branchsbox/mastercancel

13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
ReplicatedVar is now ConVar.Replicated Simple StringPool network table Speed up Panel.HasClass First iteration of entity tags https://files.facepunch.com/garry/5bb225a0-2903-4273-a642-868884dbd6ce.png Merge branch 'master' of sbox
3 Years Ago
Moved horse chestnut to /trees and deleted the version in props Had to recompile everything as it does not like being moved
3 Years Ago
"time before reset" works for prop_door_rotating Keep velocity for trigger_teleport Also adjusted trigger_teleport "Teleport relatively" to not reset Z axis.
3 Years Ago
Horse chestnut missing mdl vmdl files in wrong folder Removed rogue mdl files from gas cylinder folder
3 Years Ago
Horse Chestnut tree (still uses complex shader, will have bad performance) WIP Horse chestnut tree model, dont use this in maps as it will have the same performance issues as the rust foliage models until we have a new shader. Merge branch 'master' of sbox
3 Years Ago
Fix info_overlay selection without messing up align to plane
3 Years Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
3 Years Ago
Animgraph & animation updates
3 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
3 Years Ago
Add SceneObject.SetMaterialOverride
3 Years Ago
Add PhysicsBody.AddHullShape
3 Years Ago
Add SceneObject.CreateModel that takes model reference directly
3 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
3 Years Ago
Added b_sit input to the animgraph
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Update vsopen
3 Years Ago
Delete COMIntegration.exe
3 Years Ago
Stop engine writing steam_appid.txt
3 Years Ago
Set the appid
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
SMG reload animation + hooked up shotgun holdtype Merge branch 'master' of sbox
3 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
3 Years Ago
updating WIP construct/ clean up Merge branch 'master' of sbox
3 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
3 Years Ago
Pistol reload animation
3 Years Ago
Make FuncDoor.Locked public
3 Years Ago
updated construct prefabs/mats Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox updated WIP construct map Merge branch 'master' of sbox
3 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
3 Years Ago
added full gibs to watermelon, new textures, added scatter and set up in material
3 Years Ago
Added NavMesh.GetPointWithinRadius
3 Years Ago
Swap agent sizes
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Implemented Locked state for doors Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output Doors now also fire OnFullyClosed, OnOpen and OnClose
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
Better Entity.ToString c# MapIO debug + visualizer thing (cvar and a console button) FuncButton: DelayBeforeReset 0 doesn't act as -1
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox