13,466 Commits over 1,522 Days - 0.37cph!
Fixed GridLayout being one row too big
Should fix [Local] not networking
Clean-up Library class auto enrolment
Added WaterLevel.Clear()
Fixed player leaving water volume by the side being able to fly
Make a bunch of stuff in WalkController virtual
Merge branch 'master' of sbox
Remove unused voxel material
Firing outputs obey the delay
FuncDoor and FuncDoorRotating fire OnFullyOpen
Probably water controller NRE
Boilerplate info_particle_system
Delete ambient_generic
Delete point_soundevent
Added Entity.FindByName
Added snd_event_point
trigger_once, trigger_multiple entities
Fixed hammer Create Walkable Seed creating invalid entity
Add func_water
Fixed nametag NRE
disable some nav markup volumes for games that we aren't
Tweak flesh surface so physics objects made of it aren't incredibly heavy
Fixed clientside anim entities updating at tickrate fps
Use custom Zio build, faster load times
Fix console update issues
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials
Merge branch 'master' of sbox
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
Rough crouch re-exported with IK data now so that feet IK can be reapplied globally right away
Whitelist System.Comparison for List.Sort / CompareTo
Merge branch 'master' of github.com:Facepunch/sbox
Polished 9-way run SE/SW + NE/NW updates
Merge branch 'master' of sbox
Updated Construct
Updated vmap for construct
Removed old prefab for warehouse no longer needed
Fix UI with long stack traces
VirtualScrollPanel - update cell content if data object changed
TextEntry - fire an onchange event on change
More console functionality
Basic explosion effect for testing, applied to rust barrel
Move Physics objects when teleporting entities
Fixes dying in Sandbox when respawning or teleporting the player
Merge branch 'master' of sbox
Fat gas cylinder improved gib
Added a unique element to the gas cylinder to make the breaking nicer.
Merge branch 'master' of sbox
Fixed material editor texture selection sometimes setting absolute paths
Added Sandbox.Internal.Http
Remove HttpClient from whitelist
Fix NRE in Style.SetImage
Fixed NRE in NetworkString.Write
tall gas cylinder lod normal fix
Fixed the lod normals by transferring the normal data from lod0 on to them. Also added top and bottom unique gibs
Merge branch 'master' of sbox
Build script throw properly on compile error
Rebuild SFM every build too
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
Fix NRE in Resource.Register
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
Polished run updates (E/NE, W/NW)
Display a message when Steam is not running, don't crash
Fixed no world physics after buildcubemaps
Remove spammy debug messages
Camera, default viewmode fov to match main camera
Add [Event.Tick]
Add [Event.Frame]
Added [Event.Hotload]
Added [Event.BuildInput]
Use new attributes internally
Assets derive from Resource, are reference networkable