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13,481 Commits over 1,522 Days - 0.37cph!

3 Years Ago
If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category
3 Years Ago
string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc
3 Years Ago
Allow menu tasks to persist between sessions
3 Years Ago
Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message
3 Years Ago
Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish
3 Years Ago
Remove anonymous param from Texture Finish
3 Years Ago
Add constructor parameters for CreateCube & CreateArray
3 Years Ago
Remove WithMips for texture cube for the time being
3 Years Ago
Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication
3 Years Ago
Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try
3 Years Ago
Allow foliage shader to be compiled again
3 Years Ago
Fix alpha testing for shaders
3 Years Ago
Fix base shader not compiling
3 Years Ago
Whitelist System.Half
3 Years Ago
Fix glass texture coords when breaking shards that have moved away from the panel
3 Years Ago
Allow breakable glass to use assigned UV mapping (requires map entity recompile)
3 Years Ago
Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
3 Years Ago
We're that sure that we don't need these files that I'm gonna completely delete them
3 Years Ago
Strip Lua,. LuaJIT, IModelProcessingScriptSystem, Squirrel Attempt to fix Interop logger dying Throw error if binds don't generate
3 Years Ago
Basic Managed Hammer: add menus from C# and auto reload fgds * Basic Hammer interop, let tools addons add menu bar options with [Menu] * FgdWriter tells Hammer to reload fgd automatically when written * Hammer: Save & restore selection when reloading fgds instead of clearing it
3 Years Ago
[Net] codegen, use the ISymbol to get attributes instead of the syntax node so you can use the FQN and not have it silently do nothing Fix access violation crash in NetWrite.SendRpc on invalid entities
3 Years Ago
Removing unsused vwatch, item_editor, etc
3 Years Ago
Hammer: Fix width and height labels on worldspace selection box
3 Years Ago
Removing unused workshoptools, workshopadmin, workshopmanager, workshoptoolutils
3 Years Ago
Interopgen - run in parallel
3 Years Ago
Fix broken unit tests Refactoring tests into multiple projects Add test step Pull request ci
3 Years Ago
FPArms: fixed animations not playing in-game & minor skinning tweaks on the wrists
3 Years Ago
Fixes to studio light projector Import phys hull by element and split the projector panes hulls Added a material group
3 Years Ago
Studio light projector files
3 Years Ago
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
3 Years Ago
Add sin easing methods
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
security light - adjusted col shapes Merge branch 'master' of sbox
3 Years Ago
Add splitter control
3 Years Ago
Preserve child scene object local transform when setting parent transform
3 Years Ago
Fixed Asset Selector regression with compiled only assets
3 Years Ago
Fix hitches when entities crossing pvs due to entity list update
3 Years Ago
Remove special profiling stuff Change how NoteGameLoopStage works, record Present time
3 Years Ago
Lobby.JoinGame remove [] wrapped steamid from connect
3 Years Ago
Fixed cursor position setting being wrong in editor mode
3 Years Ago
Fixed not being able to find shaders if addon isn't in addons folder
3 Years Ago
GameTask.RunInThreadAsync (#162) * GameTask.RunInThreadAsync * Whitelist System.ThreadStaticAttribute
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg Merge branch 'master' of sbox Merge branch 'master' of sbox Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code Refactor glass, fix refraction Merge branch 'shader-quick-refactor'
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg Refactor glass, fix refraction Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
3 Years Ago
Asset Selector marks the form dirty when the text field changes, not just the asset instance
3 Years Ago
Revert last push
3 Years Ago
Added PNG Asset Type https://files.facepunch.com/louie/1b0711b1/sbox-dev_qWPeRzK1i5.png Should solve sbox-issues/issues/1580
3 Years Ago
Asset Selector now outputs real file extensions, not the asset type file extensions
3 Years Ago
Security light - pivot point adjustment Merge branch 'master' of sbox