branchsbox/mastercancel

13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
Category in PackageQuery Property SetValue will try to convert to/from string Merge branch 'master' of sbox
3 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
3 Years Ago
Fixed creating entities in [Input]s throwing an error
3 Years Ago
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
3 Years Ago
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
3 Years Ago
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
3 Years Ago
Some docs for entity functions, Added Entity.FindAllByName
3 Years Ago
Fixed [PanelEvent] methods not getting PanelEvent [PanelEvent] that returns bool will set Propogation Create DisplayMode.cs Add RenderDeviceManager glue RenderSettings class Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc if width/height are 0 or invalid - use desktop settings If ChangeVideoMode to borderless, use desktop resolution Don't stomp vsync mode in tools mode Set parent before PostTemplateApplied Added Panel.Descendants (gets all children and grandchildren etc) Added RenderSettings.DisplayModes() Set defaultres to 0 when borderless Merge branch 'master' of sbox
3 Years Ago
Fix WithScreenMultiSample typo
3 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Render scenes to render target
3 Years Ago
Reduce activity time
3 Years Ago
Fixed only recording first game's activity
3 Years Ago
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
3 Years Ago
Properly support !self in map IO, Hammer included
3 Years Ago
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
3 Years Ago
Pass current map and current game to the menu
3 Years Ago
Fix possible error when creating game Merge branch 'master' of sbox
3 Years Ago
Hammer.Model now has descriptions for model/bodygroups
3 Years Ago
Delete Package.Query Merge branch 'master' of sbox
3 Years Ago
DescriptionAttribute is auto applied to classes too DescriptionAttribute is no longer inheritable Added description to SetColor input in the AutoFGD Check for DescriptionAttribute in classes for FGD autogen Remove excessive whitespace in DescriptionAttribute's value
3 Years Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
3 Years Ago
Fixed not being able to start a game that is installed locally
3 Years Ago
Add Texture.Invalid Set background image to Texture.Invalid when "none" Fill texture data TextTransform should cascade Materials.White becomes Texture.White Support for box-shadow: none; Merge branch 'master' of sbox
3 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects Getting somewhere Done properly and remove old attempt at wrapping IParticleCollection Make SceneObject.All a read only list Instead of SceneObject.All, add GetAllSceneObjects to SceneWorld Merge branch 'master' into particle-scene-obj Merge branch 'master' into particle-scene-obj Don't query engine for all scene objects, instead add GetWorld binding and keep managed list of scene objects on worlds Fixed wrong order Store SceneWorld in OnNativeInit Merge pull request #19 from Facepunch/particle-scene-obj Far simpler approach to fetching and interfacing with particle system…
3 Years Ago
Add OnBreak handler for all the other joints
3 Years Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
3 Years Ago
Add Entity.RemoveAllDecals
3 Years Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
3 Years Ago
Allow procedural models to be built without meshes (server may just want the collision)
3 Years Ago
Add ModelBuilder.AddBones
3 Years Ago
Support uint8 blend weights
3 Years Ago
Fix runtime mesh skinning
3 Years Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
3 Years Ago
Add ModelBuilder.AddBone
3 Years Ago
Forgot about this Merge branch 'master' of sbox
3 Years Ago
Finalize modelbuilder properly
3 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
3 Years Ago
Only delete children if they're client only