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13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Hardcode a slight scene ambient color for now
3 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
3 Years Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
3 Years Ago
Added `Client` to IsSupported method for NetRead
3 Years Ago
InteropGen compile error Build Tools clean build errors
3 Years Ago
Same for SkyboxObject and PhysicsBody
3 Years Ago
internal Light.CreateThisNative, this shouldn't be public
3 Years Ago
RenderScene stuff name consistency changes
3 Years Ago
Disable visual effects on new RenderScene, fix it for VR rendering too Merge branch 'master' of sbox
3 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
3 Years Ago
Don't clear the buffers when drawing scene
3 Years Ago
Update game
3 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
3 Years Ago
Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox
3 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
3 Years Ago
Make more steamworks internal
3 Years Ago
Rpcs can read/write client's
3 Years Ago
Codegen trips up less on nested classes
3 Years Ago
PanelEvent and Event properly find private members
3 Years Ago
Box shadow ignores own overflow: hidden
3 Years Ago
Increase NetWrite buffer
3 Years Ago
Fix stylesheet hotload notice not showing errors when there are errors
3 Years Ago
Only write launchSettings.json if it doesn't exist
3 Years Ago
Properly stomp predicted values if wrong
3 Years Ago
Clean away some junk Physics system doesn't treat all translucent models as nocollide
3 Years Ago
Support for text-transform
3 Years Ago
font-style support Implement letter-spacing
3 Years Ago
Added Global.IsClosing ( true on game shutdown ) Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox
3 Years Ago
Fix unnamed render target textures not working
3 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fix NetworkComponent properties don't work right with constructors
3 Years Ago
Remove flawed StingExtension.GetSha256
3 Years Ago
Update game
3 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
3 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fix project gen putting launchSettings.json in the wrong place
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
Fix text texture background always having 1 opacity
3 Years Ago
Support text-decoration Merge branch 'master' of sbox
3 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
3 Years Ago
Delete ProjectGen
3 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
3 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
3 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL