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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Animgraph groups (#221)
3 Years Ago
Should be able to now delete these generated textures, and they get remade on content build and everything is sweet
3 Years Ago
Remove broken texture ContentBuilder less spammy
3 Years Ago
Update ci.yml
3 Years Ago
road signs - removed old materials Street lamp - removed old material Road signs - removed old materials
3 Years Ago
Ignore *.generated.vtex_c Add .generated. to material compile texture generations Initialize imported function array so we can't end up with junk contentbuilder can run without crashing Create 6.Build-Content.bat Another contentbuilder fix Remove broken materials Add Build Content step to ci
3 Years Ago
Fix Avatar template error Fix FindAndConvertResources sometimes not finding assets
3 Years Ago
FloatSlider fix List property passes down attributes Can get AssetType by file extension Added Paint.SetBrushLinear( pos, pos, color, color ) Added Theme.DrawButton Added Widget.OnDragStart Create ResourceProperty.cs Allow creating a dialog without stomping all the good stuff Play sound when selecting sound sample in asset browser AssetPicker.SaveButton Add play sound button to sound asset property If the asset is missing/unknown, signal that FindByPath can find relative paths too Asset.Path uses the primary asset extension Fix stack trace view Warning fixes
3 Years Ago
road signs - col tweaks and triangle prefab fix
3 Years Ago
low wood fence - adjusted col shapes
3 Years Ago
Correct default values for flags type properties in Hammer Provide correct default values for vector and such properties if default value is not set Hammer: Give correct default value to 'Hierarchy > Model Attachment scale' Hammer: Updated descriptions of properties in the Transform group
3 Years Ago
road signs - extra skins and tweaks to clip and rail
3 Years Ago
glasses, eyes tweaks
3 Years Ago
Added FuncMonitor.SetCamera input & method
3 Years Ago
sand bag - further adjusted sandbag col shape
3 Years Ago
Add back choreo stuff - we need to decide if we want to use any of it first
3 Years Ago
sandbag - adjusted col shape adjusted collision shape, so there is little chance of sandbag ending up balanced on its side temporary barrier - adjusted lock and hole rebaked with simplified feet, adjusted locking point
3 Years Ago
only recreate graph instance if the override graph is different
3 Years Ago
Make sure encoding threaded job is initialized to null just incase
3 Years Ago
Start up video encoder as a threaded job so video recording doesn't hitch when starting to record
3 Years Ago
Add video_bitrate and video_framerate convars for video recorder
3 Years Ago
baseplayer now derives from baseentity (we have pawns so we don't need anything more)
3 Years Ago
Remove choreoobjects, baseflex, sceneentity - basically anything that uses choreo
3 Years Ago
Remove vcdgen
3 Years Ago
Remove all junk vars from baseplayer (at least the ones that are obvious)
3 Years Ago
Remove responselib and responserules
3 Years Ago
Remove viewroll code from baseplayer
3 Years Ago
Remove player use code and viewpunch shit
3 Years Ago
Remove any code relating to spectators
3 Years Ago
Remove observer mode stuff from baseplayer
3 Years Ago
Do the same but for the server ones
3 Years Ago
Remove all code marked with CLIENT_DISABLE_SOURCE1FPS_SHARED - we don't use any of them
3 Years Ago
Remove all client fx_* code
3 Years Ago
Some more baseplayer cleanup
3 Years Ago
Remove warning in configuration system left over from splitscreen code removal
3 Years Ago
Update voice stream volume using snd_voipvolume Add voice chat volume in settings menu
3 Years Ago
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
3 Years Ago
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
3 Years Ago
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
3 Years Ago
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
3 Years Ago
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf Implement getting normal for SweepToResult
3 Years Ago
Add slight delay to prevent re-activating keybind when clicking Settings style tweak to help with 4:3 aspect ratio Add Facial & Gloves to avatar menu
3 Years Ago
Settings cleanup and theme consistency
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
3 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
3 Years Ago
Avatar & setting page style improvements
3 Years Ago
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving