13,466 Commits over 1,522 Days - 0.37cph!
Fix NRE in SetLightCookieInternal. Network m_lightCookie as FIELD_HRENDERTEXTURE instead of FIELD_UTLSTRING
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform
Create Developer-Clean-BuildAll.bat
Bone position override tests
Merge branch 'master' of sbox
Revert "Fix shadow list not being updated if we only update the number of shadows"
This reverts commit f17d096ce13cb419391b40f6b70927f692aef956.
Revert "Add rebuild time limit when we change only the text shadow too"
This reverts commit 3cd759544e3d54ffdef34ffa7a47e1cd0831965b.
Revert "Remove debug text"
This reverts commit 239338aad08de0888f7bdba44721b03f4139b070.
Revert "Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows"
This reverts commit 7b336418e0cda0109d73dcc8e4094570e26f0f99.
Set a low znear for viewmodels to avoid clipping
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
Remove debug text
Add rebuild time limit when we change only the text shadow too
Fix shadow list not being updated if we only update the number of shadows
Pass position until corner to UI2 shaders
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23)
* Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
* Added descriptions to new sequence methods
Add Angles.ToRotation()
Fixed multiple [Event]'s causing errors
Pass UserCmd to managed as pointer
Include tracked_controller_manager in sbox_client
Remove obsolete PhysicsBody.Pos, Rot
Add PhysicsBody.Transform
Fix Entity.Transform not setting scale
Added Input.VR
Merge branch 'master' of sbox
Hammer: Fix grid dots when zoomed out
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
Fixed 'Mesh Selection' not working on SupportsSolids entities
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CBaseFileSystem::FileExists returns false for empty strings
Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
Set VrFidelityConfigName to core instead of hlvr
Add wip CLightCookieManager, deprecate old light cookie methods
Bind Set/GetLightCookie
Add LightCookie property to spotlightentity
Cleanup
Iterating over lightcookies
Merge lightcookie stuff
Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA
Lightcookie atlas on a compute shader
Merge branch 'master' of sbox
Fix dynamic shader reloading not working with engine shaders
Clean up a lot of the lightcookie API, get it to render
Lightcookie slice garbage collection
New LightCookie api on lightdesc
Stuff that used that old Lightcookie contract
Merge branch 'master' of sbox
Queue and set light cookie only when texture is loaded
Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies
Initialize blank slice on the CPU side
Auto update cookies assigned to a rendertarget
Merge pull request #21 from Facepunch/lightcookies2
Lightcookies
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
Add rect Floor/Round/Ceiling operators
Temp resnap text subpixel position
Trigger D_SCISSOR combo when scissoring is to be done
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
Fixed dedicated server crash on startup
Fixed key binds not working in VR mode
Make ViewDesc internal
Add VR.Scale, VR.Anchor
Add VR.Active
Rename VR.Active to VR.Enabled
Fixed window view being fucky
Fix crashes when running in non VR
Update steamworks sdk to latest
Steamworks fixes
Tweak default send rates
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
Reliable network buffer supports split packets
Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax
Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited
Increase network stringtable max data size
Update version.h
Merge branch 'master' of sbox
Initial compute shader API
Add Rand.SetSeed
Rpc Prediction History
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
Fixed cursor switching tanking framerate
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
Fixed Render.Color not thread safe
PanelSceneObject constructor takes a RootPanel
RootPanel refactoring for world panels
Added Transform.WithPosition/Rotation/Scale
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
Allow instanced drawing in the default vertex format
Remove Transform.Pos, Transform.Rot (they've been obsolete for a while)
Make panel rendering thread safe
Add RootPanel.RenderedManually
CustomSceneObject rendering is instanced (breaking change, drawing is now in object space)
Update renderingmanager.def
Fix FullConnect "handle this address" crash
Render.Layer is a property
Add PanelSceneObject (wip)
Fix crash on shutdown
Merge branch 'master' of sbox
Fix some potential access violations in CSceneAnimatableObject::Update
Throw exception when trying to create sound stream on an invalid sound
Throw exception when trying to write data to an invalid sound stream
Add SoundStream.QueuedSampleCount
Add audio streaming proof of concept
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
AnimGraph: Add viewmodel camera option to preview window
Include citizen dmx files
Fix access violation in CModelHelper::InitModel
Added Entity.OnAnimGraphCreated
Merge branch 'master' of sbox
Ship citizen model sources with game
Don't snap text to pixels (no longer needed)
Merge branch 'master' of sbox
Only fire LobbyInvite_t events for current appid
(Ideally the appid should be exposed in the c# callback maybe)
Don't try to play empty sound files
Added Entity.OnAnimGraphTag( string tag, enum event )