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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Citizen/animgraph: work-in-progress refactoring of the pistol weapon branch
3 Years Ago
Added descriptions to a bunch of physics related and other functions
3 Years Ago
road signs - phys tweak on triangle sign
3 Years Ago
road sign - gib phys fix
3 Years Ago
road sign - fix for missing gib
3 Years Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
3 Years Ago
Cursor gets set properly when you focus back into the game from tools
3 Years Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
3 Years Ago
Fix `cursor: none` not working ( last cursor type wasn't getting set and always assumed to be 0 (None) )
3 Years Ago
Bit of error checking in CSteamAudioScene::BakePathData when creating path data to avoid access violation crash and give us the actual error
3 Years Ago
Animgraph: Save all subgraphs after saving the graph
3 Years Ago
Disable subgraphs on customer machine so users can't use it yet
3 Years Ago
Fix slashes when saving subgraph
3 Years Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
3 Years Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
3 Years Ago
Animgraph: Set subgraph filename on node after creating a new one
3 Years Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
3 Years Ago
Animgraph: Check the asset system for subgraph
3 Years Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
3 Years Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
3 Years Ago
Cleaned up ladder tileset
3 Years Ago
Steam audio mixgraph, matching what alyx does
3 Years Ago
Strip out hostutils.h Simplify steam audio material code (stubbed right now) Delete surfaceprop_table
3 Years Ago
Added Surface Properties to wooden crate material
3 Years Ago
New Hair! - Balding We have a new hairstyle, Balding! With 2 colour variations, brown and grey. https://files.facepunch.com/daniel/1b1311b1/brown_balding2.png https://files.facepunch.com/daniel/1b1311b1/grey_balding2.png Merge branch 'master' of sbox
3 Years Ago
Fixed Hammer entities duplicating every time a map loads Also fixes Hammer's Reload Game Data not functioning
3 Years Ago
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain) strip out Steam Error Handling, resource compiler doesn't need Steam
3 Years Ago
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data
3 Years Ago
Stick the sareverb and sapath in the vpk Reduce map compile spam
3 Years Ago
Delete postprocess_controller, it did nothing
3 Years Ago
Tweak map build dialog https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
3 Years Ago
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe) Sound Preview improvements
3 Years Ago
Adding a small regular bush variant for the beech/cotoneaster set Merge branch 'master' of sbox
3 Years Ago
Fix ListProperty not showing the add button when bound to a null
3 Years Ago
Fix Global.IsDedicatedServer not true on dedi
3 Years Ago
Undo early outs in build new contact
3 Years Ago
Assign Global.ServerSteamId on server too
3 Years Ago
FPArms: fists movement anim when running works now
3 Years Ago
FPArms: updated fists animgraph
3 Years Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
3 Years Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't
3 Years Ago
Turns out we actually do want keyframed client side - gotta fix rubikon instead
3 Years Ago
Disable all collisions and only enable touch on base trigger and precip
3 Years Ago
Don't default motion type to keyframed on client - we sometimes have client side triggers (func_precipitation) and it's causing rubikon to shit itself on map load
3 Years Ago
Fix SetupPhysicsFromUnscaledCapsule and SetupPhysicsFromUnscaledAABB still forcing us to keyframed - let us decide that
3 Years Ago
wooden crate - lods
3 Years Ago
wooden crate - changed gibs and texture
3 Years Ago
Strip out all the toolframework muting options
3 Years Ago
Increased LOD distance on oak trees and tweaked oak_d mesh to minimize pop-in
3 Years Ago
Add description to prop_static