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13,467 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
3 Years Ago
Can turn prediction off for an entity using Entity.Predictable = false
3 Years Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
3 Years Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
3 Years Ago
ModelEntity.SetMaterialGroup can take a string
3 Years Ago
Load assets before menu init
3 Years Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added AnimSceneObject.SetBodyGroup
3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
3 Years Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Initial commit: parity Merge branch 'master' into bots Merge branch 'master' into bots Added MimicBot and updated to use BuildInput method Commented out some native bot_ commands. Added managed bot commands Fixed previous state issues and clean up Merge branch 'master' into bots Made changes for PR Merge pull request #27 from Facepunch/bots Bots
3 Years Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
3 Years Ago
Don't invoke custom scene object render if the scene object is invalid. Add SceneObject.IsValid extension
3 Years Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
3 Years Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
3 Years Ago
Fix CSceneAnimatableObject using scaled world transform to evaluate pose, fixes scaled anim scene objects Add Model.BoneCount, Model.GetBoneName, Model.GetBoneParent
3 Years Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
3 Years Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
3 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
3 Years Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
3 Years Ago
Fixed ConVar.ClientData returning string
3 Years Ago
Add a couple more decimal places to Color json encoding
3 Years Ago
Fixed scss variables with variables
3 Years Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
3 Years Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
3 Years Ago
Fixed RenderEntity transform updates being tied to tick rate
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
3 Years Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
3 Years Ago
Fixed voice chat not working correctly, especially after rejoin
3 Years Ago
Don't allow prediction if entity is using physics movement
3 Years Ago
Added entity.Tags.List (returns list of tags)
3 Years Ago
Global.TimeScale and Global.TickRate are editable
3 Years Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
3 Years Ago
Add support for Irradiance Color Scale on hammer
3 Years Ago
Allow multiple DescriptionAttributes and use the first one where necessary
3 Years Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
3 Years Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now