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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Shader files with cubemap index fix Fix Box Intersect transformations on tiled light builder
2 Years Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
2 Years Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
2 Years Ago
Flashlight Particle
2 Years Ago
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
2 Years Ago
Don't turn on blur if strength is set to 0 for post processing
2 Years Ago
Allow BindingFlags.Static for Change callbacks Fixes sbox-issues/issues/2245
2 Years Ago
Preserve documentation for codegen'd 'To' RPC overloads Also documents the "toTarget" parameter when possible Improve codegen output formatting
2 Years Ago
Fix cubemaps reading garbage data
2 Years Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
2 Years Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
2 Years Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)
2 Years Ago
Delete all compiled textures and run Build-Content
2 Years Ago
Log warnings to breadcrumbs to help diagnose crashes Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
2 Years Ago
Add world tag to new level aggregate shapes
2 Years Ago
Glass damage uses blunt shatter type by default
2 Years Ago
Some more documentation Obsoleted Trace.Test Update these compiled mats it wants updated
2 Years Ago
Fix editor not closing properly
2 Years Ago
Add Getter for SceneObject.Bounds More RenderAttribute accessors [CanEdit] will show exceptions when creation failed Add helpful properties to SceneWidget, set defaults Fix BaseWindow not actually deleting on close
2 Years Ago
New Outfit Piece - Priest Shirt https://files.facepunch.com/daniel/1b3011b1/sbox-dev_jw8E6dHGQl.png + LODs for the Sleeveless Jumper as well as the Priest Shirt!
2 Years Ago
Add opacity support for keyframes
2 Years Ago
ModelDoc: Add import scale to vsnap node
2 Years Ago
Input.MouseDelta is now proper Remove unused GetLocalViewAngles/SetLocalViewAngles
2 Years Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
2 Years Ago
be less conservative with mixed shadows update radius
2 Years Ago
[ClientRpc] codegen supports reserved keyword names w/ @ prefix - fixes Facepunch/sbox-issues#2227 Collect & replicate usings for codegen so we can keep stuff like initializer syntax simple whilst making it work as you would expect with namespaces - fixes Facepunch/sbox-issues#2018 Remove ErrorList singleton - not needed and some shit code was stomping it and making nothing work Add all local addons to the error list combobox (move those with errors to the top), makes it easier to filter for just the addon you give a shit about - resolves Facepunch/sbox-issues#2188 Only show errors from active addons, update combo / list on localaddons.changed - resolves Facepunch/sbox-issues#2146 Codegen add distinct namespaces only, stop some warnings
2 Years Ago
Only grab flex weights from parent if parent is IsSceneAnimatableObject
2 Years Ago
Properly fix cubemaps mips not being copied correctly to texture array
2 Years Ago
Fixed saved ConVars not being applied on startup as they should be Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Add controller look yaw/pitch speed settings, this is deg/s ( fixes Facepunch/sbox-issues#1496 ) Multiply InputBuilder.AnalogLook by Time.Delta so it's not framerate dependent ( fixes Facepunch/sbox-issues#2045 ) Make convars work on non-public props
2 Years Ago
Hide template list even if there's just one template. It'll be auto-selected anyway.
2 Years Ago
Hide project template list if there aren't any to use. Added a few comments.
2 Years Ago
Use InputButton.Chat for chatbox, enter defaults to +iv_chat, obsolete Sandbox.Hooks.Chat.OnOpenChat
2 Years Ago
Make the tests happy
2 Years Ago
Some documentation Added 'message' argument to Assert.True/False Minor cleanups
2 Years Ago
Add whitelists for System.Reflection.ParameterInfo
2 Years Ago
Fix cubemap mips causing resource compiler to crash "Fix Bad texture dimension" for cubemaps
2 Years Ago
Whitelist some reflection stuff Default outfit Add MemberDescription.GetCustomAttribute Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions Fixed menu whitelist errors
2 Years Ago
ModelEntity.SetMaterialOverride works from serverside
2 Years Ago
Automatically network BasePathEntity's nodes
2 Years Ago
Killed old C++ filter code, added Game.ShouldConnect - Gutted out network filter code in favor of controlling incoming connections in C#. - Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans` - probably a few more too. - Added `bool Game.ShouldConnect( long playerId )` - returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Fixed minidumps not wrapping threads propertly Remove a bunch of old mdmp code
2 Years Ago
Strip all the vmpi stuff out of vrad2 Complain better when CBakeResourceHelper fails to compile something Fix editor window coming to front when a widget was created with no parent (!!)
2 Years Ago
func_monitor material shouldn't be using base.vfx shader
2 Years Ago
Refactor and cleanup all core shaders, remove all warnings from core shaders Update shader objects, remove example shader objects
2 Years Ago
Allow CompileTargets to be optional, no reason to include this in every shader all the time
2 Years Ago
Add TypeDescription.Methods, TypeDescription.Properties
2 Years Ago
Reset analog inputs to default when UsingController is 0 in the usercmd - fixes Facepunch/sbox-issues#2238
2 Years Ago
AddonCreator: normalize paths, don't allow creation in a folder full of other folders either you're very likely fucking up then
2 Years Ago
Open in code editor button for tools addons - resolves Facepunch/sbox-issues#2226