branchsbox/mastercancel

13,466 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Fixed GridLayout being one row too big
3 Years Ago
Should fix [Local] not networking
3 Years Ago
Clean-up Library class auto enrolment
3 Years Ago
Added WaterLevel.Clear() Fixed player leaving water volume by the side being able to fly
3 Years Ago
Make a bunch of stuff in WalkController virtual Merge branch 'master' of sbox
3 Years Ago
Remove unused voxel material
3 Years Ago
Firing outputs obey the delay FuncDoor and FuncDoorRotating fire OnFullyOpen
3 Years Ago
move_direction
3 Years Ago
Probably water controller NRE
3 Years Ago
Boilerplate info_particle_system Delete ambient_generic Delete point_soundevent Added Entity.FindByName Added snd_event_point trigger_once, trigger_multiple entities
3 Years Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
3 Years Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
3 Years Ago
Fixed clientside anim entities updating at tickrate fps
3 Years Ago
Use custom Zio build, faster load times
3 Years Ago
Fix console update issues
3 Years Ago
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials Merge branch 'master' of sbox
3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Rough crouch re-exported with IK data now so that feet IK can be reapplied globally right away
3 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Polished 9-way run SE/SW + NE/NW updates Merge branch 'master' of sbox
4 Years Ago
Updated Construct Updated vmap for construct Removed old prefab for warehouse no longer needed
4 Years Ago
Fix console style
4 Years Ago
Fix UI with long stack traces
4 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
4 Years Ago
Basic explosion effect for testing, applied to rust barrel
4 Years Ago
Move Physics objects when teleporting entities Fixes dying in Sandbox when respawning or teleporting the player Merge branch 'master' of sbox
4 Years Ago
Fat gas cylinder improved gib Added a unique element to the gas cylinder to make the breaking nicer. Merge branch 'master' of sbox
4 Years Ago
Fixed material editor texture selection sometimes setting absolute paths
4 Years Ago
Added Sandbox.Internal.Http
4 Years Ago
Remove HttpClient from whitelist
4 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
4 Years Ago
Compile fix probably
4 Years Ago
vpc debug
4 Years Ago
schemacompiler fix
4 Years Ago
vpc build fix
4 Years Ago
tall gas cylinder lod normal fix Fixed the lod normals by transferring the normal data from lod0 on to them. Also added top and bottom unique gibs Merge branch 'master' of sbox
4 Years Ago
Build script throw properly on compile error
4 Years Ago
SFM compile fixes
4 Years Ago
Rebuild SFM every build too
4 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
4 Years Ago
Fix NRE in Resource.Register
4 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
4 Years Ago
Polished Run S
4 Years Ago
Probable compile fix
4 Years Ago
Polished run updates (E/NE, W/NW)
4 Years Ago
Display a message when Steam is not running, don't crash
4 Years Ago
Fixed no world physics after buildcubemaps
4 Years Ago
Remove spammy debug messages
4 Years Ago
Camera, default viewmode fov to match main camera Add [Event.Tick] Add [Event.Frame] Added [Event.Hotload] Added [Event.BuildInput] Use new attributes internally
4 Years Ago
Assets derive from Resource, are reference networkable