13,481 Commits over 1,522 Days - 0.37cph!
Create Tools.Dialog for dialog type windows
Add Layout.AddSeparator()
AddonCreator uses Dialog
Tweak styles for dialog
AddonDownload basics
Can create pixmap from http
Fixed assetlist source arg
Automatically resize + cache pixmaps when drawing to a different size
Update AddonCreator, AddonDownload
Redraw active window when pixmap downloaded
Fix interopgen inline scopes
Show from backend oiption in addon manager
cctv - reduced aging, fixed position of prefab
Merge branch 'master' of sbox
Fix ambient occlusion not working with shader material api
fixed bollard pivot / lower vertices issue and set them to 0
fixed bollard pivot / lower vertices issue and set them to 0
Fix debug line
Compile fixes
Update to net 6.0.1
Fix a bunch of warnings
Add Source to package
Refactor widget layouts
Cleanup
Hammer: Add width and height text to selection box
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool
Hammer: Fix crash when undoing CreateAtPoint with a solid class entity
Fix showing wrong (fake) ip in status
Add SetComboValue to SceneObject
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
Fix fakeip not working on listen servers
Server list console print test
Use fake ips
Strip SteamDatagramClient
Kill NSAT_PROXIED_CLIENT
fake ip support
Remove steamworks unused
Strip 2001 server browser code
Strip unused server list code
Fix animgraph override not working when model hasn't set an animgraph
FPArms: fixed punching animgraph having been created in the wrong place
Animgraph: Add Field Of View to camera settings
Animgraph: Default lock bone name to "camera" if it exists
cctv - gibs and lods
Merge branch 'master' of sbox
security light - adjusted texture res
FPArms: first set of punching animations + punching animgraph
cctv - added modelled lense to camera
Fix sln changing on every generation
Show web link on remote addons
Fixed packed maps not loading properly
Strip all this UGC stuff built into filesystem
updated building prefab, added new gutter set/material, pebble floor texture/mat
Dedicated server doesn't need these dlls
Fix dedicated server trying to create steam client lobby
Fix dedicated server trying to get texture info
Fix custom steam networking config not getting applied on DS
Don't require [] to connect to a steamid
Print download status in console for dedicated server
Skip templates folder on server
Don't ship pdb's (!)
Update sandbox.server.vdf
Server upload defs
server exe
Server upload bat
Server compile fix
Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
Citizen: HoldItem hand poses now define the position of hold bones
Security light - adjusted texture size of smashed glass
Security light - glass texture tweak
Ticket machine - full colour ilum texture & on/off material groups
Security light - lods and gib
ATM - squared edge of frame
Merge branch 'master' of sbox
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
ATM - colour emissive texture
ATM - self ilum tweaks
Merge branch 'master' of sbox
ATM - self ilum adjusted further
Hammer: Fix "New From Template" creating 2 world nodes and leaving one in a fucked state crashing loads of shit
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets
Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
Packaged addon download progress
Fix warnings in _settings.scss
Swap mounting order here to avoid xoofx/zio/issues/64
Removed SharedAssets from config, simplified this whole situation
iron fence - col shape adjustment
Merge branch 'master' of sbox
Auto-swap min & max for convars if min > max