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14,872 Commits over 1,642 Days - 0.38cph!

8 Days Ago
Optimize crowd simulation, should be twice as fast This mitigates the performance loss caused by enabling Collision Avoidance & Separation
8 Days Ago
DictionaryExtensions use IDictionary so they work with whatever
8 Days Ago
BytePack serializer for TagSet Obsolete DamageInfo.IsExplosion Move ToString() to TagSet base
8 Days Ago
Force update title bar whenever title or icon changes
8 Days Ago
Fix map hotload, managed type manager bumping up refcount of resources in maps when it shouldn't, causing them to never be unloaded
8 Days Ago
Added GraphView.CreateBackgroundPixmap which you can override. Resolves Facepunch/sbox-issues#7845 TextRendering.Scope now allows for newlines with a multiline text editor. Resolves Facepunch/sbox-issues#7836 Mixer now shows `*` when there are any new or unsaved changes. Can also delete mixers with the DEL key. Mixer will prompt you to save any unsaved changes on close and restore to previous settings if no is pressed. Resolves Facepunch/sbox-issues#7799
8 Days Ago
Make compile error dialog paths slightly more readable Frameless window fixes for hi-DPI monitors
8 Days Ago
Terrain: Implement simple noise tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_3vMnaauA7V.mp4
8 Days Ago
No need to defer resource manifest disposal, can double up which is causing crashes
8 Days Ago
Let's format this file properly
8 Days Ago
Terrain: Implement smooth sculpt tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_N6T1keSw6q.mp4
8 Days Ago
Custom window frames (#1858) https://files.facepunch.com/alexguthrie/1b1911b1/explorer_7y8xswGpWU.png
9 Days Ago
Fixed CreateGameModal menu error
9 Days Ago
Fix hostname changing back to default after map change
9 Days Ago
DedicatedServerConsole: Show hostname instead of "s&box server" if there is one
9 Days Ago
Add LaunchArguments.MaxPlayers, overrides created lobby preferences (used for CreateGameModal)
9 Days Ago
Brush Settings: increase maximum width so we have sliders
9 Days Ago
Reformat Detour/Recast C# files
9 Days Ago
Don't PreJIT in editor, it adds a couple of seconds to startup time Unused IAssetSystem::OverrideAssetsWithVPK Stick a cache on FixupSearchPathName as it's a hot path whilst compiling due to CResourceCompilerPathScope https://files.facepunch.com/matt/1b2011b1/Profiler_WExqSdLF2F.png Let's try all "CONTENT" paths as "GAME" paths and remove "CONTENT" search paths, maybe everything will still work And then we can remove this extra PathScope for "CONTENT"
9 Days Ago
Mark as Dirty if physics body transform did change
9 Days Ago
Early return in PhysicsBody.Move if transform didn't change
9 Days Ago
Fix agent acceleration oscillating when reaching goal
9 Days Ago
Fix IsValid check being ignored in EditorScene.Open
9 Days Ago
Add Rotation.AlmostEqual Add Transform.AlmostEqual Only mark physics body as dirty if it actually moves Fixes issue where navmesh areas would be rebuild unnecessarily
9 Days Ago
Some refactoring, use SnapshotState to store last received snapshot - only updating from the ack if snapshot id is newer than the last one
9 Days Ago
Fix GrabFrameTexture sending fixed, wrong number of mipmap levels, fixes validation error
9 Days Ago
Cache scene model animgraph on change from native, cache animgraph param name to index to avoid string allocation
9 Days Ago
Remove Native Postprocessing Squashed commit of the following: commit 477246d2ae28cf22d43eb62f99698bee6cec99c6 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Mar 18 00:08:02 2025 -0300 [pick] Bind all mips for QuarterResEffectsBloomInputTexture, fix bug with lighting on bloom layer commit d8b713b705c54e861056bc6998ee6a92bec82a11 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Mon Mar 17 23:59:49 2025 -0300 Explicit clear flags for ResolveHDRToFinalSDR commit bd47d1cf188196ada6a28019ca50a77d764f2629 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Mon Mar 17 23:44:21 2025 -0300 Remove postprocess methods from toolscene commit 7c543731baadea6be40054d9b930e439de700b28 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Mon Mar 3 13:35:58 2025 -0300 Remove deprecated gaussian bloom blur material commit 6d727c4e7ad5cb2ac00c59ba36b75ddfcfb95409 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Sat Mar 1 11:43:41 2025 -0300 Add Tonemap and VOlumetricFogManifest in RenderingPipeline commit dd050aeb240d66e0d9abef0600145a1a0e5b7f72 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Fri