branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

2 Years Ago
Added upgraded docking system
2 Years Ago
Fix asset.party sound(scapes) not loading for local maps unless they were opened in Hammer first Fixed Game Launcher play button not working on game start when the selected item is the first one
2 Years Ago
More diagnostics for TestAccessControl and OnAddonsCompile with scopes of each stage
2 Years Ago
Add a dict of native to manged materials so we can grab them from native
2 Years Ago
Allow boneless hitboxes
2 Years Ago
Fix material editor not writing to image meta, fixes texture settings
2 Years Ago
Hammer: Selection API only supports object mode currently, fixes crashes using it when the active selection mode is non-object
2 Years Ago
Fix compiler refs to System.Security.Cryptography, in .NET 7 they've merged the 5 dlls into 1
2 Years Ago
Fix handle leak in RenderTools.ResolveDepth/FrameBuffer causing huge vram leaks when using glow
2 Years Ago
Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds
2 Years Ago
Sorting out the Sub categories of the tops and bottoms
2 Years Ago
Skater Helmet Reskins White Checker and Camo Skater Helmet skins
2 Years Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
2 Years Ago
Actually hook up a count for TextureArrayBuilder to work..
2 Years Ago
Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing
2 Years Ago
Fix SceneSunLight using invalid native pointer
2 Years Ago
Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps
2 Years Ago
Don't cock up MainAssetBrowser with double spacing
2 Years Ago
Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars
2 Years Ago
Add Hammer specific locations to asset browser for Selected, In Map, Prefabs https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png
2 Years Ago
Hammer API: Add event Selection.OnChanged which fires when your selection set changes Fix crash with Hammer.MapAsset when there's no map asset Hammer Asset Browser: Add @selected and @inmap tag filters https://files.facepunch.com/matt/1b2911b1/sbox_zPl9iqmF1Z.png @selected shows map mesh materials too
2 Years Ago
Fix ParticleSnapshotVertex_t being incorrect
2 Years Ago
Show facets in asset browser https://files.facepunch.com/garry/ad56d755-b646-4e12-a854-f43e1b1cad49.png
2 Years Ago
Add ParticleSnapshot resource class Bind UpdateParticleSnapshotFromVertices Add Particles.SetSnapshot from resource Allow procedural particle snapshot to be created from managed Add ParticleSnapshot.Vertex Update particle snapshot from vertices Documentation Include creation time in snapshot vertex
2 Years Ago
Add a palette to the color picker
2 Years Ago
New Outfit Piece! - Skater Helmet https://files.facepunch.com/daniel/1b2911b1/sbox-dev_M98p5o19LV.png WIP and in need of LODs that will be coming ASAP.
2 Years Ago
Update citizen eyes materials Fix assets not firing PostReload when updated from memory
2 Years Ago
UI2: Hook up "not-allowed" cursor type
2 Years Ago
Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation
2 Years Ago
Asset Browser handle spaces better https://files.facepunch.com/garry/0c89437d-84c0-439e-85e5-6fb5e5232f8b.png
2 Years Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
2 Years Ago
Asset party type selector Move TagPicker to TagPicker files Fix NRE when hotloading after closing hammer TagEdit - updated asset browser & publisher https://files.facepunch.com/garry/cfb1e92e-6654-43c7-95ec-b587a7fe34b4.png
2 Years Ago
Diagnostic fixes Move Debug Overlay options
2 Years Ago
Compiler diagnostics
2 Years Ago
Add Sandbox.Utility.DisposeAction More startup time diagnostics Hotload diagnostics
2 Years Ago
Startup time diagnostics
2 Years Ago
Minor avatar screen cleanup
2 Years Ago
Fix package card's body text sometimes shrinking and getting clipped
2 Years Ago
Fix map list not displaying tagged maps for #local packages
2 Years Ago
Double click project row to open properties Package Settings page Use project settings window to configure asset packages Project publish wizard foundation Enforce/Signal package ident length to avoid silent fails Get rid of IWebProgress, add simple action callback instead New publisher works Delete old PublishWindow Merge fix Upload wizard fixes Clean up and make it all work for non single file projects Clear the package cache after successful upload so it'll be usable immediately Delete PackageSettings page, replace with button
2 Years Ago
Clarify addon's PrimaryType field
2 Years Ago
Fix editors (hammer, modeldoc, etc.) autosaves for files outside of the game directory
2 Years Ago
Eyes have roughness mask too https://i.imgur.com/tSxAguq.png
2 Years Ago
Fix GameData accepting inherited [HammerEntity] as a map class, it's explicit on every entity Tools compile newly enabled games on localaddons.changed - tools need games compiled for GameData and GameResource assets
2 Years Ago
Don't cutoff rough high quality reflections, we already have optimizations to deal with that, fix directionality of directional AO when there's no lightmaps https://i.imgur.com/eA8f4pJ.png
2 Years Ago
Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533
2 Years Ago
Rework how Tools.GameData handles new assemblies, only reloading entities from them and batch them to refresh, go from consuming 140ms -> 8ms on hotloads. Fix local packages and make older asset.party assemblies work. DisplayInfo cache
2 Years Ago
Rust player has the same eyes
2 Years Ago
Eye shader now adapts the iris to the luminosity of the env 👀 https://i.imgur.com/lLUm03S.png Add parallax to citizen's eyes https://i.imgur.com/ItsxkjG.png
2 Years Ago
Backport UI fixes that were on resource-refactor branch, makes it stop asserting like crazy on debug