branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fix incorrect morph position delta scaling
3 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
3 Years Ago
Citizen/animgraph: hooked up swimming idle anim
3 Years Ago
Citizen: fixed LOD3 eyes + more animgraph comments
3 Years Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
3 Years Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
3 Years Ago
Another cleaning pass on BasePlayer
3 Years Ago
Remove last remaining references to vscript hanging around
3 Years Ago
Remove textstatsmgr
3 Years Ago
Remove physics_npc_solver
3 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
3 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
3 Years Ago
Remove CBaseTrigger
3 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
3 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
3 Years Ago
Hammer: Reset camera speed mul with middle mouse button
3 Years Ago
Hammer default layout remove auto vis, selection sets, undo history, map problems
3 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
3 Years Ago
Hammer: Add option for mousewheel speed boost
3 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
3 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
3 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
3 Years Ago
Set Wooden Crate Gibs as debris
3 Years Ago
Fix ../'s in scss paths causing hotloads to fail
3 Years Ago
Fix typo Killed transitions jump to final state before being removed
3 Years Ago
Citizen/animgraph: added new parameters
3 Years Ago
Better sound position for constraint break sound
3 Years Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
3 Years Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
3 Years Ago
Added extra axis helper
3 Years Ago
Added Resume Game button to pause menu
3 Years Ago
Remove stats label from asset browser page - wasted space
3 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
3 Years Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
3 Years Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default
3 Years Ago
Some node renames max suggested
3 Years Ago
Stop node menu from auto closing when not desired
3 Years Ago
Fix node context menu not being able to create nodes
3 Years Ago
Return file processing to template creation Fixes Facepunch/sbox-issues#1988
3 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
3 Years Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
3 Years Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
3 Years Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
3 Years Ago
Templates added to Addon Creator * Show project templates in the addon creator * Updated game.minimal to use file-scoped namespaces * Templates can provide a list of resource paths to get added to AddonConfig * .addon now gets written after the template is copied over, instead of before https://files.facepunch.com/devultj/1b3011b1/sbox_tieYMXnNC5.png
3 Years Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
3 Years Ago
Fix normals for valve standard shading
3 Years Ago
Don't strip extension for which shader to compile trying to compile "my_shader" would end up compiling other shaders with the same prefix such as "my_shader_poop_version"
3 Years Ago
Fix Surface not loading AudioMaterial properly making sounds extra wanky cause no material surfaces were defined Add internal virtual GameResource.PostLoad( GameHost ) for GameResource in Sandbox.Engine to know what host to grab any dependency GameResource from Defer calling GameResource.PostLoad until after all GameResource are "loaded" and can be grabbed with Resource.Get. Not really a hack and lets people do the most obvious thing
3 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted