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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is" This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
2 Years Ago
Eliminate GameSettings convar & json stuff.. store and use it as is
2 Years Ago
Convert backgroundAngle to a turn value, consistent with `to left/right/..` sbox-issues/issues/2271
2 Years Ago
Update AddonProperty value on Blur
2 Years Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
2 Years Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
2 Years Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
2 Years Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
2 Years Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
2 Years Ago
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description
2 Years Ago
Assembly metadata Rotate DSN Smarter exception reporting
2 Years Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
2 Years Ago
Reset entity velocity when disabling physics motion
2 Years Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
2 Years Ago
Fix SimpleSceneRender not working in non editor
2 Years Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
2 Years Ago
Delete glowproperty.mat
2 Years Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
2 Years Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
2 Years Ago
Correct and simplify standard shading model envmaps and lights
2 Years Ago
Make LPV use another shading model
2 Years Ago
trolley - skins Merge branch 'master' of sbox
2 Years Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
2 Years Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
2 Years Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
2 Years Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
2 Years Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
2 Years Ago
Trolley Lods revised physics
2 Years Ago
Fixed Panel.GetAttribute returning null when there are no attributes
2 Years Ago
Small Adjustments to the Skin01 Material Some adjustments to the textures of citizen_skin01, https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
2 Years Ago
Make sure outer ptr initialized to null in collision property
2 Years Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
2 Years Ago
Add some scratch render target size asserts
2 Years Ago
Null check in MarkSurroundingBoundsDirty
2 Years Ago
Null checks in S_RestartSoundSystem
2 Years Ago
Set Particle data in Info_Particle_System https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
2 Years Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
2 Years Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
2 Years Ago
Fix VR for tiled envmaps Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
2 Years Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
2 Years Ago
Rubikon: Tunneling bug fix from Dirk
2 Years Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
2 Years Ago
Fix intersections again Disable depth culling for tiled envmaps for now Object files for tiled
2 Years Ago
flex-basis wasn't hooked up to anything
2 Years Ago
Reduce number of visible tiles Fix tiled rendering on 3D Skyboxes
2 Years Ago
Citizen: updated skinning on LOD0 This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
2 Years Ago
.. unless there's no clr
2 Years Ago
Spin the UI when compiling asset on demand
2 Years Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
2 Years Ago
Update citizen.vmdl_c