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14,461 Commits over 1,614 Days - 0.37cph!

2 Years Ago
Drop -o from the vfxcompile, we optimize by default so this is redundant
2 Years Ago
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only
2 Years Ago
Fix optimized shaders not actually compiling as optimized
2 Years Ago
formatting
2 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
2 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
2 Years Ago
Fixed cinderblock blend not have 2 layers Recompiled assets
2 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
2 Years Ago
Check type inits before loading an assembly Facepunch/sbox-issues#2313
2 Years Ago
Change var name
2 Years Ago
Cleaned up some game setting code. Added MoveSetting. Added options for moving a setting up or down in the list. Ensure that when the list is rebuilt the previously selected page stays selected.
2 Years Ago
Added functionality for setting a description per Game Setting that will show during lobby creation Ensure description is updated properly from TextEdit
2 Years Ago
Fixed NRE in GameLobbySettings that occurs when a Choice setting has an empty value (Gunfight)
2 Years Ago
Strip a tiny bit of shit Only hide non floating dock widgets in Hammer when toggling fullscreen layout ( resolves Facepunch/sbox-issues#2301 )
2 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
2 Years Ago
Disable spinning the UI on demand recompiles for now because it's causing re-entrant calls to ForceSynchronizationAndBlockUntilManifestLoaded() Fix a resourcesystem error by avoiding an unnecessary resource fetch in LightDescFromEntity within CLightHelper::Render, CLightHelper manages its own lightcookie handles
2 Years Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
2 Years Ago
Fix edge case where block tools crashes when viewing acoustic geometry in hammer Fix lightmapres & others blocking vis & viewing steam audio scenes
2 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
2 Years Ago
Hammer: Fix Qt already has layout console spew with CQStylizedGroupBoxControllable Hammer: Make sure the toolbar extensions have a background color so they're usable
2 Years Ago
Proper fallback handling for no audio devices, fixes game startup crash w/o audio device, but also removal and new audio devices mid game - Resolves #378
2 Years Ago
Posh dress LODs + Skinning fixes
2 Years Ago
Fixed odd collision on small oak tree
2 Years Ago
Compiled materials
2 Years Ago
Alphabetically sort output textures when compiling material
2 Years Ago
Rebuild all content
2 Years Ago
Use latest version of bc7e.ispc with determinism fixes and improvements to solid color block encoding (richgel999/bc7enc_rdo)
2 Years Ago
Summer Shorts skinning and clipping fixes
2 Years Ago
Fix list view in inspector not creating classes
2 Years Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
2 Years Ago
Skirt Delete Deleting Skirt asset, will make another one to fill it's place in the future.
2 Years Ago
Polo Shirt Skinning and LODs Adding LODs and Small adjustments to Skinning of Polo Shirt
2 Years Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
2 Years Ago
Adding clear back, since people were using it
2 Years Ago
Decal.Clear uses RPC instead of native networking
2 Years Ago
Handle multiple line input in in-game console
2 Years Ago
Fix addon exceptions not logging correctly
2 Years Ago
Fix oopsie where most Hammer inputs don't work
2 Years Ago
Do not allow using any public method as hammer input
2 Years Ago
New Outfit Piece - Polo Shirt New Blue Polo shirt, LODs and skinning adjustments coming ASAP https://files.facepunch.com/daniel/1b1311b1/Photoshop_bRnXTjWccU.jpg
2 Years Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
2 Years Ago
Clean notice manager, prevent exception on exit
2 Years Ago
css supports universal selector
2 Years Ago
Hide constructor for ICSharpCompiler.Diagnostic
2 Years Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
2 Years Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
2 Years Ago
Don't allow animgraph override on client unless the entity is client only
2 Years Ago
Fix asset type popup shadow in wrong place
2 Years Ago
Paint the top of the GameFrame when in full screen mode
2 Years Ago
Added SceneCamera.EnablePostProcessing