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13,512 Commits over 1,522 Days - 0.37cph!

2 Years Ago
vr: particle renderer don't initialize 4x vbos for instancing, only need 2x vr: fix cables renderer adjusting the transform id the wrong way, cables will render in right eye again
2 Years Ago
Update sentry-native 0.5.2, add Crashpad WER handler which bypasses SEH to handle __fastfail and stack buffer overrun crashes
2 Years Ago
release shaders for projected decals - should fully behave in VR now
2 Years Ago
Clothing Texture Variations + Makeup Merge branch 'master' of sbox
2 Years Ago
projected decals: small compile fix for shader
2 Years Ago
Fix r_stereo_multiview_instancing affecting non stereo rendering
2 Years Ago
Don't bother with multiview instancing unless we explicitely want it, previous behaviour was to always ignore it even when we wanted it, fixes decals and other stuff in VR
2 Years Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
2 Years Ago
Get rid of anaglyph and parallel stereo rendering modes r_stereo_multiview_instancing: default 1, same as VR Add Debug menu options for stereo rendering to the editor ( easy way to see if your game renders properly in VR )
2 Years Ago
Release shader for projected decals
2 Years Ago
projected decal shader: adjust the instance id under multiview instancing so it actually appears in the right eye - decal space position still seems off though
2 Years Ago
Update shaders with adjustments for tiled rendering
2 Years Ago
Outfit Reskins Variations + LODs
2 Years Ago
vr: make debugoverlay work on right-eye again, don't constantly change render target to swapchain vr: debugoverlay behaves properly for multiview instancing now too
2 Years Ago
Greatly increase depth precision for world, fix decals in VR, don't do viewmodel offsetting at all on VR Fix Undefined Behaviour In Tiled Rendering
2 Years Ago
System.Net.WebSockets for tool addons
2 Years Ago
Load System.Security.Cryptography.Algorithms.dll, System.Security.Cryptography.Primitives.dll - and whitelist System.Security.Cryptography
2 Years Ago
Properly fix codegen removing all namespaces
2 Years Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
2 Years Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
2 Years Ago
Add Client.IsFriend
2 Years Ago
hammer: fix entities not loading from remote packages, this was accidentally reliant on tools.refresh event & now it makes more sense
2 Years Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too
2 Years Ago
Assert when a nullptr is passed to CCompositeParentSpaceState::CopyBoneTransformWeights - we need to figure out why it's happening, and if it is valid then we need a dozen nullptr checks on m_pInterpolatedBoneTransformWeights Crash fix / assert in CCompositeParentSpaceState::operator== where m_pInterpolatedBoneTransformWeights could be nullptr
2 Years Ago
hammer: fix crash when undoing changes to path nodes
2 Years Ago
Update tooltip text if tooltip text changes while visible
2 Years Ago
Don't let game code use ConsoleSystem.GetValue or SetValue to access engine convars
2 Years Ago
Update zio to latest
2 Years Ago
Whitelist TextWriter and StringWriter StringWriter only writes to memory. I'm leaving StreamWriter forbidden for now.
2 Years Ago
define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS todo: look at whether we should update protobuf
2 Years Ago
ProjectDownloader also displays errors for packages
2 Years Ago
Some Widget.Layout docs More gracefully handle missing git when downloading games from asset.party Display a warning when trying to download a game to non empty folder Fixed selecting multiple games in ProjectDownloader causing weird automatic path
2 Years Ago
Citizen/animgraph: added duck height corrective for the scale_height (hack week) feature Because if you're shorter, you need to crouch less, and if you're taller, you need to crouch more.
2 Years Ago
Citizen/animgraph: in post-scale_height blend output, nullify pelvis position delta while sitting
2 Years Ago
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2 Years Ago
TypeLibrary.GetDescription handles constructed generics (By returning info about the non-constructed version of the generic) Remove debug output from TimerEntity
2 Years Ago
Citizen/animgraph: scale_height (hack week!) now scales the position of IK feet as well (stride length, poses...)
2 Years Ago
Citizen: dynamically adjust position of lower arm helpers + improved behaviour The constraint... or rather, its result... is now biased towards staying closer to the end of the limb, which preserves the natural curve better.
2 Years Ago
Fixed Hammer inputs missing descriptions in Hammer Added TimeUntil.Passed & feature parity for RealTimeUntil Added TimerEntity
2 Years Ago
Citizen: dynamically adjust position of lower leg helpers
2 Years Ago
Citizen: adjusted how limbs scale with height
2 Years Ago
Citizen/animgraph: first draft of scale_height feature https://files.facepunch.com/maxlebled/1b0811b1/scale_height_first_draft.webm
2 Years Ago
Fixed getters for Widget.Max/MinimumHeight returning width Default ZNear to 4, not 10 if its not set Fixes ultrawide aspects being able to see through walls in Sandbox, etc. Fixed description of SceneCamera.BackgroundColor Fixed Entity.AddOutputEvent setting times to fire to 0 Now is infinite like expected.
2 Years Ago
Introduce Material.Set so you can change all attributes within a material or shader This allows you to create materials completely in C# Add Color Update comments Merge pull request #606 from Facepunch/proceedural-materials ```cs public static void SetupCustomMaterial(ModelEntity myModel) { Material m = Material.Create( "my_cool_material", "simple" ); m.Set( "g_vColorTint", Color.Red ); m.Set( "g_flMetalness", 1.0f ); m.Set( "Color", Texture.White ); m.Set( "Roughness", Texture.White ); m.Set( "Normal", Texture.Transparent ); myModel.SetMaterialOverride( m ); } ``` https://files.facepunch.com/ognik/1b0511b1/199966083-b7e9a595-98b3-4e9d-8cc0-b5850db444f8.png
2 Years Ago
Fix crash when shutting down during a level transition
2 Years Ago
Citizen/clothing: minor jumpsuit tweaks
2 Years Ago
Try to generate a better default value for asset identifier
2 Years Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
2 Years Ago
Implement PhysicsShape.RemoveTag Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
2 Years Ago
Fix crash when changing maps PerformanceTrace Physics World Step Add perf trace for EvaluatePose Add perf trace on trace + prediction