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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
fix build log discord post on long message commits
3 Years Ago
Update TopTen.RichTextKit.dll - fixes text effects rendered on whitespace
3 Years Ago
Ensure resident model resources get added to the manifest, fixes error models from missing resources in manifest. This would specifically happen if a server starts a game / map a second time, the resources would remain resident, so when a client does their initial join these models are missing from the manifest resulting in an error. If the client had previously joined on the first time their resources would already be resident and not error. Simplest way to do it, rather then change (and slow down) how the rest of the resource system works. If a resource we try to preload returns an error handle, don't keep the handle alive. Map resources specifically will become valid and load automatically after this.
3 Years Ago
Citizen/animgraph: must have been airborne for 150ms or longer for landing anim to be playable
3 Years Ago
Try to keep lobby around after changelevel
3 Years Ago
Give RangedFloat an implicit float initializer operator
3 Years Ago
Temporarily fix "Duplicate FGD class" popup/asserts by not writing light entities
3 Years Ago
Recompile all surface assets FGDWriter supports System.ComponentModel.DefaultValueAttribute Restore missing descriptions/defaults for surface and soundevent assets
3 Years Ago
Metal Beam Tileset with 3 sizes https://files.facepunch.com/louie/1b1511b1/sbox_glOI9xtxIz.png
3 Years Ago
Make sure floats are quoted in .fgds Remove base classes from engine.fgd Give Particles class a description Update base.fgd/sound.asset
3 Years Ago
Add some sane limits
3 Years Ago
Add thickness property to voxel surface
3 Years Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
3 Years Ago
QGraphicsView bind GraphicsItem binds Interop: fix class pointer casting being the wrong way around (!!!) ProxyWidget
3 Years Ago
Time.Sound, Time.SoundDelta Merge pull request #103 from Facepunch/audio-time Time.Sound, Time.SoundDelta
3 Years Ago
Precise audio timing AudioState.HostTime AudioState.FrameTime AudioState.PlatformTime AudioState.GameTimeOffset AudioState.RealTimeOffset
3 Years Ago
Match type in tool bindings
3 Years Ago
Added Sound.Elapsed & Sound.Finished
3 Years Ago
Delete shards next server tick instead of async
3 Years Ago
Allow explosions to damage glass
3 Years Ago
Add summaries to glass properties
3 Years Ago
Add option for glass to be in a frame or not
3 Years Ago
Fix glass not spawning at correct location when pivot point is offset
3 Years Ago
Animgraph: Fix grid snapping when resizing nodes
3 Years Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
3 Years Ago
More tool binds
3 Years Ago
More tool bindings Fix TextEntry exception
3 Years Ago
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3 Years Ago
Switch InteropGen Native class to something less collidable Add QString to InteropGen Don't cache UTF16 strings in the UTF8 pool More tool framework binds
3 Years Ago
updated construct, prop placement pass, added texture, material
3 Years Ago
Fixup Sepia and saturate filter
3 Years Ago
TextEntry styles cleanup Add FileEntry control
3 Years Ago
Add TextEntry: MinLength, MaxLength, CharacterRegex, StringRegex, HasValidationErrors
3 Years Ago
Added css 'order' property Refactor TextEntry to have label as a child rather than deriving from it
3 Years Ago
Change WorldInput API to instances to resolve issues and allow simultaneous inputs. * Replace WorldInput.Update with instanced WorldInput fixing hovering and clicking issues as well as allowing simultaneous inputs. * Resolved various issues with WorldPanel.RayToLocalPosition not using the right axis, being inverted and not scaling. * Simulate double click and mousemove events for world inputs. * Fix right clicks not working on WorldInput.
3 Years Ago
Fix Asset property as a List not being an array in fgdwriter FgdWriter uses DisplayAttribute properties Write engine defined asset fgd's on startup FgdWriter - special treatment for Assets, don't treat them like structs Sound & Surface .asset are now AutoGenerate
3 Years Ago
industrial light - fix for #1269 Merge branch 'master' of sbox
3 Years Ago
Revert "Give linebreaks an empty style to prevent shadows etc being rendered" This reverts commit 0a0b8967c63ecd9f8eca49dbdd347fbb02a60b48.
3 Years Ago
Don't create lobby, just null check Better fix for duplicate leaderboard entries
3 Years Ago
Fix leaderboard showing duplicate entries when rapidly clicked
3 Years Ago
Fix NRE, create lobby if there isn't one when selecting a map
3 Years Ago
Transform: matrix
3 Years Ago
Transform: matrix3d
3 Years Ago
Give linebreaks an empty style to prevent shadows etc being rendered
3 Years Ago
Fix missing game lobby settings
3 Years Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
Make Analyzers and references work with relative paths
3 Years Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Years Ago
Custom constbuffer support for shaders Sandbox.ConstantBuffer.Create ConstantBuffer.Update Render.Set Constbuffer variant Compute.WithAttribute Constbuffer variant