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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Citizen/animgraph: unhooked new Choice node as it's causing a strange, menu-only animation playback bug
3 Years Ago
Hook up client voice level to standard player animator
3 Years Ago
Citizen/animgraph: VR fully overrides arms + voice float + etc.
3 Years Ago
MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4
3 Years Ago
Better implementation of vh, vw, vmin, vmax PushRootLength & cleanup font scaling Simplify to YogaValue.Point Merge pull request #71 from Facepunch/vh-vw3 Better implementation of vh, vw, vmin, vmax
3 Years Ago
Fix build
3 Years Ago
Temp disable multiview rendering to fix VR rendering until we fix VR shaders
3 Years Ago
Hammer: Fix RT baked lighting preview
3 Years Ago
Report image decoding exceptions nicer Report EventSystem invocation exceptions nicer
3 Years Ago
Hammer: Fix image plane drag drop not stripping off prefix, causing assert
3 Years Ago
Fix NRE in NavigatorPanel
3 Years Ago
Add Global.IsToolsMode Hide force start game button if not in tools mode Templates create their children first, so that OnTemplateSlot will get called on their parents before the parents attributes, which seems like a better way around Fixed panel overlays staying open after console closed Fix exception on copy text Fixed PanelEvent propogation not stopping when returning false in method with no arguments Added base style for navigator to be functional Navigator panel can take a navigator-canvas which indicates the slot to be in, removed need for 2 layers of panels, fixed NavigateReturnEvent logic backwards Refactor menu so we can have navigator in game screen Avatar page fix Leave lobby button change VirtualScrollPanel item size takes a Length width/height Panel Template Slots can be deep VirtualScrollPanel.ItemSize fixes Game map selector tweaks Fix warnings
3 Years Ago
updated lamp_post components so they snap to hammer grid better, Added bollard_bar_balljoint Rebuilt lamp_post components collision and recompiled, added bollard_bar_balljoint to bollard textures / materials, set up lods and collision etc and compiled Merge branch 'master' of sbox
3 Years Ago
Clean up panel deferred deletion: will delete same frame if no :outro transition Don't tick panel children if parent isn't visible (reduces paranoid impulse to add IsVisible checks to Tick for perf)
3 Years Ago
Menu style tweaks
3 Years Ago
Fix local client's steamid being incorrect serverside in singleplayer games
3 Years Ago
Citizen/animgraph: fixed incorrect parameters on wish_x/y/z and missing y
3 Years Ago
Intruder alarm 1 - added intruder alarm and LODS Merge branch 'master' of sbox intruder alarm 1 - added thumbnail and tweaked size
3 Years Ago
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
3 Years Ago
Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox
3 Years Ago
Fix map selection
3 Years Ago
Only show city if it's different to state Remove api debug Don't RegionInfo Country
3 Years Ago
Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool
3 Years Ago
security shutter- non tiling models no longer use tiling texture and shutter curtain is now flat not bumpy Merge branch 'master' of sbox Security shutter - top middle section offset removed
3 Years Ago
Revert "Fix world panels taking input priority over screen panels" This reverts commit d4f9e18564950dc7d1119fb0f564f03da8df8c1b.
3 Years Ago
Clear a panel's input focus when it is deleted
3 Years Ago
Whitelist System.Collections.ObjectModel.* System.MidpointRounding* System.Runtime.CompilerServices.IsByRefLikeAttribute System.EventArgs* & System.EventHandler*
3 Years Ago
Trace: Fix AnyTags behaving same as AllTags, WithoutTags accepts multiple string params
3 Years Ago
Texture.Load respect warnOnMissing when FileNotFoundException is thrown If no FOV is set by Camera use the default one from engine CameraSetup (default_fov convar) Stop engine forcing default_fov to 70 every frame Video settings:add default fov slider
3 Years Ago
Raise OnValueChanged when TextEntry is modified with ctrl + x Fix world panels taking input priority over screen panels
3 Years Ago
security shutter -adjusted curtain tile and added new channels in end sections for curtain to sit in Merge branch 'master' of sbox
3 Years Ago
Fix Panel translation transform transitions, make default length unit match
3 Years Ago
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
3 Years Ago
security shutter - changed middle top width to 122 and changed bottom to 2x2 Merge branch 'master' of sbox
3 Years Ago
Add soundscape sound assets so soundscapes work for now
3 Years Ago
Security shutter - adjusted origins further Merge branch 'master' of sbox
3 Years Ago
Mark Pos and Rot as obsolete in Camera Merge pull request #70 from Facepunch/obsolete-cam Mark Pos and Rot as obsolete in Camera
3 Years Ago
Fix particle cables
3 Years Ago
Refine game result reporting Add force start button to lobby Report if Package.Download isn't set up More accurate message in FindAndDownloadGamemode fail
3 Years Ago
Allow expression bodies for ServerCmd/ClientCmd
3 Years Ago
Api auth change
3 Years Ago
Fix potential crashes using soundscape_debug
3 Years Ago
Revert "remove debug print" This reverts commit 418b6e393bbca16e1aa7c1cfda7145a0d33a9051. Revert "SCSS Add vh, vw, vmin, vmax" This reverts commit cc6741d52ee851d16f349a5f91dd70b2d6b76ef0.
3 Years Ago
remove debug print
3 Years Ago
security fence - adjusted cross beam to be 128 wide
3 Years Ago
Fix error shader when using skinning
3 Years Ago
SCSS Add vh, vw, vmin, vmax
3 Years Ago
BaseGamePanel: Check if Package.Config is null
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
Obsolete Material.GetName() use Material.Name