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13,481 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Allow color-interpolation to work with transitions
3 Years Ago
Cascade color interpolation
3 Years Ago
Default to linear RGB gradients for spec This can be changed with `color-interpolation: auto;` or `color-interpolation: lab;`
3 Years Ago
Added editor icon to "ent_logic" and editor model for "info_target"
3 Years Ago
Ignore uncompiled texture .jpg when sending files to client Parse CSS floats / ints with InvariantCulture in generated code too, should fix remaining issues with odd regional setups
3 Years Ago
Initial support for color-interpolation on gradients ```scss color-interpolation: linearRGB; // Old method color-interpolation: auto; // Auto pick best method(default) color-interpolation: lab; // New method ```
3 Years Ago
Introduce new gradient generator for softer/smoother results Before: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_27-54-bd323c25-6f85-48ec-96a8-35595829d12c-HvsjGFLB.png After: https://files.facepunch.com/ognik/1b3011b1/2021-12-19_26-43-0861d68b-f9b6-46f5-bd46-33e91fe7e2f4-V5x7aG7c.png
3 Years Ago
Add + and - operator for colors
3 Years Ago
Add ColorXYZ Lerp, Add ToLab conversion and fix results from XYZ->Color
3 Years Ago
Hammer: Block tool remembers last height https://files.facepunch.com/layla/1b2811b1/58745.mp4
3 Years Ago
Introduce RealTimeUntil.Fraction
3 Years Ago
Fix TimeUntil.Fraction
3 Years Ago
Add TimeUntil
3 Years Ago
Add preprocessor definitions to project generator which are used SANDBOX, DEBUG and TRACE are now defined
3 Years Ago
Introduce white reference converters for XYZ, Accept xyz-d50 & xyz-d65 for SCSS `ColorXYZ.ToD50();` `ColorXYZ.ToD65();` `background-color: color(xyz-d50 0.2005 0.14089 0.4472)` `background-color: color(xyz-d65 0.21661 0.14602 0.59452)`
3 Years Ago
Introduce Lab color space for SCSS `background-color: color(lab 83.2141% -129.1072 87.1718);` or `background-color: lab(83.2141%, -129.1072, 87.1718);`
3 Years Ago
Introduce ColorXYZ, Allow usage of a98-rgb color space in RGB, Allow setting color based on index `background-color: color(a98-rgb 0.281363 0.498012 0.116746);` `Color[0] = 1.0f; // sets red to 1.0`
3 Years Ago
Introduce initial support for `color()` `background-color: color(rgb 30 40 60);`
3 Years Ago
Bring rgb/rgba up to spec RGBA is just an alias for RGB RGB now accepts percentages Support for spaced and `/` parameters
3 Years Ago
Allow float parser to parse scientific notation
3 Years Ago
Support for HSL hue units Deg, Grad, Rad and Turn are now support: `background-color: hsla(120deg, 75%, 50%, 0.4);`
3 Years Ago
Fix ColorOverlay not being able to get reenabled
3 Years Ago
Reduce strictness of HSL including alpha value Web standards let this happen `background-color: hsl(120, 75%, 50%, 40%);` `background-color: hsl(120 75% 50% / 0.6);` `background-color: hsl(120 75% 50% / 80%);` are all considered valid
3 Years Ago
SCSS HLSA Color Parser changes for CSS4 Functional syntax support with HSLA( `/` for alpha ) Alpha is now optional in HLSA
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
3 Years Ago
Use InvariantCulture when parsing time in scss too
3 Years Ago
Fix initial fgd autogen needing config folder to exist
3 Years Ago
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
3 Years Ago
Hammer: Fix physics simulation selection for map entities that have child map meshes
3 Years Ago
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
3 Years Ago
ModelDoc: Fix new animgraph save path
3 Years Ago
Add developer shader builder to workflows
3 Years Ago
Add compilation scripts for debug info
3 Years Ago
Introduce debug info flag for vfxcompiler
3 Years Ago
Introduce new header flag in shaders, "DebugInfo" `DebugInfo = true;` in the shader header will now ship debug info with the header
3 Years Ago
Revert debug information when building shaders We have a lot of "DevShader" flags internally, I don't think it's a good idea to ship 5gb of shaders
3 Years Ago
Fix model path spacing not being copied over
3 Years Ago
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
3 Years Ago
Add option to orientate to path Add option for model path spacing
3 Years Ago
Draw panel hovered in panel tree
3 Years Ago
Made Paint a global static Added EngineOverlay and "paintoverlay" event Added Widget.NoSystemBackground, Widget.IsFramelessWindow PanelList highlights selected panel on engine view
3 Years Ago
VoxelSurface: Don't add mesh to builder until mesh is fully created
3 Years Ago
qt update (with pdb this time)
3 Years Ago
Github submodule support git submodule add now works on github with github URLs as the submodules. They will automatically download with the gamemode now
3 Years Ago
Fix caret position on newline characters
3 Years Ago
qt latest Add managed widget classname for stylesheets
3 Years Ago
Hammer: Place models on path with spacing (more options to come) https://files.facepunch.com/layla/1b1911b1/Hammer%202021-12-19%2010-52-55-00.00.13.056-00.00.36.004-seg1.mp4
3 Years Ago
Hammer: Calculate bounds for model path, fix trace line segment Hammer: Rename Untie model paths to Collapse model paths
3 Years Ago
Add CTRL modifiers for delete and backspace too https://files.facepunch.com/ognik/1b1911b1/2021-12-18_28-28-0beab051-de71-445a-87fe-39df44939834-NrysFZSh.mp4