13,481 Commits over 1,522 Days - 0.37cph!
FPArms: added AO proxies autogenerated from hitboxes
Increase light cookie size from 256 to 1024 per slice
Get rid of unnecessary includes
Add more randomness to generic gibs
Hammer: Re-enable non uniform scaling for prop_static
ModelDoc: Added ability to convert hitboxes to AO proxies
FPArms: debug poses and updated constraints
Hammer: Prevent non-uniform box scale and scale on models via gizmos
Disable debug warning log on network hash mismatch
Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
Street cabinets - removed duplicates and added thumbnails
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs
Merge branch 'master' of sbox
FPArms: helper constraints
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
First person arm materials
Merge branch 'master' of sbox
First-person arms initial commit
Merge branch 'master' of sbox
Fixed tilesets having meshes not excluded from VIS
Added Tool texture for empty tile.
Use if want an empty tile but also allow for placement inside the tile.
Fix transparent objects thumbnails in asset browser
Give 1px offset on reflections
Added Asset.GetReferences( bool deep )
Add Sandbox.Utility.Crc64
Crc fixes
Asset.GetCompiledFile, Asset.GetSourcFile
Fixed missing rail on catwalk tileset
Drop thumbnail dynamic combo from cpp
Account for child particles for particle thumbnails
Remove thumbnail dynamic combo
Minor cleanups in entity files
ent_path_platform improvements
Added "WarpToPoint" input
Added "Length" property (used for turn angles)
Fixed turn angle calculation when using non default Forward Direction
Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform
movement_path has OnPass output and "Speed" property.
Disable reflections when we run out of memory
Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled)
Update color writes for thumbnails
Set a neutral color for thumbnails for blending
Add Right click events
Add ListView<T>, hide DataList<T> - make shit easymode
ListView, can get selection list, right click context menus
Change Model GetOptimalViewInfo to use the render bounds instead of hull
Updated some model thumbs
Hammer: Change tile grid step height to 32 increments
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
Hammer: Mark tile helpers dirty when editing properties
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view
Remove silly assert on shapemanager
Add monitor view flag to SceneViewFlags_t
Fix assertion and rendering issues on tools with reflections
Accommodate FOV when calculating camera position / angles for model thumbnails (#147)
* Perfect fit for provided FOV
Thumbs with transparency, get rid of the grid
Only fully generate thumb on asset selection
Move tools base addon to addons/tools/
Fix tools paths
use full res reflection buffer & depth if rendering in sfm
Updated objects for blendable shader with SFM fixes
Squashed commit of what was on sdf-reflection-optimizations
Get new ShapeBuffer API on Compute Buffer again, simplify data structure
Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape
Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
Fix typo on blendable
Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
Allow high quality reflections to be composed on subviews
Hammer: Fix crash when changing tile grid size without setting tile set
Hammer: Update grid nav cell size
Hammer: Save tile grid cell size
Added Asset.OpenInEditor()
Added AssetSystem.FindByPath( x )
valuechanged signal
Filter in icon picker
Different editors for map and gamemodes
Select last selected addon
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
Tag asset type images under tools
Fix small regression with InputBuilder Pressed/Released not working after calling Clear()
Remove VROverlay from update list if it's handle is 0, don't think the weakref was freeing fast enough
Map addon template
Stop menu sliding animating open
Add map addon as an option
Don't generate csproj for map addons
Update Steam file exclusion so some pngs from base addon end up in steam build - fixes missing ui / asset files