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10,985 Commits over 1,277 Days - 0.36cph!

2 Months Ago
Unused networking engine events Delete some unused VR specific stuff from scenesystem
2 Months Ago
Write vertexobject on end of scope
2 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
2 Months Ago
Updated Facepunch.ActionGraph
2 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
2 Months Ago
ActionGraph array linking fixes
2 Months Ago
Remove GameResources able to load from keyvalues Fix asserts/trying to make 0 width&height render targets on startup TryLoadGameResource catches exceptions as expected, doesn't brick your game if you have a malformed gameresource now
2 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
2 Months Ago
Softer depth comparison for subsurface scattering Implement Depth::GetWorldPosition properly, document it nicely Recompile sprite with depth feathering
2 Months Ago
Make gizmos use DynamicSceneObject, add CMeshBuilder2::WithInstancedTransforms to flag mesh to use transform system without changing vertex layout, fix transforms on dynamicsceneobject in native
2 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
2 Months Ago
Merge fuckup
2 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
2 Months Ago
Sod that, remove Input.VR.IsActive
2 Months Ago
Obsolete Input.VR.IsActive since it's grabbable via Game (and this code path hasn't been working for ages)
2 Months Ago
StyleSheet String Table (#1437) * Initial commit * Make it better * Clear entries in StringTable.Reset * Remove unused method * Remove unused using statement * .scss and .prefab both valid small network files * Send .prefab_c instead of .prefab
2 Months Ago
Include "vr" in connection userdata
2 Months Ago
Terrain: Move mode selection to EditorTool overlay, component inspector is settings only dotnet format
2 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
2 Months Ago
Citizen: new Swim_N animation
2 Months Ago
format this
2 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
2 Months Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
2 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
2 Months Ago
Fix CastHeightShape (Allows casting against transformed terrain)
2 Months Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
2 Months Ago
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
2 Months Ago
Delete deprecated anim nodes
2 Months Ago
Delete unused network related functions
2 Months Ago
Set Fog opacity
2 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
2 Months Ago
Delete IsNetworkAuthority
2 Months Ago
Delete anim node network mode
2 Months Ago
Delete PropagateNetworkMode
2 Months Ago
IsNetworkAuthority always true until I remove this
2 Months Ago
Delete animnetvarbinding
2 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
2 Months Ago
Use TextAreaAttribute for TextRenderer
2 Months Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
2 Months Ago
Fix GameObject.Clone not setting parent
2 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
2 Months Ago
Initialize material.. but properly this time
2 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
2 Months Ago
Set map physics shapes collider to map collider component so they get collision events
3 Months Ago
Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network.
3 Months Ago
Use MakeDirty in a bunch of places, now we can
3 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
3 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
3 Months Ago
New native sentry dsn so we don't get entity branch errors
3 Months Ago
Don't report shutdown exceptions (proper)