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13,493 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Make sure encoding threaded job is initialized to null just incase
3 Years Ago
Start up video encoder as a threaded job so video recording doesn't hitch when starting to record
3 Years Ago
Add video_bitrate and video_framerate convars for video recorder
3 Years Ago
baseplayer now derives from baseentity (we have pawns so we don't need anything more)
3 Years Ago
Remove choreoobjects, baseflex, sceneentity - basically anything that uses choreo
3 Years Ago
Remove vcdgen
3 Years Ago
Remove all junk vars from baseplayer (at least the ones that are obvious)
3 Years Ago
Remove responselib and responserules
3 Years Ago
Remove viewroll code from baseplayer
3 Years Ago
Remove player use code and viewpunch shit
3 Years Ago
Remove any code relating to spectators
3 Years Ago
Remove observer mode stuff from baseplayer
3 Years Ago
Do the same but for the server ones
3 Years Ago
Remove all code marked with CLIENT_DISABLE_SOURCE1FPS_SHARED - we don't use any of them
3 Years Ago
Remove all client fx_* code
3 Years Ago
Some more baseplayer cleanup
3 Years Ago
Remove warning in configuration system left over from splitscreen code removal
3 Years Ago
Update voice stream volume using snd_voipvolume Add voice chat volume in settings menu
3 Years Ago
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
3 Years Ago
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
3 Years Ago
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
3 Years Ago
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
3 Years Ago
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf Implement getting normal for SweepToResult
3 Years Ago
Add slight delay to prevent re-activating keybind when clicking Settings style tweak to help with 4:3 aspect ratio Add Facial & Gloves to avatar menu
3 Years Ago
Settings cleanup and theme consistency
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
3 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
3 Years Ago
Avatar & setting page style improvements
3 Years Ago
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving
3 Years Ago
More cleanup
3 Years Ago
Ctrl + home/end support for multiline inputs
3 Years Ago
Grapheme support for TextEntry's ctrl + left/right navigation, and a bit of cleanup Update SelectWord to work with word boundaries Double click and dragging will select whole words Cleanup
3 Years Ago
Codegen use LanguageVersion.CSharp10
3 Years Ago
New Clothing Piece! - Green Flannel Shirt A nice green flannel shirt with it's arms' rolled up. LOD'd and ready for use. Small adjustments to skinning and other small fixes to come.
3 Years Ago
Fixed WarpToPoint ignoring RotateAlongsidePath in PathPlatformEntity
3 Years Ago
Hammer: EditorDefaultValue add support for Color, Vector3/2, Angles, Rotation - allows you to specify default values as you would expect instead of as a string in an attribute ```diff - [Internal.DefaultValue( "0 0 0" )] - public Angles MoveDir { get; set; } + public Angles MoveDir { get; set; } = Angles.Zero; ``` Revert "Fixed default value for Entity Color in Hammer" This reverts commit 78256d7b7abf88f067cd05ce857a804cbb5e493c.
3 Years Ago
Added dev/func_monitor material as an example material that works with func_monitor Also added necessary info to func_monitor's description about how to get it to work.
3 Years Ago
DisplayInfo can read Group from CategoryAttribute Remove PropertySheet GroupByClass Struct/List property fixes
3 Years Ago
Fixed default value for Entity Color in Hammer
3 Years Ago
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
3 Years Ago
temporary barrier - improved col shape temporary traffic barrier - skin variations
3 Years Ago
Fix out of range exception, cleanup
3 Years Ago
Fix insane memory usage (6.8GB -> 700MB in menu) - thread_local in CNetworkStringTable was creating 20MB of buffers per thread..
3 Years Ago
temporary barrier - lod0 Merge branch 'master' of sbox
3 Years Ago
Fixed Material Json convertor not writing filename properly Change float dragger icon to something less abrasive Array editor Array/List tries to use correct editor type SetSizeMode on ExpandGroup so it actually expands Change DecalEntry to a struct Json deserializer shits itself when structs have initializers RangedFloat editor
3 Years Ago
Inspector can explore and edit structs https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
3 Years Ago
Asset inspector scrollbar Asset inspector can save assets When saving a json asset, find and convert strings into resource strings Ignore some surface properties in json serializer