branchsbox/mastercancel

12,689 Commits over 1,461 Days - 0.36cph!

3 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
3 Years Ago
rust lod fix and cleanup texture
3 Years Ago
tweak trees material
3 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
3 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
3 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
3 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Quick fix to velocity test map Quick fix to velocity test map Merge branch 'master' of sbox
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Do the same for ui renderer
4 Years Ago
Put ui scene system into its own source files
4 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
collision fix
4 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
4 Years Ago
Fix compile error
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Created Velocity Test Map Map for testing velocity
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player
4 Years Ago
Resource precache test
4 Years Ago
dm_testingmap_02 build
4 Years Ago
rust asset stuff vehicle material tweak, adding doors Merge branch 'master' of sbox
4 Years Ago
Created Door Testing Map For Door Testing Merge branch 'master' of sbox
4 Years Ago
updated light model/material stuff Merge branch 'master' of sbox
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Native glue splitting
4 Years Ago
Updated dm_testingmap_01 added weapons spawns
4 Years Ago
Created dm_testingmap_02 Map for DM; Weapons and Spawns ready
4 Years Ago
Updated Button test map Improved layout and visibility Merge branch 'master' of sbox
4 Years Ago
rust materials tweak/fix Merge branch 'master' of sbox
4 Years Ago
Added Global.MapName
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
Added Button Test Map Added variety of buttons, set up in multiple ways.
4 Years Ago
Added PointLightEntity
4 Years Ago
Spawnflags
4 Years Ago
Add some missed files from gitignore nonsense