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13,492 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Fixed up styles in Hammer Status bar and Input/Output window
3 Years Ago
Animation style properties (unimplemented)
3 Years Ago
Style keyframe parser
3 Years Ago
Fixed client not knowing particle names
3 Years Ago
Simplify switching to local api
3 Years Ago
Icon showing updated within last day
3 Years Ago
Package Updated/Created is DateTimeOffset
3 Years Ago
SceneSystem - ignore objects with invalid bounds if it ain't in this spawn group, how can it be in the pvs? Fast return if setting model but model didn't change Fix menu exception when gameicon doesn't have info yet ContainsInterpolationVarsForPhase return false if rendering
3 Years Ago
Upgrade "Use IDictionary<{1}, {2}> instead of Dictionary<{1}, {2}>" to an error instead of a warning Ignore ResetLatched in IV_PHASE_RENDERING Populate main menu screen with trending games
3 Years Ago
Fix StartLobby errors
3 Years Ago
Theme consistency
3 Years Ago
Get rid of Alpha/RenderFX properties from base.fgd in favor of RGBA color properties Removed Hammer inputs/outputs from all engine entities to stop confusion, since they do not work anyway
3 Years Ago
Recompile sbox_glass Remove usage of PropertyAttribute in Decal asset
3 Years Ago
Citizen/unicycle: fixed a couple mistakes
3 Years Ago
Citizen/unicycle: updated balance sequences
3 Years Ago
Citizen/unicycle: updated pedaling animations so that feet are always flat relative to pedals
3 Years Ago
Citizen/unicycle: added sequences for fast pedaling and leaning
3 Years Ago
Tools doesn't need its own package query function Force CBasePlayer transmit always Fix NRE when deserializing a dictionary that ends up with a null key
3 Years Ago
Switch to new api urls
3 Years Ago
Citizen: updated unicycle pedaling animation
3 Years Ago
Remove engine break commands code
3 Years Ago
Documentation and other minor code adjustments Prop gibs now inherit material group Delete engine break commands, and replace some useful ones with c# implementations Merge branch 'master' of sbox
3 Years Ago
ModelDoc: Give the user a chance to copy a model into an addon dir if they try to import a model from outside an addon dir
3 Years Ago
Fix caret position on newline characters Previous fix missed an edge case and did not work with emojis, hope this way isn't shit
3 Years Ago
Fix up/down arrow caret navigation on multiline inputs
3 Years Ago
Fix CheckBox not pulling package meta bool binds
3 Years Ago
Fix map & resource path lists shrinking in addon editor
3 Years Ago
Fix out of range exception
3 Years Ago
Adjust input settings layout to scroll Input settings style tweaks
3 Years Ago
Remake multi select combo box for enum flags in pure C# (needs styling)
3 Years Ago
Add multi select combo box, use it for enum flags in property editor https://files.facepunch.com/layla/1b0511b1/sbox-dev_bxdOgE3sui.png
3 Years Ago
Street name - two variations of street name sign designs Merge branch 'master' of sbox
3 Years Ago
Animgraph: Hook up num frames, frame rate and duration for clip properties Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame Animgraph: Handle selection changed in anim clip widget
3 Years Ago
PathPlatformEntity properly resets its LocalVelocity Also warp the platform to the first node on spawn, and prevent infinite velocities Move IModelBreakCommand stuff to a separate file ent_fire tells you when it failed to find any entities to fire an input on
3 Years Ago
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
3 Years Ago
Fix build errors
3 Years Ago
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
3 Years Ago
Accidentally removed ripple collision, let's put it back Merge branch 'master' of sbox Merge branch 'master' of sbox Tweak ripplecompute, clamp collision and ripple size
3 Years Ago
Added empty_tileset
3 Years Ago
Clothing: updated all LOD switch distances to 0/10/20/40
3 Years Ago
Clothing: updated LODs on Jeans
3 Years Ago
Citizen: added bone culling (with prefabs) to LOD 2+3 Citizen: fixed vertex normal seams on LOD3
3 Years Ago
Fix mistake when converting degree to radian for set float particle function
3 Years Ago
FPArms: added ik data
3 Years Ago
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
3 Years Ago
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
3 Years Ago
Updated env_shake with volume support.
3 Years Ago
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
3 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
3 Years Ago
Updated ladder tileset: vis exclude on parts + no collision on curve top