13,509 Commits over 1,522 Days - 0.37cph!
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is"
This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
Eliminate GameSettings convar & json stuff.. store and use it as is
Convert backgroundAngle to a turn value, consistent with `to left/right/..`
sbox-issues/issues/2271
Update AddonProperty value on Blur
Entity IO tries to handle all the types properties can
Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
Fixed ModelDoc crashing when opened via right click on fbx => create model
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
Demote 'Not enough arguments' to a warning for concmds
Asset Browser right click supports multi-select where appropriate
Fixed NRE in Prop.OnNewModel
Fixed an NRE in DoorEntity.Spawn
Default ModelDoc breakpieces to 'debris' collision tags
PropGib removes its prop tag
Fixed obsolete warning in Breakables class
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description
Assembly metadata
Rotate DSN
Smarter exception reporting
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them..
Remove unused
Don't report exceptions in debug mode
Reset entity velocity when disabling physics motion
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
Fix SimpleSceneRender not working in non editor
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
Obsolete Draw3D.DrawScene
Clean SceneTextures.. kind of
Delete all the glow code (we're gonna do outline glows in addon)
Remove ui_cssbox SRGBImage hack
Add Rect.Left, Rect.Top
Texture only calls GetOnDiskTextureDesc on demand
Switch ScenePanel to use SimpleRenderScene & SceneCamera
Fix ScenePanel compatibility (with obsoletes)
Hide Draw3D.DrawScene for now
Correct and simplify standard shading model envmaps and lights
Make LPV use another shading model
trolley - skins
Merge branch 'master' of sbox
AssetPreviewWidget camera placement is nicer
GradientFog works in SceneCamera renderings
If rendering widgets using the engine Paint will still get called
Added a SceneRendering example to the widget gallery
https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
Clean up attributes on constraint entities
Obsolete properties display as such in Hammer
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag
Fixes tool textures acting as solid in Hammer's physics simulation
Removed 'playerclip' tag from trigger tool texture
Hide ResourceJsonConvert internal class
Merge branch 'master' of sbox
Add SceneCamera.RenderToPixmap
Fix "QPainter::begin: Paint device returned engine == 0, type: 1"
Delete SceneWidget
AssetPreviewWidget use SceneCamera
Delete CSceneRenderWidget
SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture
Do CToolsRenderScope when rendering scenes from tools
Dump scratch rt's after a number of frames unused
Always allow scrartch rt's
FlushScratchRenderTargets when a swapchain changes size
Implemented friction for Slide, Hinge and Ballsocket constraint ents
Obsolete non functioning constraint properties
Pending implementation
Trolley
Lods
revised physics
Fixed Panel.GetAttribute returning null when there are no attributes
Small Adjustments to the Skin01 Material
Some adjustments to the textures of citizen_skin01,
https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
Make sure outer ptr initialized to null in collision property
Documentation for RenderToWidget
Material Editor handles compiled materials a bit nicer
Give a warning if exception in TypeUnregister
Add some scratch render target size asserts
Null check in MarkSurroundingBoundsDirty
Null checks in S_RestartSoundSystem
Set Particle data in Info_Particle_System
https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
Hide all JsonConvert classes
A bit of documentation for entities
Update these 2 assets it wants updated
Documentation (Game, Particles, ParticleAttachment, DisplayInfo)
Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember
ConVars/ComCmds can use XML doc comments for help text
Fix VR for tiled envmaps
Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
Rubikon: Tunneling bug fix from Dirk
Interop with ModelDoc to refresh gamedata
Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
Fix intersections again
Disable depth culling for tiled envmaps for now
Object files for tiled
flex-basis wasn't hooked up to anything
Reduce number of visible tiles
Fix tiled rendering on 3D Skyboxes
Citizen: updated skinning on LOD0
This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
Spin the UI when compiling asset on demand
Fix error when calling SaveToStateCookie in Window.OnDestroyed
Bind system prioritizes values over nulls
Fix NRE in AssetList
Update AssetProperty properly when value changes