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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Fix optimized shaders not actually compiling as optimized
2 Years Ago
formatting
2 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
2 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
2 Years Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
2 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
2 Years Ago
Check type inits before loading an assembly Facepunch/sbox-issues#2313
2 Years Ago
Change var name
2 Years Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
2 Years Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
2 Years Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
2 Years Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
2 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
2 Years Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
2 Years Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
2 Years Ago
Fix edge case where block tools crashes when viewing acoustic geometry in hammer Fix lightmapres & others blocking vis & viewing steam audio scenes
2 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
2 Years Ago
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable Hammer: Make sure the toolbar extensions have a background color so they're usable
2 Years Ago
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
2 Years Ago
Posh dress LODs + Skinning fixes
2 Years Ago
Fixed odd collision on small oak tree
2 Years Ago
Compiled materials
2 Years Ago
Alphabetically sort output textures when compiling material
2 Years Ago
Rebuild all content
2 Years Ago
Use latest version of bc7e.ispc with determinism fixes and improvements to solid color block encoding (richgel999/bc7enc_rdo)
2 Years Ago
Summer Shorts skinning and clipping fixes
2 Years Ago
Fix list view in inspector not creating classes
2 Years Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
2 Years Ago
Skirt Delete Deleting Skirt asset, will make another one to fill it's place in the future.
2 Years Ago
Polo Shirt Skinning and LODs Adding LODs and Small adjustments to Skinning of Polo Shirt
2 Years Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
2 Years Ago
Adding clear back, since people were using it
2 Years Ago
Decal.Clear uses RPC instead of native networking
2 Years Ago
Handle multiple line input in in-game console
2 Years Ago
Fix addon exceptions not logging correctly
2 Years Ago
Fix oopsie where most Hammer inputs don't work
2 Years Ago
Do not allow using any public method as hammer input
2 Years Ago
New Outfit Piece - Polo Shirt New Blue Polo shirt, LODs and skinning adjustments coming ASAP https://files.facepunch.com/daniel/1b1311b1/Photoshop_bRnXTjWccU.jpg
2 Years Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
2 Years Ago
Clean notice manager, prevent exception on exit
2 Years Ago
css supports universal selector
2 Years Ago
Hide constructor for ICSharpCompiler.Diagnostic
2 Years Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
2 Years Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
2 Years Ago
Don't allow animgraph override on client unless the entity is client only
2 Years Ago
Fix asset type popup shadow in wrong place
2 Years Ago
Paint the top of the GameFrame when in full screen mode
2 Years Ago
Added SceneCamera.EnablePostProcessing
2 Years Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
2 Years Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore