branchsbox/mastercancel

11,238 Commits over 1,338 Days - 0.35cph!

2 Years Ago
Flush our scratch render targets on the moment we first initialize the gameso that it matches the size of the main window When running on tools mode at least, the game will allocate a scratch render target the size of the monitor, rather than of the running viewport until we resize the window, this causes problems on effects that use framebuffer grabbing, and should save us VRAM space by having the texture not overscan
2 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
2 Years Ago
Got eyebrow blendshapes working
2 Years Ago
Fixed missing rails on catwalk tileset Updated asset tag list (gibs)
2 Years Ago
Reduce aliasing on edges of mask
2 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
2 Years Ago
Fix top down gradients
2 Years Ago
Delete main menu lobby bar
2 Years Ago
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
2 Years Ago
Allow text gradients to not override text shadows
2 Years Ago
adding decal, material variation, tweaked prefabs Merge branch 'master' of sbox
2 Years Ago
Fixing unused keyvalues map problems now properly marks the map as changed
2 Years Ago
FPArms: added all remaining finger adjustment controls
2 Years Ago
ParticleSystemEntity works better with map cleanups
2 Years Ago
Stylish Glasses, with 2 variations! Some lovely glasses with 2 colour variations!
2 Years Ago
Can publish individual models to s&works Fix placeholder text
2 Years Ago
Explicitly recompiled citizen.vmdl_c
2 Years Ago
New eyebrows WIP - Fixes to blendshapes soon The base eyebrows for Terry have been hidden and a new pair of eyebrows can be used.
2 Years Ago
Traffic cone - normal map adjustment
2 Years Ago
traffic cone - inside adjustment
2 Years Ago
Traffic cone - lod0 Merge branch 'master' of sbox
2 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
2 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
2 Years Ago
adding decals textures/materials, fixed files name/location Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
New Hair! - Ponytail You asked for it, we have female hair! Better yet, something abit more androgynous. Should work well with both masculine and feminine outfits!
2 Years Ago
Apply fog on eyeballs
2 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
2 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures
2 Years Ago
Register swapchains as procedural allocations x2
2 Years Ago
Revert "Register swapchains as procedural allocations" This reverts commit 289fd4e86ee1a87e7acae60d7cef095195e68482.
2 Years Ago
Allow blendable shader to set world mapping
2 Years Ago
Register swapchains as procedural allocations fixes assertion on game close
2 Years Ago
Multithread DXT compression Swap BC7 encoder and multithread it Breaking up logic Merge pull request #194 from Facepunch/texcompile-speedup Multithreaded texture compilation
2 Years Ago
Added SetPosition inputs to DoorEntity and PlatformEntity Updated dynamic_door_generic animgraph to allow setting position at any time Using ent_text on an entity will now also display its map IO for targeted debugging PathPlatformEntity works better with map cleanups Merge branch 'master' of sbox
2 Years Ago
FPArms: more finger adjustment layer stuff + fixed stray vert skinning on ring fingernail
2 Years Ago
FPArms: fixed incorrect bone markup + added example pistol mesh (rescaled)
2 Years Ago
New Clothing - Balaclava Mask! A new simple balaclava mask, perfect for keeping you warm and anonymous. Will be needing to sort out potential blendshapes, which will be sorted soon. Will need abit of development of sorting out blendshapes for clothing to work alongside the already existing face blendshapes. Potential coloured variations soon. Merge branch 'master' of sbox
2 Years Ago
GameServices.SubmitScore - push individual score to leaderboard GameServices.SubmitScore Push individual score to leaderboard
2 Years Ago
FPArms: more work on the finger adjustment layer feature
2 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
2 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
2 Years Ago
Fixed startup errors after asset is removed
2 Years Ago
adding decal/ material color variation. tweaked prefab vis contribution
2 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
2 Years Ago
Release MouseCapture on delete
2 Years Ago
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
2 Years Ago
FPArms: moved animations to subfolder
2 Years Ago
Deleted temp_punch
2 Years Ago
Added new version of ladder with materials https://files.facepunch.com/louie/1b2811b1/sbox_6hgmwJIpuB.png Updates asset tags with new gibs Merge branch 'master' of sbox
2 Years Ago
park bin - scale adjustment