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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Updated Hammer Block Primitive You can now enable and disable faces.
3 Years Ago
New Full Outfit - Medieval Outfit For the King! Something a bit out-there. We have this nice new full set of clothing, chest armour - chainmail - and leg armour. All integrated and LOD'd. Works with other modular clothing pieces to create some fun results. More feminine outfits around the corner.
3 Years Ago
Namespace Hammer/MapDoc under Tools.MapEditor Add a simple MapMesh API for creating simple n-gon polygons programatically in tools addon layer Move Hammer Block tool to C# addon layer, developers can implement any geometry shapes using the simple polygon mesh API and full hotloading. Ported the following shapes to C# so far: Quad, Block, Cylinder Cleanup naming of everything, create the tool interface in a more sane way, port over more primitives. * GeometryTool -> BlockTool, keep the naming consistent with Hammer, it is a blocking out tool after all * Geometry -> PrimitiveBuilder * SimplyPolygonMeshDescription -> PolygonMesh - way less insane and future proofs us to binding it with CHammerPolyMesh, different ways to use it can be done on the class * Port Spike and Hole primitives, Linq makes them super easy to do * Hotloading triggers an update on the block tool, so when creating PrimitiveBuilders you see the changes straight away * Glue "Orient to the 2D view plane direction" checkbox to set the option in native Add Sphere primitive to C# block tool
3 Years Ago
Trim panel InnerHtml content from labels
3 Years Ago
Don't recreate Steam Api in dedicated server, so ip and steamid doesn't keep changing Strip some tv relay stuff
3 Years Ago
Only show download UI when downloading reset this shit here because they allocate arrays based on the number of bones, and while they change when the model handle changes, the model handle might not have changed (because it might have just changed from an error to loaded) On client model download, reload the model Reallocate CCompositeParentSpaceState if bone count changed CBodyGameSystem always RegisterToolsResourceListener Try to deal with broken resource reloads by restoring their old models and clearing the list
3 Years Ago
Pass opacity to lightmapper for foliage shader
3 Years Ago
Allow models to have textures in RT bake preview
3 Years Ago
adding decals and material color variation Merge branch 'master' of sbox
3 Years Ago
Citizen: adding a couple more aim matrixes (no left-right yet)
3 Years Ago
Don't copy texture using shaders on nvidia hardware, isn't needed for video encoding on nvidia and could fix driver bug
3 Years Ago
Citizen: added a nice aim matrix to standing pistol
3 Years Ago
Update to .NET 6.0.3
3 Years Ago
Hammer: Fixed particle effects control points resetting to world origin when hidden and then shown
3 Years Ago
Fixed ent_fire saying it failed when it didn't Fixed Open()ing an open door that rotates away from player behaving incorrectly
3 Years Ago
Minor changes Implement EntityIO matching classes for outputs Merge branch 'master' of sbox Replace MapIO with EntityIO where applicable for consistency Added Entity.ClassName (internal for now) and used it where needed Reimplemented ent_fire in c#
3 Years Ago
Add high quality light preview option Regular: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_28-33-1674ea0f-eecb-4339-b8cc-43c9e6aa8ff0-9UpQLZBP.png High: https://files.facepunch.com/ognik/1b0911b1/2022-03-03_29-19-ae614fac-8e1d-42ae-a3bb-96aa694b8724-cM6BdVtZ.png
3 Years Ago
Fixed not precaching all models
3 Years Ago
traffic cone - compiled to remove unused material
3 Years Ago
traffic cone - removed edgeloop traffic cone - adjusted retro reflective material Merge branch 'master' of sbox
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME ) Rename Entity.AddOutput to Entity.AddConnection Added c# docs Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct Merge branch 'master' into entityio-api Merge pull request #200 from Facepunch/entityio-api EntityIO API extensions
3 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
3 Years Ago
Don't apply fog strength on alpha
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed
3 Years Ago
Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png
3 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
3 Years Ago
Traffic Cone - feedback adjustments Merge branch 'master' of sbox
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc
3 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
3 Years Ago
New Outfit - Tanktop A nice low-cut Tanktop for summer! All intergrated with LODs.
3 Years Ago
CreateVrMove avoid crash from out of bounds when controllers not plugged in
3 Years Ago
Rebuild all UI shaders
3 Years Ago
Fix warning in cssbox too
3 Years Ago
Fix implicit truncation warning in UI shaders
3 Years Ago
Get rid of glsl_compat, don't need it
3 Years Ago
Get rid of opengl compiler
3 Years Ago
Remove all VR_CORE defines
3 Years Ago
Remove damage and health native entity components
3 Years Ago
Remove multiplayer_animstate
3 Years Ago
Remove camera_graph
3 Years Ago
Remove bugreporter
3 Years Ago
Delete lbfgs.h
3 Years Ago
Remove all perl scripts
3 Years Ago
material/decals tweak
3 Years Ago
Remove glview
3 Years Ago
Delete wmpsdk10, not used anywhere
3 Years Ago
Remove resourcesystemtest (if you get linker errors do a clean build)
3 Years Ago
Remove physics_stress_test
3 Years Ago
Remove genericreport_subtool
3 Years Ago
Remove convarhelper_subtool