14,461 Commits over 1,614 Days - 0.37cph!
Street name - two variations of street name sign designs
Merge branch 'master' of sbox
Animgraph: Hook up num frames, frame rate and duration for clip properties
Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame
Animgraph: Handle selection changed in anim clip widget
PathPlatformEntity properly resets its LocalVelocity
Also warp the platform to the first node on spawn, and prevent infinite velocities
Move IModelBreakCommand stuff to a separate file
ent_fire tells you when it failed to find any entities to fire an input on
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
Accidentally removed ripple collision, let's put it back
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Tweak ripplecompute, clamp collision and ripple size
Clothing: updated all LOD switch distances to 0/10/20/40
Clothing: updated LODs on Jeans
Citizen: added bone culling (with prefabs) to LOD 2+3
Citizen: fixed vertex normal seams on LOD3
Fix mistake when converting degree to radian for set float particle function
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
Updated env_shake with volume support.
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
Updated ladder tileset: vis exclude on parts + no collision on curve top
New outfit piece! - Office Blazer
We have a new top piece to finish off the week! The skinning will need some work, aswell as on a few pieces that combine with it, since we want pieces to fit all together, so that'll take some time to get right! For now, some clothes combined with the blazer work, and some not so much. Fixes coming ASAP! LODs for this asset for come aswell. Small adjustments to a few clothing files to work together with other clothing.
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
FPArms: HoldAdjustment layer params + PosXYZ for RH hold
FPArms: changed PosX range to ±10 instead of ±5
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
Fixed nvidia bug with RgbToHsv
fixes weird purple near the red light due to saturation on crossfire on nvidia cards
Citizen/animgraph: added Idle SM to melee punch
Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
Always transmit child entities to owner
Fix exception when iterating asset locations
Fix missing summary tag close on ScenePortal
Better way to do ripples for moving water surfaces
https://i.imgur.com/xWvwdAg.mp4
Citizen: separated some animation groups into their own prefabs
default_fov not a cheat (lets you have it set on servers) and also saves, games can force a fov still if they care
Remove device_dsound and device_xaudio2
Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
updating materials, tweak scaffolding texture
Merge branch 'master' of sbox
Expire entity task in delete
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding
(Powersliding is north-only for now.)
road signs - complete speed limits for round sign
Merge branch 'master' of sbox
Map Problems tab also checks path and path node entities
Removed duplicate break command tool code
Don't award kills for killing yourself
Right click particle create option
Merge branch 'master' of sbox
New Clothing Piece! - Office Skirt
Office Skirt added, adjustment to colour of plastic slippers. LODs and further adjustments to Office Skirt's skinning soon.
Fix exception when generating thumbnails
Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double)
RealTimeSince uses GlobalNow - so should stay in sync between server and clients
Merge branch 'master' of sbox
road signs - updated retro map and normals and added extra sign designs
Merge branch 'master' of sbox
Refactor water, allow for moveable surfaces
Add ripples simulation forces for moveable water
https://cdn.discordapp.com/attachments/834319259458994216/958656107813941258/sbox_0054.mp4
Allow base scoreboards to decide whether they should be open or not