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13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Trigger facial animation when attacking
3 Years Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
3 Years Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
3 Years Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
3 Years Ago
Added first set of morph targets to Citizen
3 Years Ago
Added Surface.FindByName
3 Years Ago
Make the UI test list scrollable
3 Years Ago
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
3 Years Ago
Fixed root motion values not being carried through the "procedural helper cleaner" node
3 Years Ago
More big changes to the animgraph compositing structure Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.
3 Years Ago
Add AnimEntity.RootMotion
3 Years Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
3 Years Ago
Add PhysicsBody.AddMeshShape
3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
3 Years Ago
Add ModelEntity.GetHitboxGroup
3 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
3 Years Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
3 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
3 Years Ago
Submodule init and update
3 Years Ago
Update ci.yml
3 Years Ago
submodule test
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
3 Years Ago
Added spawnflags and parent fields to FGD autogen
3 Years Ago
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
3 Years Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.
3 Years Ago
Add .lnk to .gitignore
3 Years Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
3 Years Ago
Add sfm to the tools to rebuild after everything else
3 Years Ago
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
3 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
3 Years Ago
Change ModelBuilder API so it uses a struct
3 Years Ago
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
Added * operator for BBox to scale but on the right branch this time
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
3 Years Ago
PhysicsBuilder.AddMesh uses uint indices
3 Years Ago
Fix possible crash in ModelBuilder.Create
3 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
3 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
3 Years Ago
Animgraph checkpoint Merge branch 'master' of sbox Weapon delta sequences are now precomputed in ModelDoc to save on graph complexity and runtime cost
3 Years Ago
Fixed FGD double entity warnings
3 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
3 Years Ago
Street lamp base and light unit physics shapes Also adjusted naming convention for lod0 to match Thais asana post Merge branch 'master' of sbox