13,466 Commits over 1,522 Days - 0.37cph!
Added support for setting tag conditions on Trace.Sweep (#6)
* Added support for setting tag conditions on Trace.Sweep
* Removed HasTagConditions()
Fix nested immediate child scss not working
Basic :nth-child support
Merge branch 'master' of sbox
Re-add support for default value enums
Revert 72215790bf2dcddfe697e98e9588a0721679b527
FGD: Added better support for default Property values and support enum
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker.
Merge branch 'master' of github.com:Facepunch/sbox
FGD autogen: Add default values for float/int types
FGD autogen keyvalue group support: Property.Group
disableshadows keyvalue support for all modelentities
add optional renderamt to Hammer.RenderFields
(Shouldn't this be part of rendercolor by this point?)
Merge branch 'master' of sbox
Add a WebSocket class (#5)
* Add a WebSocket class
* Add comment docs
Add try catches around event handler calls
* Make WebSocket sealed
Avoid NREs in WebSocket.IsConnected
More reliable dispose check
Callback for lobby invite
Style.SetBackgroundImage texture version
Merge branch 'master' of sbox
Hotload: Failing test for nested delegates
Hotload: Fixed some nested delegates not upgrading
Hotload: DelegateUpgrader cleanup
Added Hammer.DrawAngles and Hammer.RenderFields
FGD autogen:: Do not add empty metadata keys
Increase baseline stringtable size, throw a proper error on overflow
Panel.AddEvent is obsolete, use AddEventListener instead
Notify when lobby data changes
Delete sbox_all.bat
Delete sbox_game.bat
Delete Rebuild-Game.bat
Create Developer-BuildAll.bat
Delete Build-Tools.bat
Delete Build-Game.bat
Add PrismaticJointBuilder.WithLimit
Allow PhysicsBody to be created through constructor
Add AnimEntity.RootMotionAngle (needs testing)
Fix "Create Sound for" not filling out using vsnd ext
Fix NRE in Panel.AddEvent (why has this started happening though?)
Give IPhysicsJoint access to joint frames also
Add a few more useful things to IPhysicsJoint
All Joints have common IPhysicsJoint interface
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
Join and Leave were the wrong way around
FGD autogen default values
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
Party was just wrapping Lobby, so lets wrap it proper
Update Sandbox-Engine.sln
Party Progress
Merge branch 'master' of sbox
FGD Autogen generates better titles when one isnt given
Update game
Merge branch 'master' of sbox
Pass "-game" argument to resourcecompiler when building map
Add some tests for parsing :not()
Fix possible NRE in ReflectionExtensions.HasBaseType
Fix CSS parser not parsing ":not(:last-child)" properly
Don't allow addons to access Sandbox.Hotload
Add Sandbox-Tools.sln
Don't replace /game/ with /content/ in our path, that's asking for trouble
Update sandbox.client.win64.vdf
remove game folder
move gametest to game
update game submodule to latest
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
Update 4.Build-Retail-Native.bat
Update game
merge game submodule changes
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help
Added missing control point fields for info_particle_system
A few small improvements to autogenerated FGD
prop_door_rotating proper model selector
info_particle_system proper particle selector and category
func_button/snd_event_point proper sound selector
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass