially
2 Years Ago
Optimize Prediction.WasPredicted, iterate RpcHistory backwards to delete previous ticks Don't Prediction.Watch when prediction isn't enabled, won't needlessly fill up RpcHistory when using the Sound system clientside only or any other ClientRpc systems
2 Years Ago
GameResources in maps properly adding asset system references Disallow editing of cloud downloaded game resources
2 Years Ago
Implement Soundscape.MasterVolume
2 Years Ago
PackageSelector specify a query e.g type:game instead of Package.Type.Gamemode, fix Hammer Add Game showing all non-game packages too
2 Years Ago
Fixed sound preview button not appearing for soundscapes Added sound preview for .sound resources in inspector Updated map template to not have missing KVs and use correct PP ent Documentation & cleanups
2 Years Ago
Give QMenu a minimum width
2 Years Ago
Fix high quality reflections showing checkerboards when it shouldnt
2 Years Ago
Improve selection & style for items with variations
2 Years Ago
Update steam audio to 4.1.2 Re-enable embree for steam audio again
2 Years Ago
Added PostUI render hook sboxgame/issues/issues/2436
2 Years Ago
Add disable mesh merging setting to prop_static
2 Years Ago
Added link to remote asset to OMG SUCCESS window And to right click on assets in asset browser in not asset.party category Sound preview in Sound Event editor stops on panel destroy
2 Years Ago
Generator: Replace ConCmd.Server|Admin attribute to include method signature (when needed), supports having two ConCmds with the same method name. Fixes sboxgame/issues/issues/2577
2 Years Ago
Reducde RS2008 severity Fix RS1024 warnings Disallow re-publishing downloaded assets from asset.party Fixed an exception when right clicking assets in "Dependencies" tab Show cloud downloaded assets outside of "Asset.Party" category too Fixed a warning in RuntimeAddon
2 Years Ago
New package facets api replaces categories
2 Years Ago
Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view Fallback code for Hammer drag'n'drop assets with spaces in their path
2 Years Ago
Fix directional AO shipping without actual directionality
2 Years Ago
Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar
2 Years Ago
Organising of Hair / Parented + New Baseball Cap reskins
2 Years Ago
Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references
2 Years Ago
Fix Shape Buffer not being generated and being cleared at wrong moment Prototype directional AO, fix reflections not showing up on shaders Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png Implement capsule shape on reflections too https://i.imgur.com/ZEf0dxa.png Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts Remove edge artifacting with ambient shadows https://i.imgur.com/GV8SXq3.png Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo Disable aoproxy caching on models with animgraphs update shader objects Cleanup, better do vignietting Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one Fix aoproxy shapes of most standard props Add support for high quality reflections in Complex shader Add high quality reflection option to complex Cleanup directional AO, have softer vigniette Some more prop aoproxy adjustments Fix flickering on directional AO probes Readd AOProxy instancing, batch AOProxies by LPV Increase precision of SDF tracing Only try to sample from reflection buffer if we have reflections defined at all on the shader Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels Revert some experiments that shouldn't be in this branch Update shader files Sample default direction if we don't have a lightprobe Fix VR perspective on directional AO and reflections Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing CI worked perfectly with the previous thing, let's try without processor throttling Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU Merge pull request #614 from Facepunch/aoproxies-suck AOProxies Rework
2 Years Ago
Always use addon map list for map leaderboards in menu
2 Years Ago
Add scrolling to leaderboard list in menu
2 Years Ago
Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build ) Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors
2 Years Ago
Clothing Outfit Orginised / Parented for Colour Variations
2 Years Ago
fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs Merge branch 'master' of sbox
2 Years Ago
Set max height for package description in menu For sboxgame/issues/issues/2575
2 Years Ago
Complete fix for far away audio from breaking our sound system Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461
2 Years Ago
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
2 Years Ago
Add tooltips to collapsed sidebar of entity selector