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2,614 Commits over 365 Days - 0.30cph!

9 Days Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
9 Days Ago
ModelEntity.SetMaterialGroup can take a string
9 Days Ago
Load assets before menu init
9 Days Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
9 Days Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
9 Days Ago
Added AnimSceneObject.SetBodyGroup
9 Days Ago
Fixed FgdWriter errors
10 Days Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
10 Days Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
10 Days Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
10 Days Ago
qwidget bind test
10 Days Ago
Compile fix
10 Days Ago
Adding Sandbox.Tools
11 Days Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
11 Days Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
11 Days Ago
Don't invoke custom scene object render if the scene object is invalid. Add SceneObject.IsValid extension
11 Days Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
11 Days Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
11 Days Ago
Fix CSceneAnimatableObject using scaled world transform to evaluate pose, fixes scaled anim scene objects Add Model.BoneCount, Model.GetBoneName, Model.GetBoneParent
11 Days Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
11 Days Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
11 Days Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
Sam
14 Days Ago
Calculate hash from a stringtoken of resource id rather than a random one
14 Days Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
14 Days Ago
Rotating and Scaling nodes affects tangents properly.
Sam
15 Days Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
15 Days Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
15 Days Ago
Fixed ConVar.ClientData returning string
15 Days Ago
Add a couple more decimal places to Color json encoding
15 Days Ago
Fixed scss variables with variables
15 Days Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
15 Days Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
15 Days Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
15 Days Ago
Fixed RenderEntity transform updates being tied to tick rate
15 Days Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
16 Days Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
16 Days Ago
Fixed voice chat not working correctly, especially after rejoin
16 Days Ago
Don't allow prediction if entity is using physics movement
16 Days Ago
Added entity.Tags.List (returns list of tags)
16 Days Ago
Global.TimeScale and Global.TickRate are editable
17 Days Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
Sam
17 Days Ago
Add support for Irradiance Color Scale on hammer
17 Days Ago
Allow multiple DescriptionAttributes and use the first one where necessary
17 Days Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
17 Days Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
Sam
18 Days Ago
Flag old blend shader as deprecated
19 Days Ago
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now
19 Days Ago
Fix assert unmounting vpk
19 Days Ago
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
Sam
19 Days Ago
Fix VR spectator viewport being messed up