branchsbox/mastercancel

13,473 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Don't create lobby, just null check Better fix for duplicate leaderboard entries
3 Years Ago
Fix leaderboard showing duplicate entries when rapidly clicked
3 Years Ago
Fix NRE, create lobby if there isn't one when selecting a map
3 Years Ago
Transform: matrix
3 Years Ago
Transform: matrix3d
3 Years Ago
Give linebreaks an empty style to prevent shadows etc being rendered
3 Years Ago
Fix missing game lobby settings
3 Years Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
Make Analyzers and references work with relative paths
3 Years Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Only try to reset glass panel if it's broken
3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Add glass material property to shatter glass
3 Years Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
3 Years Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
3 Years Ago
Shotgun aim workarounds
3 Years Ago
Allow RootPanel.Parent = null though
3 Years Ago
Throw if trying to set RootPanel.Parent Fix a couple of NREs preventing -dedicated from working
3 Years Ago
Industrial light - large light for construct warehouse Merge branch 'master' of sbox
3 Years Ago
Fix addon_add
3 Years Ago
Generate valid addon folder name in s&box.sln for linux Switch sln & csproj generation to use relative paths
3 Years Ago
Optimization pass for shader when they're not dev shaders
3 Years Ago
MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
3 Years Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
3 Years Ago
Don't let the engine mess with player movement when standing on a pusher
3 Years Ago
Added gradient circle additive effect material
3 Years Ago
Simple dev ladder tileset https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
3 Years Ago
Fix some incorrect SCSS parsing on UI tests
3 Years Ago
Added some helpful effect materials Added Sticker overlays https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png Merge branch 'master' of sbox
3 Years Ago
Maintain CRLF line endings in FGDs + remove trailing whitespace Update base.fgd
3 Years Ago
Added SCSS transform: skew, skewx, skewy https://files.facepunch.com/ognik/1b1011b1/2021-11-00_53-21-7df47bce-2801-4ecc-8566-8593482305e5-qKyC3FrM.png
3 Years Ago
SetProperty fallback on [Property] attributes, fixes map entities not working from having their properties not set
3 Years Ago
M_PI2, M_INVPI, M_INV2PI & PolarCoordinates for proceedural.hlsl
3 Years Ago
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses Merge branch 'master' of sbox
3 Years Ago
shaders/common/proceedural.hlsl for useful shader funcs Noise: - FuzzyNoise - ValueNoise - Simplex2D Masks: - Checkerboard - Circle - Ellipse - Square - Rect UV transform helpers - TileUv - OffsetUv - TileAndOffsetUv
3 Years Ago
Generator error if you try to [Net] a static property INetworkSerializer.Read: use ref of NetRead NetWrite.Write don't try to blindly write ref or containing ref types
3 Years Ago
Missed one
3 Years Ago
Fixed & Updated Lamppost prefabs with prefab controls
3 Years Ago
Fixed streetlight electronics missing material in model
3 Years Ago
Low wood fence tileset https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
3 Years Ago
Metal fence panel tileset https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png