Feb 28 11:26:24 2025 -0300 Resolve to SDR in correct color space commit ecaaf6c6c985bf8b4e524a616b29e8b9fb71f6d8 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 23:07:12 2025 -0300 Removed unused stuff from pipeline commit 85576d476f52f5a282ebec85134708760fce5fa9 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 23:02:06 2025 -0300 Remove msaa_resolve tonemap_resolve too, not used commit 39e1de4d2b060dfbced2870c0ea9919b2e62cf0a Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 22:57:59 2025 -0300 Remove Valve's post_process and gaussian blur shader commit 55ad9e65d8ec43ae3dc9be071004fe5cff3d19f0 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 22:36:01 2025 -0300 Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different commit 36bc46cfb53d8e649d856240b2c888c21a90bc2d Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 22:13:16 2025 -0300 Get rid of native PostProcessSystem entirely, current components need reimplementation now commit 22707f8ac9566878e659637624e31d733ff3ebc6 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 21:42:52 2025 -0300 Start removing PostProcessingSystem commit 379b55356523496911969018d581b273f1d799d8 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 21:30:25 2025 -0300 Remove RenderingPipelinePostprocess commit 11f6d48c4a584340faab8640924d8f6e3242610b Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 21:28:03 2025 -0300 Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it commit 176cedbfd96dec157725fe76662e6bb93cccd7ff Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Feb 25 14:23:16 2025 -0300 Remove native postprocessing from renderpipeline UI Overlay comes before AfterUI
9 Days Ago
This should be proper uav barriers for native mipmapgen, fixes another validation error Bloom2 Upgrader for bloom threshold Some RTs do need to be initialized with clear when running from managed code, investigating Downsampler ignores negative values
9 Days Ago
Add -vulkan_validation_error_exit_failure to quit the game with a non-zero error code when a vulkan validation fails for CI
9 Days Ago
ClearUnorderedAccessViewUint handles depth textures properly, fixes validation error when clearing depth textures Don't clear initialize texture if this is a rendertarget, scenesystem already handles it Use RGBA1010102 instead of RGBA8888 for bloom rt, same storage size
9 Days Ago
Revert "Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash" This reverts commit bc198bc4c991a59f6839367a0aa06b3de1b6ef19. Force rebuild shaders Ignore these invalid descriptor sets
9 Days Ago
Batch network spawn messages when cloning / network spawning an object so that references to/from child networked objects are kept intact when spawning on the receiving end
9 Days Ago
Add Rigidbody.MassCenter to get local mass center
10 Days Ago
Add PhysicsBody.SetInertiaTensor/ResetInertiaTensor
10 Days Ago
Accept Context Menu Event for feature tabs. Add some more validation to clipboard JSON Fixes sbox-issues/issues/7867
10 Days Ago
Enable nav agent avoidance and separation No idea if they have always been off or if i disabled them by accident at some point.
10 Days Ago
Get rid of float/double.Epsilon usage use more sane defaults 10^-4 for singles 10^-6 for doubles
10 Days Ago
Refactor some navmesh code, allows for less agressive locking
10 Days Ago
Spaces -> Tabs Add some locks since this can be accessed by multiple threads
10 Days Ago
Fuck it - I don't see why this crashes ci
10 Days Ago
Wrong place
10 Days Ago
Only print if engine ready
10 Days Ago
Force build shaders, some shaders have mismatched combos Console apps print native engine messages instantly
10 Days Ago
Get rid of unused ChunkyTrimesh recast code Update recast from Facepunch/recastnavigation
10 Days Ago
Untangle navmesh threading, significantly reduces initial navmesh generation time.
10 Days Ago
Shadergraph: prompt before discarding changes when opening another graph from asset browser
10 Days Ago
Fix floating point precission issues in recast pathing code see recastnavigation/recastnavigation#515 & recastnavigation/recastnavigation#735
10 Days Ago
Added FeatureAttribute.Description. Feature tooltips now use the XML tooltips that display a description if there is one. Resolves Facepunch/sbox-issues#7893 Added [Feature] descriptions to a few existing components/resources
10 Days Ago
Remove remaining material-owned descriptor set code from rendersystemvulkan Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash Build shaders