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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Street name - two variations of street name sign designs Merge branch 'master' of sbox
3 Years Ago
Animgraph: Hook up num frames, frame rate and duration for clip properties Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame Animgraph: Handle selection changed in anim clip widget
3 Years Ago
PathPlatformEntity properly resets its LocalVelocity Also warp the platform to the first node on spawn, and prevent infinite velocities Move IModelBreakCommand stuff to a separate file ent_fire tells you when it failed to find any entities to fire an input on
3 Years Ago
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
3 Years Ago
Fix build errors
3 Years Ago
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
3 Years Ago
Accidentally removed ripple collision, let's put it back Merge branch 'master' of sbox Merge branch 'master' of sbox Tweak ripplecompute, clamp collision and ripple size
3 Years Ago
Added empty_tileset
3 Years Ago
Clothing: updated all LOD switch distances to 0/10/20/40
3 Years Ago
Clothing: updated LODs on Jeans
3 Years Ago
Citizen: added bone culling (with prefabs) to LOD 2+3 Citizen: fixed vertex normal seams on LOD3
3 Years Ago
Fix mistake when converting degree to radian for set float particle function
3 Years Ago
FPArms: added ik data
3 Years Ago
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
3 Years Ago
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
3 Years Ago
Updated env_shake with volume support.
3 Years Ago
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
3 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
3 Years Ago
Updated ladder tileset: vis exclude on parts + no collision on curve top
3 Years Ago
New outfit piece! - Office Blazer We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
3 Years Ago
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
3 Years Ago
Looks cleaner like this
3 Years Ago
Forgot this one too
3 Years Ago
FPArms: HoldAdjustment layer params + PosXYZ for RH hold FPArms: changed PosX range to ±10 instead of ±5
3 Years Ago
Extra fixes for pix
3 Years Ago
Fix pix labelling
3 Years Ago
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
3 Years Ago
rust_crossbow.shoot
3 Years Ago
Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
3 Years Ago
Added Env_Shake
3 Years Ago
Fixed nvidia bug with RgbToHsv fixes weird purple near the red light due to saturation on crossfire on nvidia cards
3 Years Ago
Citizen/animgraph: added Idle SM to melee punch Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
3 Years Ago
Always transmit child entities to owner Fix exception when iterating asset locations
3 Years Ago
Fix missing summary tag close on ScenePortal
3 Years Ago
Better way to do ripples for moving water surfaces https://i.imgur.com/xWvwdAg.mp4
3 Years Ago
Citizen: separated some animation groups into their own prefabs
3 Years Ago
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
3 Years Ago
Remove device_dsound and device_xaudio2 Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
3 Years Ago
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
3 Years Ago
updating materials, tweak scaffolding texture Merge branch 'master' of sbox
3 Years Ago
Expire entity task in delete
3 Years Ago
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding (Powersliding is north-only for now.)
3 Years Ago
road signs - complete speed limits for round sign Merge branch 'master' of sbox
3 Years Ago
Map Problems tab also checks path and path node entities Removed duplicate break command tool code
3 Years Ago
Don't award kills for killing yourself Right click particle create option Merge branch 'master' of sbox
3 Years Ago
New Clothing Piece! - Office Skirt Office Skirt added, adjustment to colour of plastic slippers. LODs and further adjustments to Office Skirt's skinning soon.
3 Years Ago
Fix exception when generating thumbnails Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double) RealTimeSince uses GlobalNow - so should stay in sync between server and clients Merge branch 'master' of sbox
3 Years Ago
road signs - updated retro map and normals and added extra sign designs Merge branch 'master' of sbox
3 Years Ago
Refactor water, allow for moveable surfaces Add ripples simulation forces for moveable water https://cdn.discordapp.com/attachments/834319259458994216/958656107813941258/sbox_0054.mp4
3 Years Ago
Allow base scoreboards to decide whether they should be open or not