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13,470 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Disable lag comp on base weapon
3 Years Ago
Added mechanism for aborting tasks that persist between game sessions
3 Years Ago
UseLagCompensation instead of WithLagCompensation
3 Years Ago
Lag Compensation (#79) Implemented options for lag compensation
3 Years Ago
Add Mesh.VertexCount and Mesh.IndexCount
3 Years Ago
Low wooden fence - adjusting collision sizing and removing unneeded beam Metal fence and gate - collision shape adjustments Merge branch 'master' of sbox
3 Years Ago
Add bloom for panels, make panels render with HDR for now
3 Years Ago
Add Mesh.HasVertexBuffer, Mesh.HasIndexBuffer
3 Years Ago
Add Mesh.SetVertexBufferSize, essentially reallocating a new vertex buffer Add Mesh.SetIndexBufferSize
3 Years Ago
Added various ModelDoc markup attributes for ModelDoc GameData nodes ModelDoc.Axis ModelDoc.Box ModelDoc.Sphere ModelDoc.Capsule ModelDoc.Cylinder
3 Years Ago
Update Cylinder helper rendering in ModelDoc
3 Years Ago
Add List overload for CreateVertexBuffer, CreateIndexBuffer, SetVertexBufferData, SetIndexBufferData
3 Years Ago
Fix tonemap scale and bloom for scene renders
3 Years Ago
split off lamp_post_pole_brachet_01 from its ring, made ring new model, set pivot on lamp_post_door to nearer the mesh, re-added to hammer lamp_post_combined file
3 Years Ago
Fix text rendering not snapping correctly to pixels again
3 Years Ago
ModelDoc: Hide translation/rotation gizmo from 'box' helper when they aren't functional
3 Years Ago
Fixed cached attachment transforms not updating for a frame or two around entity creation Fixes single-fire particles in Entity.ClientSpawn attached to an entity attachment spawning at map origin Fixed ModelDoc particle previews ignoring Attachment Offset
3 Years Ago
Flag old envmap indices as unused
3 Years Ago
Fixed a minor issue with ModelDoc GameData previews CMapListService no longer returns _bakeresourcecache.vpks in the list Fixes _bakeresourcecache files appearing in ModelDoc's preview map selector, possibly other places too
3 Years Ago
Fix Texture3D, TextureArray and TextureCube not actually being their respective texture types
3 Years Ago
Dont automatically set vr_multiview_instancing and disable forcing it off
3 Years Ago
Introduce TextureBuilder.WithUAVBinding() Allows compute shaders to use textures
3 Years Ago
Add Package.CanEdit Multiline TextEntry Can change game's name and description Tweak TextEntry up/down when multiline
3 Years Ago
Fix shaders
3 Years Ago
ModelDoc: Proper previews for compiled GenericGameData nodes
3 Years Ago
Update base.fgd Cleanup FGDWriter Make Hammer.Skip for entities not inherited
3 Years Ago
GenericGameData fgd autogen Delete IModelGameData, Add ModelDoc.GenericGameData Attribute Move door_sounds modelgamedata to c# Move prop_data to c# Update models_gamedata.fgd Move explosion_behavior to c# More strict usage for AutoGenerate, FGDType and BitFlags attributes Classes can dictate their own FGD type via FGDTypeAttribute (So you don't have to put the attribute on every property every time) Rename ParticleAttachment fields to be consistent FGDWriter can output classes as "choices" selector in tools This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow. Move 'particle' (particles_list) modelgamedata to c# Cleanup Fix Model.GetData<>() not working with structs ModelBreakPiece works with Model.GetData<>() Obsolete Model.GetJson, GetData(str), HasData(str) Update ModelExtension.cs FGDWriter can use ComponentModel.DisplayName & JsonPropertyName Attributes ComponentModel.DisplayName replacing Property.Title JsonPropertyName replacing Property.Name If a class as no properties with [Property] attribute, all properties will be exported to .fgd Delete ParticleAttachmentType Switch ModelGameData back to JSON for deserialization Update BasePathNode.cs Remove no longer needed interop methods Fix missing 'using' in FGDWriter Added Model.TryGetData<> FGDTypeAttribute can now provide choices to fgd properties Attribute suffix for ModelDoc attributes Fix recent changes Make ParticleAttachment public Hammer.Skip works for enum fields Engine's string to particleattachment type supports string numbers Model.GetData<>() supports deserializing to enums ModelParticle class uses ParticleAttachment enum Merge ModelDoc.ListAttribute into ModelDoc.GenericGameData, and rename it to ModelDoc.GameData Demote Model.TryToGetData()'s error to a warning Update base_modeldata.fgd Merge pull request #75 from Facepunch/modeldoc-fgdgen Basic FGD Autogen for ModelDoc
3 Years Ago
wooden fences - possible fix for player shape getting stuck on edge of col shape Merge branch 'master' of sbox security shutter- fixed tiling not working Merge branch 'master' of sbox
3 Years Ago
Set TransmitType.Always in GameBase Fix newlines rendering as a square in dropshadows
3 Years Ago
Add timeout-minutes to the core job descriptor as well
3 Years Ago
Compile shaders hammer is complaining about
3 Years Ago
Security shutter - fixed painted skin having wrong metal map assigned
3 Years Ago
security shutters - changed painted roller curtain to reduce visual noise on mask Merge branch 'master' of sbox security shutter - removed edge bevel on sides - added back faces to curtain rather than backface shader Merge branch 'master' of sbox
3 Years Ago
Compile tools_encode_environment_map.vfx
3 Years Ago
Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes
3 Years Ago
Added documentation for SceneObj.WantsFrameBufferCopy
3 Years Ago
Add SceneObject.WantsFrameBufferCopy
3 Years Ago
Allow color/model tint to work in glass
3 Years Ago
low wooden fence - ao fix and collision fix Merge branch 'master' of sbox
3 Years Ago
Adjust timeout limit for shader ci job
3 Years Ago
Ability to add a dirt/overlay to glass
3 Years Ago
Add opaqueness slider to glass, opacity scale now works, hide framebuffer in tool view
3 Years Ago
Fix typo
3 Years Ago
Only trigger warning once if we are using an unsupported VR controller Refactor shaders to fix VR
3 Years Ago
Fix crash when trying to reload surface assets when there's no physics world
3 Years Ago
Don't blur out the glass color
3 Years Ago
Added glass zoom, added transparency to glass, improved viewport offset, added glass blur https://files.facepunch.com/ognik/1b3111b1/2021-10-23_47-35-9fb418c6-5735-4570-a124-9c535f6056a2-jGHbEtdN.mp4
3 Years Ago
Add emission boost slider to glass
3 Years Ago
Account for viewport offset for glass refraction
3 Years Ago
Allow static array initializers