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2,024 Commits over 273 Days - 0.31cph!

4 Days Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
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4 Days Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
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5 Days Ago
Renamed b_hit to hit Lerp the duck
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5 Days Ago
Procedural hit reactions node changes
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5 Days Ago
Animgraph updates Duck being an analog/float input is now properly handled, your equipped weapon has no more weird offsets from where you're actually aiming, and weapon gestures can disable aim chains as well as IK (though somewhat inelegantly for now)
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5 Days Ago
Fixed missing else in duck code
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5 Days Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
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5 Days Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
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5 Days Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
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5 Days Ago
Undo player tag changes to triggers
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5 Days Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
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Sam
5 Days Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
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Sam
5 Days Ago
Fix VR spectator viewport being horribly broken
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Sam
5 Days Ago
Fix crash when outside of VR
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5 Days Ago
Update ci.yml
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5 Days Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
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Sam
5 Days Ago
Reenable VR Multiview Instancing Fix VR bloom
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Sam
5 Days Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
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5 Days Ago
Add [Hammer.EntityTool]
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Sam
5 Days Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
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5 Days Ago
Changed Entity.Output to a struct, can register callbacks from code
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6 Days Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
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6 Days Ago
Update standard animator controller with new params for @MaxLebled
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6 Days Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
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6 Days Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
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6 Days Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
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6 Days Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
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6 Days Ago
Animgraph updates (includes more comments)
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6 Days Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
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6 Days Ago
Make string.ToBool more resiliant
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6 Days Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
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7 Days Ago
Animgraph updates (conditional IK disable during reload gesture)
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Sam
7 Days Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
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7 Days Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
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7 Days Ago
Add FileSystem.Data, FileSystem.OrganizationData
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7 Days Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
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7 Days Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
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7 Days Ago
Write outputs to fgd
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7 Days Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
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8 Days Ago
Fix thirdperson_orbit and thirdperson_collision convars
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8 Days Ago
Animgraph updates
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8 Days Ago
This will (probably) fix the fgd errors
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8 Days Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
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8 Days Ago
WIP construct, splitting more part into prefab, changed prefab center pivot Merge branch 'master' of sbox
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8 Days Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
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8 Days Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
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8 Days Ago
watermelon health and impact damage tweaks
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8 Days Ago
watermelon surface file wip Merge branch 'master' of sbox
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8 Days Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
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8 Days Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
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