branchsbox/mastercancel

13,469 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Remove Styles.BorderImage
3 Years Ago
⚠Breaking Change⚠ removed Style.Background
3 Years Ago
Set MAX_PLAYERS to ABSOLUTE_PLAYER_LIMIT Add maxplayers convar, set it on server startup Clean GameLobby, make public ConsoleSystem.Run errors print right console command name Added Global.Lobby
3 Years Ago
Fix UI shaders not compiling
3 Years Ago
Fixed string.ToDecimal ignoring the default value
3 Years Ago
Revert "Merge branch 'master' of github.com:Facepunch/sbox" This reverts commit 2a16402685c602d6f5eceb7689c9ed9e31ed142c, reversing changes made to 828d99697b9dc880a71dad8550d65bd782be537a.
3 Years Ago
Revert "Reliable network buffer supports split packets" This reverts commit 5ec342fd82c7a6d43b9e437a5d66275142a4861a. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
3 Years Ago
Added HSL(A) color support for SCSS
3 Years Ago
Animgraph: Disable some functionality when live previewing
3 Years Ago
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3 Years Ago
Always render animgraph scene widget
3 Years Ago
SendNetMessage: assert we're in the main thread, catch any potential fuck ups again
3 Years Ago
Only release particles in main thread, fixes disconnect errors caused by sending net messages from background GC thread
3 Years Ago
Initial support/proof of concept of previewing animgraphs used in game
3 Years Ago
Citizen/animgraph: post-jump airborne state now has a 1D Blend based on vertical velocity (move_z). First pass
3 Years Ago
Ensure sound events use vsnd before adding them to avoid having to do it every time the sound is used
3 Years Ago
Properly display errors when ModelDoc fails to import a model (fbx/obj, etc)
3 Years Ago
Fix compile warning about Trace.Sweep XML comment Merge branch 'master' of sbox
3 Years Ago
Security Shutter - textured non blockout models Merge branch 'master' of sbox
3 Years Ago
Removed weird 20px top padding from console panels Entering a console command automatically scrolls console to the bottom Adds Panel.TryScrollToBottom()
3 Years Ago
Give game list a placeholder background when game's thumb is loading Placeholder text for loading/failed to load games on home screen
3 Years Ago
GameLobby uses Sandbox.Lobby
3 Years Ago
Let RootPanels delete non immediately (keep default to immediate), mark default delete behaviour for WorldPanels to non-immediate. This lets you use the pseudo class :outro for transitions when WorldPanels are deleted.
3 Years Ago
Move dropdown control to base addon Add Panel.SetPropertyObject SteamClient can cache off name and SteamId, allows Local to collect them without querying Steam Lobby settings
3 Years Ago
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
3 Years Ago
Delete any rogue RootPanels on Game shutdown
3 Years Ago
Fixed style selector giving priority to pseudo flags OnTemplateSlot receives an INode - so it can inspect attributes (Obsoleted old version) TabContainer can be constructed in html with slot="tab" tabtext="fff" tabicon="fff" Split friend to own file Search worldwide for lobbies Lobby sidebar is tabbed
3 Years Ago
Steamworks is now completely internal
3 Years Ago
BBox.ClosestPoint
3 Years Ago
update to net 6.0.0-rc.2
3 Years Ago
ParticleEditor: Ask the user if they want to save when trying to add new child to new empty session
3 Years Ago
Remove broken test maps Fix NRE Fix anim events not firing on clientside models (ie, viewmodels) Rust pump shotgun deploy sound Update base.fgd
3 Years Ago
ParticleEditor: Fix crash when trying to add child to new unsaved session
3 Years Ago
Other shaders
3 Years Ago
Partial shader build
3 Years Ago
Don't delete asset preview directly
3 Years Ago
Add glowProperty.SetGlowMaterialOverride
3 Years Ago
Precache all loaded models after map is loaded, fixes map models being errors when reused across server restarts.
3 Years Ago
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
3 Years Ago
Multiple class tags in fgd autogenerate correctly
3 Years Ago
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
3 Years Ago
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
3 Years Ago
ModelDoc: Extra safety checks for multi-take support
3 Years Ago
Add optimization switch to vfx compiler
3 Years Ago
Lobby list fixes
3 Years Ago
On-the-fly delta compositing for melee_punch
3 Years Ago
UseTemplate: preserve / prefix, fix menu hotloads
3 Years Ago
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
3 Years Ago
Make blendable compile with new base shader headers