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6,282 Commits over 760 Days - 0.34cph!

6 Days Ago
PhysicsBody Trace (#553)
7 Days Ago
Documentation pass Hides Breakables.ApplyBreakCommands
7 Days Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
7 Days Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
7 Days Ago
Fixed bunch of models not having the material set correctly
7 Days Ago
Update some glass materials Fix shatter glass broken material not really functioning
7 Days Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
7 Days Ago
Made Global.IsDedicatedServer obsolete
7 Days Ago
Actually apply fog for valve standard shading again Optimized shader build
Sam
7 Days Ago
Disable seamless fade for dof, better to keep the nice translucent sorting for now
8 Days Ago
Drop PixelOutput as a default
8 Days Ago
Allow setting network vars when client created
8 Days Ago
Handle ResolveDepthBuffer better
8 Days Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
8 Days Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
8 Days Ago
Recursively recompiled all assets
8 Days Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
Sam
8 Days Ago
Fix DoF stuff
8 Days Ago
Disable Dof in avatar menu
8 Days Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
8 Days Ago
Post processing, render hooks, graphics
8 Days Ago
Old Skin is back! Plus some thumbnails for the buttoned shirt and Skin6
8 Days Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
8 Days Ago
New Outfit Piece! - White Buttoned Shirt https://files.facepunch.com/daniel/1b2911b1/Police_Shirt_V3.png LODs and Adjustments / Fixes to the Skinning coming ASAP. Plus some small adjustments to the police hat textures
8 Days Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
8 Days Ago
Glass shader rewrite (#486)
9 Days Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
9 Days Ago
Citizen/clothing: also reflected flannel shirt changes onto blue variant
9 Days Ago
Attempt to fix hit normals sweeping against meshes
9 Days Ago
Citizen/clothing: flannel shirt LOD2/3 remade
9 Days Ago
Hammer: Set current material from new asset browser on highlight Defer CKeepAssetCached::ReleaseAsset() until after we're done with the asset in CMapViewDropTarget::OnDrop( ... ) - fixes materials being dragged into the map not applying when they weren't being set to the current material
9 Days Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
9 Days Ago
CResourceAsset::CanRecompile - don't care about leafiness
9 Days Ago
Kill lpv_skycoverage and lpv_sdf from vrad3 too
9 Days Ago
Get rid of unused Bake SDF compile option that made map compiles always take forever and hide deterministic charting comptations option behind dev flag since that's what its for Cloud assets use PATH_ADD_TO_TAIL so they don't get prioritized over anything you have locally
9 Days Ago
Modeldoc morph frame (#548)
10 Days Ago
Remove some obvious unused netvars from baseentity
10 Days Ago
Citizen/clothing: batch recursive recompile to reflect the removal of "m_pModelConfigList = null"
10 Days Ago
Citizen/clothing: flannel (& blue) shirt LOD0/LOD1 improvements & neck seam fix
10 Days Ago
Fix anim decode cache being used elsewhere even when it's disabled
10 Days Ago
Sandbox.Engine: Added Dedicated Server launch config
10 Days Ago
Fixed concommands being omitted when run through dedicated server console
10 Days Ago
Hammer cloud models (#469)
10 Days Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
10 Days Ago
Citizen/clothing: posh dress LOD3 remade
10 Days Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
10 Days Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
10 Days Ago
Calc bone constraints for bone merged anim objects, fixes #540
11 Days Ago
Citizen: LOD2/3 doesn't cull *_lower_* helpers anymore (see commit description) Previously, *_lower_* helpers were included in the cull list. However, the bone constraints still get computed under the hood, and the influence of those helpers crosses a boundary between different body regions, which could cause a problem: a bonemerged item that includes its own copy of the body meshes (for culling reasons) would still get the constraint applied, but the rest of the original body wouldn't (by virtue of the helper influence having been culled), creating a very ugly and noticeable seam. Citizen/clothing: posh dress LOD2 remade
11 Days Ago
New Outfit Piece! - Police Hat https://files.facepunch.com/daniel/1b2611b1/police_hat_present.png LODs coming ASAP.