13,470 Commits over 1,522 Days - 0.37cph!
Fix locale on CQSliderControl
Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor
NetRead.ReadObject: read floats correctly
If text-stroke-color is not set default to color
Add `text-stroke <length> <color>` shorthand
Glass refraction shader
https://files.facepunch.com/ognik/1b3111b1/2021-10-02_59-43-2beec8f1-334a-4df6-af4c-af0b53d4dc0c-fM2vuVbJ.mp4
TextStroke cascades
Fix text shadow offset being wrong
Tweak leaderboard styles
Fix empty lobby list growing forever
Don't allow ExplicitLayout structs
Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png
Remove TextShadow material & shader
Update skia
Draw TextShadow as part of the text render
Relocate thirdparty dlls
Add css text-stroke-width, text-stroke-color (borderline standard)
Fix NRE in NavigatorPanel
Placeholder for generating label textures in background, need to handle -r_max_device_threads errors though
Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug
Hook up client voice level to standard player animator
Citizen/animgraph: VR fully overrides arms + voice float + etc.
MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4
Better implementation of vh, vw, vmin, vmax
PushRootLength & cleanup font scaling
Simplify to YogaValue.Point
Merge pull request #71 from Facepunch/vh-vw3
Better implementation of vh, vw, vmin, vmax
Temp disable multiview rendering to fix VR rendering until we fix VR shaders
Hammer: Fix RT baked lighting preview
Report image decoding exceptions nicer
Report EventSystem invocation exceptions nicer
Hammer: Fix image plane drag drop not stripping off prefix, causing assert
Fix NRE in NavigatorPanel
Add Global.IsToolsMode
Hide force start game button if not in tools mode
Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around
Fixed panel overlays staying open after console closed
Fix exception on copy text
Fixed PanelEvent propogation not stopping when returning false in method with no arguments
Added base style for navigator to be functional
Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards
Refactor menu so we can have navigator in game screen
Avatar page fix
Leave lobby button change
VirtualScrollPanel item size takes a Length width/height
Panel Template Slots can be deep
VirtualScrollPanel.ItemSize fixes
Game map selector tweaks
Fix warnings
updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint
Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled
Merge branch 'master' of sbox
Clean up panel deferred deletion: will delete same frame if no :outro transition
Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
Fix local client's steamid being incorrect serverside in singleplayer games
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
Intruder alarm 1 - added intruder alarm and LODS
Merge branch 'master' of sbox
intruder alarm 1 - added thumbnail and tweaked size
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
Security shutter - painted tintable variants and none tiling version of materials for some models
Merge branch 'master' of sbox
Only show city if it's different to state
Remove api debug
Don't RegionInfo Country
Lets just use a long for UserId here, since it is one everywhere anyway
Cache favourite packages, played packages
Add int.FormatWithSuffix()
Added Local.PlayerId (obsoleted Local.SteamId)
Use new Api URLs
Add Client.FetchGameRankAsync()
Show wins/losses/draws for facepunch.pool
security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy
Merge branch 'master' of sbox
Security shutter - top middle section offset removed
Revert "Fix world panels taking input priority over screen panels"
This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b.
Clear a panel's input focus when it is deleted
Whitelist
System.Collections.ObjectModel.*
System.MidpointRounding*
System.Runtime.CompilerServices.IsByRefLikeAttribute
System.EventArgs* & System.EventHandler*
Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params
Texture.Load respect warnOnMissing when FileNotFoundException is thrown
If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar)
Stop engine forcing default_fov to 70 every frame
Video settings:add default fov slider
Raise OnValueChanged when TextEntry is modified with ctrl + x
Fix world panels taking input priority over screen panels
security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in
Merge branch 'master' of sbox
Fix Panel translation transform transitions, make default length unit match
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
security shutter - changed middle top width to 122 and changed bottom to 2x2
Merge branch 'master' of sbox
Add soundscape sound assets so soundscapes work for now
Security shutter - adjusted origins further
Merge branch 'master' of sbox
Mark Pos and Rot as obsolete in Camera
Merge pull request #70 from Facepunch/obsolete-cam
Mark Pos and Rot as obsolete in Camera
Refine game result reporting
Add force start button to lobby
Report if Package.Download isn't set up
More accurate message in FindAndDownloadGamemode fail
Allow expression bodies for ServerCmd/ClientCmd