13,499 Commits over 1,522 Days - 0.37cph!
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Hammer: Reset camera speed mul with middle mouse button
Hammer default layout remove auto vis, selection sets, undo history, map problems
Fix tool camera ALT + right click being incredibly sensitive
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
Set Wooden Crate Gibs as debris
Fix ../'s in scss paths causing hotloads to fail
Fix typo
Killed transitions jump to final state before being removed
Citizen/animgraph: added new parameters
Better sound position for constraint break sound
Use new axis helper model for constraints
Implement Break Limits for all constraints except for Pulley
This includes Break input and OnBreak output
Also moved Break Limit properties to a category as they are not that commonly used
Pulley is currently bugged
Properly cleanup constraint joints on entity removal
Remove 'Follow teleport distance' property from constraints as it is not used
Implement 'Enable Collisions' for all constraints
(except for Pulley which is bugged)
Merge branch 'master' of sbox
Build out CitizenAnimationHelper
A few more parameters on CitizenAnimationHelper
Added Resume Game button to pause menu
Remove stats label from asset browser page - wasted space
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
Supply correct dimension and shorthand for background-size transitions
Add transition for background-position
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
Some node renames max suggested
Stop node menu from auto closing when not desired
Fix node context menu not being able to create nodes
Return file processing to template creation
Fixes Facepunch/sbox-issues#1988
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
Trim unused gameui stuff
Render HUD, UI, VROverlay, DebugOverlay on main thread
Add icons to Sound and Gameplay categories in Hammer
Fixed Entity Tool's Collapsed Sidebar setting not saving
Renamed Hurt/Teleport Volume, give all c# entities categories
Templates added to Addon Creator
* Show project templates in the addon creator
* Updated game.minimal to use file-scoped namespaces
* Templates can provide a list of resource paths to get added to AddonConfig
* .addon now gets written after the template is copied over, instead of before
https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
Added PushVolumeEntity as replacement for trigger_push
Minor cleanups
drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group
Update these materials
give Prop and PropGib 'prop' and 'gib' tags on spawn
Fix normals for valve standard shading
Don't strip extension for which shader to compile
trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined
Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from
Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30
This fixes idle animations playing too fast.
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
Citizen/animgraph: added generic standing aim matrices
IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
Fix per-frame cleanup taking a long time
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Speed improvement to lod selection when rendering large amounts of objects
Tactical Helmet LODs
Lods for Tactical Helmet, up and working!
Managed asset browser shows real file extensions
Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
piss. fix DrawMaterialIcon -> DrawIcon
Add category count / filters to tools console widget so people can see they have errors and easily see them
https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
New Outfit Piece - Tactical Helmet!
Very exciting new head piece! Tactical Helmet! LODs to come ASAP.
https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
Handle DrawText, MeasureText with empty text
ClassProperty, StructProperty - update title properly
GameResource promises
Clear the event loop on shutdown
Adding some ambient stings
Soundscape supports stings
https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4