branchsbox/mastercancel

13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
3 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
3 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.
3 Years Ago
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
3 Years Ago
Disable unused particle function
3 Years Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
3 Years Ago
WIP street lamps LODs and final setup still to come but all the bits are in. Merge branch 'master' of sbox
3 Years Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
3 Years Ago
update WIP construct, fix nav, tweak tonemapping brightness Merge branch 'master' of sbox
3 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
3 Years Ago
Crouch poses for shotgun & SMG holdtypes
3 Years Ago
ModelDoc: Fix viewing compiled models
3 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
3 Years Ago
Citizen blendshapetest mesh for comparison
3 Years Ago
blendshape test temp model
3 Years Ago
Update vertex color shader
3 Years Ago
Update vertex color shader
3 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
3 Years Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
3 Years Ago
Update skeletoninstance.def
3 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
3 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
3 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
3 Years Ago
Remove some shit from our base fgds Logging can take an object
3 Years Ago
Added [Hammer.EditorSprite( ... )]
3 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
3 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
3 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
3 Years Ago
Hotload: Failing test for Facepunch/sbox-issues#345 Hotload: Fixed redundant GC.SuppressFinalize calls Hotload: Better handling for multicast delegates
3 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
3 Years Ago
Try moving wood flecks texture to core
3 Years Ago
Recompile impact.wood.fibers to see if that fixes it
3 Years Ago
Add simple vertex color shader
3 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
3 Years Ago
Flashlight attack sound
3 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
3 Years Ago
updating WIP construct, split prefab, adding mats Merge branch 'master' of sbox
3 Years Ago
Scss support for @import Merge branch 'master' of sbox
3 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
3 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
3 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
3 Years Ago
Renamed b_hit to hit Lerp the duck
3 Years Ago
Procedural hit reactions node changes
3 Years Ago
Animgraph updates Duck being an analog/float input is now properly handled, your equipped weapon has no more weird offsets from where you're actually aiming, and weapon gestures can disable aim chains as well as IK (though somewhat inelegantly for now)
3 Years Ago
Fixed missing else in duck code
3 Years Ago
Updated animgraph with new parameters Merge branch 'master' of sbox
3 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox