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13,481 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Don't add null RnMesh or RnHull to physics body desc
3 Years Ago
Extra asset import ignores Fixed assets not available until restart when enabling addon Update engine.fgd
3 Years Ago
security_light - lod0 Merge branch 'master' of sbox
3 Years Ago
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
3 Years Ago
Add AnimEntity.SetAnimGraph to override animgraph
3 Years Ago
Fix SlotNext, SlotPrev buttons not working on controllers
3 Years Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
3 Years Ago
Add mouse icons for Input.GetGlyph instead of text https://files.facepunch.com/matt/1b1711b1/sbox_BvBA1fyVuJ.png Fix glyphs for analog inputs not working
3 Years Ago
Regulate thumbnail cache location
3 Years Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
3 Years Ago
Make [Net] only work on { get; set; } props and throw a nice error, people were constantly getting confused why their custom getters/setters weren't working.
3 Years Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
3 Years Ago
Make [Net, Change] work with entities and remove obsolete [OnChangedCallback]
3 Years Ago
Menu shortcut support
3 Years Ago
Addon selection in asset browser now saves/restores on addon change
3 Years Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
3 Years Ago
Add documentation to PostProcess
3 Years Ago
Simplify post processing uv calc
3 Years Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
3 Years Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
3 Years Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
3 Years Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
3 Years Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
3 Years Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer
3 Years Ago
Hack to resize glyphs from Steam if they're the wrong size until it's fixed on Steam, e.g PS glyphs are twice as big.. Add optional style parameter to Input.GetGlyph There's 3 styles Knockout (default) buttons are on a knocked-out background. Light is black on a white background, Dark is white on a black background. Modifiers WithNeutralColorABXY() will match the style color instead, WithSolidABXY() gives the buttons a solid fill. Example usage: Input.GetGlyph( InputButton, style: GlyphStyle.Light.WithSolidABXY() ); https://files.facepunch.com/matt/1b1711b1/glyph_styles.png
3 Years Ago
Fix pixelate falloff for post processing
3 Years Ago
Assert client for creation of StandardPostProcess
3 Years Ago
Updated func_precipitation to allow TimeScale via input
3 Years Ago
Introduce Particles.TimeScale to change the simulation speed for each particle system https://files.facepunch.com/ognik/1b1711b1/2022-01-01_06-25-d7fea9ba-9834-446d-b0f7-aaf2b0a8d913-bTsQ7KeY.mp4
3 Years Ago
Updated func_precipitation to include inputs for Start/Stop (with Fade time), Freeze/UnFreeze and Set Density Work in progress Snow precipitation particles
3 Years Ago
Force particle update on changing draw state
3 Years Ago
If we're reading a text file and it's 0 length, set buffer to an empty string instead of leaving it null Should fix https://sentry.io/share/issue/93c85098febf49b998112d254516202e/
3 Years Ago
Add Particle.Simulating and Particle.EnableDrawing Allow the usage of freezing or hiding particles
3 Years Ago
Initial pass on simplifying mod resolve logic in asset system Map compiler add special search path when compiling, to be able to resolve shit I don't like how we use the TEMP folder for compiling maps, lets do all that in the .source2 folder instead VPK compiling path resolution fixes Add GetTemporaryFolder(), use that where appropriate instead of repeating logic everywhere Put _vrad3 in the .source2 folder too Remove debug Cleaned now unneeded param from SplitFullPath Merge branch 'asset-path-lookups'
3 Years Ago
Fix documentation warning
3 Years Ago
Change Event.Frame to Event.Screen.SizeChanged for standard post processing
3 Years Ago
Document standard post processing settings
3 Years Ago
Add "Falloff" post processing effect. `PostProcess.Get<StandardPostProcess>().Falloff` The falloff post processing effect lets you create a distance based falloff on all the existing post processing effects. This lets you create effects such as "keeping the background black and white whilst keeping everything close to the player in color" https://files.facepunch.com/ognik/1b1611b1/2022-01-19_07-16-4777c436-c23f-4ee5-b462-d1fce508a2c5-WH9GCPBk.jpg
3 Years Ago
Add SetupPhysicsFromOrientedCapsule
3 Years Ago
Moved and Renamed Precipitation Particles also added tint CP Added Tint option to Precipitation + Organised
3 Years Ago
func_precipitation: Add density property with precipitation_density scale convar
3 Years Ago
Added density CP3 to rain
3 Years Ago
func_precipitation: Add inner near and far distance properties
3 Years Ago
remove left over log
3 Years Ago
Initial func_precipitation implementation
3 Years Ago
Added support linear gradient angles for text gradients. Added gradient unit parsing(deg, grad, rad, turn). Removed redundant tags text-background & text-background-image `color: linear-gradient( 90deg, rgba(255,0,0,1), rgba(255,154,0,1), rgba(208,222,33,1), rgba(79,220,74,1), rgba(63,218,216,1), rgba(47,201,226,1), rgba(28,127,238,1), rgba(95,21,242,1), rgba(186,12,248,1), rgba(251,7,217,1), rgba(255,0,0,1) );` https://files.facepunch.com/ognik/1b1611b1/2022-01-03_55-22-5eb08044-4257-4bc3-a3b0-02b34cbce225-6MQT2b5S.png
3 Years Ago
Initial support for gradient support for text color https://files.facepunch.com/ognik/1b1611b1/2022-01-02_52-09-a8c40adc-c3b1-47ac-8239-9887f8341be7-6vjTyEYW.png ```css color: linear-gradient( rgba(255,0,0,1), rgba(255,154,0,1), rgba(208,222,33,1), rgba(79,220,74,1), rgba(63,218,216,1), rgba(47,201,226,1), rgba(28,127,238,1), rgba(95,21,242,1), rgba(186,12,248,1), rgba(251,7,217,1), rgba(255,0,0,1) ); text-background: linear-gradient( red, green ); text-background-image: linear-gradient( pink, blue ); ```
3 Years Ago
Auto upgrade the schema instead of trying to get the user to do it
3 Years Ago
Show the addon manager tab by default
3 Years Ago
Re-add "Open Visual Studio" option