branchsbox/mastercancel

13,511 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Whitelist System.Private.CoreLib/System.Diagnostics.ConditionalAttribute Whitelist System.Private.CoreLib/System.Text.* Whitelist System.ObjectModel/System.Collections.Specialized.* Whitelist System.Private.CoreLib/System.IO.StreamReader.get_* and Close()
2 Years Ago
Citizen/clothing: bucket helmet seam fix Merge branch 'master' of sbox
2 Years Ago
Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents
2 Years Ago
Undo unintended changes
2 Years Ago
Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely
2 Years Ago
New Outfit Pieces - Shorts and Bucket Hat https://files.facepunch.com/daniel/1b0111b1/sbox-dev_w0N25QkANK.jpg LODs and Skinning adjustments to come soon. Merge branch 'master' of sbox
2 Years Ago
Project creator folder selector works first time when path already exists - Fixes Facepunch/sbox-issues#2454 Server list spelling
2 Years Ago
Focus GameFrame when entering full screen Fixes sbox-issues/issues/2081
2 Years Ago
Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes
2 Years Ago
Fix razor file extension checks case sensitive Settings page partial cleanup
2 Years Ago
Tooltips
2 Years Ago
Clip project path text so it doesn't overlap the settings icon Saftey checks around memcpy in CCompositeParentSpaceState::CopyBoneTransformWeights to prevent crash, additional asserts to catch when this stuff is bad
2 Years Ago
Group projects better
2 Years Ago
CQAttributeEditor_SoundPicker: use path instead of name for sound events Create a resource reference on sounds in maps so custom sounds will get properly uploaded and loaded with the map This will require you to reselect sounds in your maps to update to their full paths, asset name only is obsolete
2 Years Ago
Remove some unused gameui Don't reset buttons when mouse cursor window
2 Years Ago
Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets
2 Years Ago
Friend.GetAll() returns empty array in outside of menu
2 Years Ago
Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first
2 Years Ago
Expose combo free texture filtering selector for user built shaders https://files.facepunch.com/ognik/1b0111b1/sbox-dev_MUJMmnKlDF.mp4 https://files.facepunch.com/ognik/1b0111b1/sbox-dev_F7l9inPSQS.mp4 Also includes glass & blendable too
2 Years Ago
Get rid of features.minimal.hlsl. It's the same thing as features.hlsl
2 Years Ago
Only disable the button if it actually exists
2 Years Ago
Add a stop compiling button to the Shader Compile Output
2 Years Ago
Fix pre-processing shader errors showing up as valid success compiles
2 Years Ago
DisplayInfo will inherit from interfaces for type members
2 Years Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity
2 Years Ago
Load entity GameData after ToolsDll.OnAddonsCompiled instead of tools.refresh - I think this was accidentally still working somehow, but now it'll hotload and all that shit again Fix errors in local projects preventing base loading for tools ( Hammer entities, ModelDoc data, base resources ), remove hack from Sandbox.Engine and make Sandbox.Tools responsible for compiling base before local projects are added to the compile group Add MapNode.Parent property
2 Years Ago
Fallback to default code editor if selected code editor is no longer installed
2 Years Ago
Add IEnumerable<MapNode> MapNode.Children Add MapPath and MapPathNode to C# API MapGroup and MapInstance init their handles correctly
2 Years Ago
Citizen/clothing: adding RenderMeshMarkup for previous clothing items that have a cut-down torso mesh
2 Years Ago
Hammer: Fix entities from newly uploaded asset.party games not working
2 Years Ago
Citizen/clothing: (... and RenderMeshMarkup for the blue variant too)
2 Years Ago
Citizen/clothing: fixes to blue variant of v-neck t-shirt
2 Years Ago
Citizen: ship "all-in-one" FBX with the game files (The "all-in-one" FBX includes the head and its morphs, unlike the regular LOD0/1 FBX files, because we use a DMX file for this. We might as well put it in here so you don't have to go look for it on the wiki.) Citizen/clothing: v-neck t-shirt skinning/LOD improvements & seam fix
2 Years Ago
CQBuildMapDialog::GetMapLaunchCommand wraps map name in quotes
2 Years Ago
Compile tool base first, so that if a tool addon is broken the UI won't be broken
2 Years Ago
Combine Projects, Entities and UI into one dockpanel
2 Years Ago
Enable client authoritative mesh groups when setting a client side procedural model so server doesn't stomp mesh groups
2 Years Ago
Cleaned up SoundEventBoxEntity
2 Years Ago
Fix lobby addon list not shrinking
2 Years Ago
Fixed line numbers being total bullshit Can drag and drop addons onto the project list
2 Years Ago
Reset the server compilegroup when starting server (to clear previous errors)
2 Years Ago
Fix local addons with packaged gamemode
2 Years Ago
Made project manager less shit
2 Years Ago
Citizen/clothing: army shirt uses neck_clothing bone instead of neck_0
2 Years Ago
Citizen: added ear_* bones
2 Years Ago
Targer.cs > TargetEntity.cs
2 Years Ago
info_target C# Replacement
2 Years Ago
Playerclip shouldn't affect nav mesh Added SoundEventBoxEntity https://files.facepunch.com/louie/1b2911b1/sbox-dev_Pyq7g0zfc2.png
2 Years Ago
Fixed files with capital letters not being accepted for Hammer drag&drop
2 Years Ago
Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched