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13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
3 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox
3 Years Ago
Re-add support for default value enums
3 Years Ago
Fix bad merge
3 Years Ago
Revert 72215790bf2dcddfe697e98e9588a0721679b527
3 Years Ago
Update game
3 Years Ago
Fix a minor warning
3 Years Ago
Update game
3 Years Ago
FGD: Added better support for default Property values and support enum
3 Years Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
FGD autogen: Add default values for float/int types
3 Years Ago
FGD autogen keyvalue group support: Property.Group disableshadows keyvalue support for all modelentities add optional renderamt to Hammer.RenderFields (Shouldn't this be part of rendercolor by this point?) Merge branch 'master' of sbox
3 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Callback for lobby invite Style.SetBackgroundImage texture version Merge branch 'master' of sbox
3 Years Ago
Hotload: Failing test for nested delegates Hotload: Fixed some nested delegates not upgrading Hotload: DelegateUpgrader cleanup
3 Years Ago
Added Hammer.DrawAngles and Hammer.RenderFields FGD autogen:: Do not add empty metadata keys
3 Years Ago
Increase baseline stringtable size, throw a proper error on overflow
3 Years Ago
Panel.AddEvent is obsolete, use AddEventListener instead
3 Years Ago
Notify when lobby data changes
3 Years Ago
Warning fixes
3 Years Ago
Delete sbox_all.bat Delete sbox_game.bat Delete Rebuild-Game.bat Create Developer-BuildAll.bat Delete Build-Tools.bat Delete Build-Game.bat
3 Years Ago
Add PrismaticJointBuilder.WithLimit
3 Years Ago
Allow PhysicsBody to be created through constructor
3 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
3 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
3 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
3 Years Ago
Give IPhysicsJoint access to joint frames also
3 Years Ago
Add a few more useful things to IPhysicsJoint
3 Years Ago
All Joints have common IPhysicsJoint interface
3 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
3 Years Ago
Join and Leave were the wrong way around
3 Years Ago
Update game
3 Years Ago
FGD autogen default values
3 Years Ago
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
3 Years Ago
Party was just wrapping Lobby, so lets wrap it proper
3 Years Ago
Update Sandbox-Engine.sln Party Progress Merge branch 'master' of sbox
3 Years Ago
FGD Autogen generates better titles when one isnt given
3 Years Ago
Create README.md
3 Years Ago
Update game
3 Years Ago
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
3 Years Ago
Don't replace /game/ with /content/ in our path, that's asking for trouble
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
Update ci.yml
3 Years Ago
Create game
3 Years Ago
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
3 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
3 Years Ago
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass