branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

1 Year Ago
Use float input types for A B condition
1 Year Ago
ShaderGraph: Add logic branch node https://files.facepunch.com/layla/1b2111b1/sbox_GI8JVTw3P2.mp4
1 Year Ago
trolley old/rusty skin Merge branch 'master' of sbox
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Start adding descriptions to nodes
1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4
1 Year Ago
ShaderGraph: Add additive to blend node
1 Year Ago
ShaderGraph: Add Blend node Should have all you need: Mix, Darken, Multiply, Color Burn, Linear Burn, Lighten, Screen, Color Dodge, Linear Dodge, Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Hard Mix, Difference, Exclusion, Subtract, Divide https://files.facepunch.com/ognik/1b2111b1/sbox-dev_3IefORuXPn.png
1 Year Ago
Add break out rgba components to texture node
1 Year Ago
ShaderGraph: Add blend mode (opaque, masked and translucent for now) https://files.facepunch.com/layla/1b2111b1/sbox_VJTYyS7fZp.mp4
1 Year Ago
ShaderGraph: Create only unique sampler states instead of one per texture so we don't use them up
1 Year Ago
Lerp node fraction default 0.5
1 Year Ago
Add Sound.IsPlaying, Obsolete Sound.Finished
1 Year Ago
Populate ServerInformation fields for ServerDll (ServerTitle. MaxPlayers), fixes sboxgame/issues/issues/2864
1 Year Ago
Remove unused consts Remove GLSL and DX9 shit macros from shaders Fuck off all this X360 instancing shit Get rid of last of X360 shit Stop using legacy x360 in our user shaders too remove dx9 from lightbinner Shader graph: remove legacy instanced params
1 Year Ago
ShaderGraph: Crunch down graph serialization to make it better to share graphs
1 Year Ago
Use Entity.FindByIndex instead of Entity.All.FirstOrDefault in OnNetMessage when finding entity Fully purge any RPC history with tick less than current tick when receiving new net message When an RPC is called within a predicted context with a To target, if the local client is a recipient call the base function and remember for Prediction (fixes sboxgame/issues/issues/2935)
1 Year Ago
Added failing hotload test for processing a cleared list Hotload processes all the elements of the inner array, when they could all be skipped Added ListUpgrader Helps with cases like #818
1 Year Ago
Citizen: disabled IKChain_Old nodes, which were causing issues with Active Sequence Bounds. All existing animgraph nodes are referencing the newer IK chains anyway (or if I missed some, they should be, anyway)
1 Year Ago
Don't bother compiling if nothing is plugged into result node
1 Year Ago
ShaderGraph: Add result node on new session Center graph view on new sessions
1 Year Ago
srgb read by default
1 Year Ago
Add image format to texture node (only common formats)
1 Year Ago
Add color space setting to texture node
1 Year Ago
Initial support for named constants
1 Year Ago
Update ui node when a property of node updates so it gets a repaint Change title of texture coord node to show if it's secondary uv
1 Year Ago
Can click entire LobbyMember row to show friend popup
2 Years Ago
ShaderGraph: Make lerp node instantly update default fraction and min max it
2 Years Ago
ShaderGraph: Refactor and comment compiler so I don't completely hate it
2 Years Ago
Citizen: in preparation for minor rig update, 2 VMDL prefabs for inclusion in clothing items so that they can easily retain the functionality of the old twist helper setup
2 Years Ago
Citizen/animgraph: added an overhead pose to holditem (set holdtype_pose=5)
2 Years Ago
Another fix
2 Years Ago
ShaderGraph: Multiply the throbber by widget dpi scale to hopefully fix it for some people with different dpi
2 Years Ago
ShaderGraph: bit of cleanup
2 Years Ago
ShaderGraph: Default color node to white
2 Years Ago
ColorProperty color picker calls ConstrainToScreen so it doesn't spill outside the window (yay)
2 Years Ago
ShaderGraph: Fix implicit truncation of vector type in TileAndOffset
2 Years Ago
ShaderGraph: Cut down on repeated code in compiler
2 Years Ago
ShaderGraph: Fix mistakes in ResultWithAttribute
2 Years Ago
ShaderGraph: Polar Coordinates, Tile And Offset, Derivatives, Min, Max, Split Vector, Combine, Split & Swizzle Vector https://files.facepunch.com/ognik/1b2011b1/sbox-dev_Hudlzivyod.png
2 Years Ago
ShaderGraph: Add Sine, Tangent as well as Step & SmoothStep https://files.facepunch.com/ognik/1b1911b1/sbox-dev_twOVHsUrxk.mp4
2 Years Ago
ShaderGraph: Fix length & dot product returning the incorrect value type
2 Years Ago
ShaderGraph: Added plane preview https://files.facepunch.com/ognik/1b1911b1/sbox-dev_laaE13NBrZ.png
2 Years Ago
ShaderGraph: Fix dot product not working, Added Exponent, Length, Log & Saturate https://files.facepunch.com/ognik/1b1911b1/sbox-dev_U9x1YwNMnX.png
2 Years Ago
ShaderGraph: Add World Normals, Screen Position, World Position, & View Direction nodes
2 Years Ago
ShaderGraph: Add Fuzzy, Simplex & Value noise https://files.facepunch.com/ognik/1b1911b1/sbox-dev_0kzFB40ROu.mp4
2 Years Ago
ShaderGraph: Fix attributes not being reapplied on tool hotload
2 Years Ago
ShaderGraph: Fix time node not displaying current time in properties inspector
2 Years Ago
ShaderGraph: Generate attributes for constant values (only for preview) so they can be updated instantly https://files.facepunch.com/layla/1b1811b1/sbox-dev_lLYq9OwagD.mp4