branchsbox/mastercancel

14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
List/Dictionary property editors work with IList / IDictionary (used by [Net]) I tried doing it within CanEditAttribute.CreateEditorFor, iterating over interfaces the type implements but it ended up being a huge sprawling mess. So just did a plain and simple [CanEdit] of both List<> and IList<> on the same editor
3 Years Ago
ceiling light - fixed colour Merge branch 'master' of sbox fire extinguisher - lods fire extinguisher - lod adjustment Merge branch 'master' of sbox
3 Years Ago
Outfit Adjustments! - Fixes to a bunch of Clothing / Better Layering I have adjusted the flannel shirt, hawaiian shirt, tanktop, v neck, chest armour, leather coat. Plus this, I have created an alternate colour for the flannel shirt, which should show off the colour variations we can have in the future for clothing! FYI, layer one clothing (shirts) the shirts now use extra geometry of the citizen, meaning the chest area is hidden when the shirt is selected. Meaning some gamemodes that are using these shirts, may need to hide the torsos on the citizen.
3 Years Ago
Fix Theme.DrawFilename if there's not enough room for the directory Dictionary<,> property editor, probably looks a bit shit but can't think of how to shag it up https://files.facepunch.com/matt/1b2311b1/sbox_uEj3AVv3OB.png
3 Years Ago
Citizen/animgraph: fixed pose choice weights
3 Years Ago
Fix Warning on sbox_glass and volumetric_fog, push object files for water and glass Remove references to reflex sight Make full shader compile optimizations always implicit, make dev shaders compile with full optimizations
3 Years Ago
Citizen/animgraph: added IdlePose_07R/L, added more weightlists, added more comments
3 Years Ago
Only copy framebuffer for backdrop/blur if drawn on a dirty region
3 Years Ago
ceiling light - lod0 wip Merge branch 'master' of sbox Ceiling light - updated model and illum Merge branch 'master' of sbox ceiling halogen - self illum
3 Years Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
3 Years Ago
fire extinguisher fx tweak
3 Years Ago
Citizen/animgraph: added SitPose_02 R/L
3 Years Ago
Fix base shader warnings
3 Years Ago
Move hotload unsupported warnings to Sandbox.Generator
3 Years Ago
Citizen: fixed hierarchical corruption in AnimationList prefab (And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.) Merge branch 'master' of sbox
3 Years Ago
Clean up ranged float alignment
3 Years Ago
Citizen/animgraph: added SitPose_01
3 Years Ago
GameResources edited in memory in inspector are updated in game live, instead of requiring a save
3 Years Ago
Fix animgraph autosave stomping the current session
3 Years Ago
Added warning for static fields in generic types
3 Years Ago
Remove green arrow from surface selector
3 Years Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
3 Years Ago
sound definition preview shows units instead of meters - fixes sbox-issues/issues/1958 Fix losing fullscreen when hotloading sbox-issues/issues/1924
3 Years Ago
the NetworkAssetList is more of a whitelist now, accepting compiled files and some specific UI related files Fix reloading resources not reloading server version
3 Years Ago
Use volumetrics for steam audio occlusion
3 Years Ago
Handle cloudflare being down a bit more gracefully
3 Years Ago
fire extinguisher setup/ fx pass
3 Years Ago
Add ScreenspaceCorrectionMultiview that does both resolution scaling and VR correction Use ScreenspaceCorrectionMultiview for refraction on glass and water
3 Years Ago
Add ShadingModelValveStandard for shaders that need visual parity with Valve's shading Merge branch 'master' of sbox Fix volumetric fog on VR without doubling our compile time 😵‍💫
3 Years Ago
Animgraph: Fix animgraph not autosaving (uses default settings, no UI yet)
3 Years Ago
Animgraph: Add context menu item to select all child nodes
3 Years Ago
Animgraph: Fix crash when focusing on deleted state machine item
3 Years Ago
Game can set Mouse.Position fixes sbox-issues/issues/1946
3 Years Ago
Citizen: hand hitboxes cover more of the hand now (It was very small before.) Citizen/animgraph: sit idle motion & fixes - Added look chains & idle breathing to sitting. - The "none" weapon branch now has a reset blocker which, it turns out, is now needed since the look/aim stuff was moved much earlier in the graph and isn't here anymore to block reset signals coming from the 2nd "holdtype" selector node. This fixes sitting bugging out if sitting with a weapon & going back to being weaponless.
3 Years Ago
Refactor TypeLibrary so tools can opt out of Event registration for game dlls - Fixes sbox-issues/issues/1943
3 Years Ago
Clothing document fixes Trousers and skirts should all swap out correctly now when selected Merge branch 'master' of sbox
3 Years Ago
Do not spawn generic gibs if model has break_create_particle nodes
3 Years Ago
Outfit Texture Adjustments Better colours and designs for the V neck shirt, long sleeve shirt, office blazer, office skirt. Plus small ao texture adjustments to most of the top clothing.
3 Years Ago
Clicking on background of asset browser clears selection
3 Years Ago
Rename Asset.TryLoadGameResource to Asset.TryLoadResource Add AssetType.FromType Cleaned up how Resource/GameResource get serialized to Json All Resource derivatives are now forced to be serialized as a filename by default. When saving/loading GameResource we use a special method that serializes manually, so it won't get saved as a filename. 1 hour of googling, 20 mins workarounding JamesNK/Newtonsoft.Json/issues/719 Fix warnings
3 Years Ago
The engine seems very insistent that these vtex files should be deleted
3 Years Ago
Citizen/animgraph: let sit_offset_height affect model-space IK targets
3 Years Ago
Citizen/animgraph: changes to sitting - The "b_sit" boolean is out, replaced by the "sit" enum. 1 = sitting normally, in any seat-like circumstances, and 2 = sitting on the ground, with its own set of poses. - Added the "sit_offset_height" float, active only if sit = 1, to let you adjust the height, currently with a range of -12 to +12. - Added the "sit_pose" float, to let you choose a sitting pose in either state. No randomization here, 0 = a default pose. - The sit stuff is now in a subgraph; this is a good place to start dogfooding it.
3 Years Ago
Remove #pragma optimize off that managed to slip through
3 Years Ago
Improve VR performance by as much as double, enabling multiview instancing by default and lots of misc changes to the VR render process: - Fix our shaders for multiview instancing to work with the new transform system - Hard code some dumped stencil meshes for Oculus HMDs, reduce render area from 5-14% ( SteamVR doesn't pass us these ) - Remove multi-gpu support, complicates shit and pointless for us to even attempt to maintain - Add SCENE_RTSIZE_VRFRAMEBUFFER and make it adjust to multiview size, avoids allocating 8K render target for framebuffer fetches on VR - Don't attempt to render viewmodel shadows in VR - Fix asserts from C# trying to update viewmodels in VR mode (scenesystem transforms are locked here) - Global.IsRunningInVR doesn't false report if you're running in non VR mode with SteamVR in the background - Generally loads of dead code removal in the render pipeline Co-Authored-By: Sam Pavlovic <sam@sampavlovic.com>
3 Years Ago
Fix GameResources not automatically reloading on change
3 Years Ago
Fix path when loading resource from asset
3 Years Ago
Can PlaySound using full SoundEvent path now + removed a bunch of unused code in soundevent.cpp
3 Years Ago
Obsolete GameResource.Name, GameResource.Path (Resource.ResourceName, Resource.ResourcePath) Clear AssetList selection when navigating Fix ResourceLibrary.Get never working
3 Years Ago
missing textures