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1,016 Commits over 181 Days - 0.23cph!

7 Days Ago
Texture compile Remove DebugOverlay
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7 Days Ago
Add Prediction.FirstTime Run IPlayerControllable's Ticks only in Prediction.FirstTime Create .editorconfig More reliable IsMainThread Local View Angles TimeSincePrimaryAttack, TimeSinceSecondaryAttack predicted Added Entity.PredictionStore, Entity.PredictionRestore Added accessors to TimeSince, Update animgraph network vars immediately after player simulate (fixes a ton of prediction errors) Added net_fakelag Removing some unused shit Update predicted vars as soon as we get them Any entity with a predicted owner can be predicted This was bullshit, weapons need to be predicted every tick We don't need to ReadPredictedVars before camera update now Prediction fixes WriteNetworkEntities after player tick Propertly remove net dirty entities clientside Merge branch 'master' of sbox
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8 Days Ago
Remove some massive unused compiled textures
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Sam
8 Days Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
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Sam
8 Days Ago
Fix tools shaders
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8 Days Ago
Add engine seat module
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8 Days Ago
Extract it properly (I think)
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8 Days Ago
Extract modular vehicle roughness map
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8 Days Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
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8 Days Ago
Get pitch, yaw, roll from Rotation separately
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8 Days Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
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8 Days Ago
Add thirdperson orbit mode (mostly for debugging)
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Sam
8 Days Ago
Move Sandbox.Shaders to base addon, remove test shaders
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Sam
8 Days Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
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9 Days Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
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9 Days Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
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9 Days Ago
Adding prerequisite folder
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10 Days Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
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10 Days Ago
Another attempt at setting bone transforms in localspace
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10 Days Ago
Throw a nicer exception if default surface not found Untangle filesystem
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11 Days Ago
Overlay console cubemaps
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11 Days Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
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11 Days Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
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11 Days Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
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Sam
11 Days Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
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11 Days Ago
Fix crazy errors on missing entity type
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11 Days Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
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11 Days Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
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12 Days Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
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12 Days Ago
Make sure features are enabled properly when creating material from image
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12 Days Ago
Support metalness texture when creating material from image
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12 Days Ago
Fix drone model path. Fix modular vehicle material.
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12 Days Ago
Fix selected asset types getting fucked on initial filter update
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12 Days Ago
Support partial type names in asset browser filter string
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12 Days Ago
Add FindAllAssetTypesByPartialFriendlyName
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12 Days Ago
AssetBrowser: Support "t:material" in search to filter by type
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12 Days Ago
Cleanup create material from image Fix assert when closing saved material from image
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12 Days Ago
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
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12 Days Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
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12 Days Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
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12 Days Ago
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
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13 Days Ago
Try to send entity RPCs only to players that have the entity in their PVS
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Sam
13 Days Ago
Fix baked diffuse lights not appaering
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Sam
13 Days Ago
Fix cascade shadows dissapearing with low FoV
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Sam
13 Days Ago
Move SkyAtmosphere to it's own classlibrary
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13 Days Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
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13 Days Ago
Shader Build
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14 Days Ago
Can change map name
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14 Days Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
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14 Days Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
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