branchsbox/mastercancel

3,757 Commits over 487 Days - 0.32cph!

6 Days Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
6 Days Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
Sam
6 Days Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
6 Days Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
6 Days Ago
Update RD api to latest
6 Days Ago
Set a neutral color for thumbnails for blending
6 Days Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
6 Days Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
6 Days Ago
Hammer: Change tile grid step height to 32 increments
6 Days Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
6 Days Ago
Hammer: Mark tile helpers dirty when editing properties
Sam
6 Days Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
6 Days Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
7 Days Ago
Thumbs with transparency, get rid of the grid
7 Days Ago
Only fully generate thumb on asset selection
7 Days Ago
Move tools base addon to addons/tools/ Fix tools paths
Sam
7 Days Ago
use full res reflection buffer & depth if rendering in sfm Updated objects for blendable shader with SFM fixes
Sam
7 Days Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere Allow high quality reflections to be composed on subviews
7 Days Ago
Hammer: Fix crash when changing tile grid size without setting tile set
7 Days Ago
Hammer: Update grid nav cell size
7 Days Ago
Hammer: Save tile grid cell size
8 Days Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
8 Days Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
8 Days Ago
Tag asset type images under tools Fix small regression with InputBuilder Pressed/Released not working after calling Clear() Remove VROverlay from update list if it's handle is 0, don't think the weakref was freeing fast enough
8 Days Ago
Map addon template Stop menu sliding animating open Add map addon as an option Don't generate csproj for map addons
8 Days Ago
Update Steam file exclusion so some pngs from base addon end up in steam build - fixes missing ui / asset files
8 Days Ago
Don't add null RnMesh or RnHull to physics body desc
8 Days Ago
Extra asset import ignores Fixed assets not available until restart when enabling addon Update engine.fgd
8 Days Ago
security_light - lod0 Merge branch 'master' of sbox
8 Days Ago
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
8 Days Ago
Add AnimEntity.SetAnimGraph to override animgraph
8 Days Ago
Fix SlotNext, SlotPrev buttons not working on controllers
8 Days Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
9 Days Ago
Add mouse icons for Input.GetGlyph instead of text https://files.facepunch.com/matt/1b1711b1/sbox_BvBA1fyVuJ.png Fix glyphs for analog inputs not working
9 Days Ago
Regulate thumbnail cache location
9 Days Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
9 Days Ago
Make [Net] only work on { get; set; } props and throw a nice error, people were constantly getting confused why their custom getters/setters weren't working.
9 Days Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
9 Days Ago
Make [Net, Change] work with entities and remove obsolete [OnChangedCallback]
9 Days Ago
Menu shortcut support
9 Days Ago
Addon selection in asset browser now saves/restores on addon change
9 Days Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
9 Days Ago
Add documentation to PostProcess
9 Days Ago
Simplify post processing uv calc
9 Days Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
9 Days Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
9 Days Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
Sam
9 Days Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
9 Days Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
9 Days Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer