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10,654 Commits over 1,277 Days - 0.35cph!

4 Days Ago
Gizmo toggle is checked when gizmos are on
4 Days Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
4 Days Ago
More informative vulkan init failed message
4 Days Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
4 Days Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
4 Days Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
4 Days Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
4 Days Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
4 Days Ago
When cloning a GameObject, inherit name (unique) from source
4 Days Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
4 Days Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
5 Days Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
5 Days Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
5 Days Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
5 Days Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
5 Days Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
5 Days Ago
If drag drop trace doesn't hit anything, try hitting grid plane
5 Days Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
6 Days Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
6 Days Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
6 Days Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
6 Days Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
6 Days Ago
Do something similar in hammer (Downloading dragged assets easier to see)
6 Days Ago
Downloading dragged assets easier to see
6 Days Ago
Add .sln to default gitignore
6 Days Ago
Apply scale to Prop gibs
6 Days Ago
Check for non uniform scale properly
6 Days Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
7 Days Ago
Gimzo -> Gizmo
7 Days Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
7 Days Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
7 Days Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
7 Days Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
7 Days Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
8 Days Ago
Make these functions more readable
8 Days Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
8 Days Ago
quick fix to skeleton gib vmdl
8 Days Ago
Fixed TransformTest randomly failing
8 Days Ago
New Hair + Citizen Gibs
8 Days Ago
Fixed Facepunch/sbox-issues#4947
8 Days Ago
Correct text-decoration thickness default value
8 Days Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
8 Days Ago
Asset Drag & Drop into Action Graph Editor (#1468)
9 Days Ago
Soundscape map hammer entity info_player_start tint
9 Days Ago
Fix PositionEditorTool not snapping properly in localspace
9 Days Ago
Node input context menu signal fixes
9 Days Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
9 Days Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
9 Days Ago
Fixed #1467
9 Days Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4