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13,465 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Citizen V2 merge onto V1 Citizen V2: animgraph work, AO proxy data More puzzling animgraph shenanigans Removed colour from skin to allow for better tinting Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive Fixed unwelded vert in knee Implemented noclip in/out transition states Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats Working IK on the legs, animgraph updates, fixed look chains, etc. Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2 Fidget idle test Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig Refined AO capsules + individual finger ones Merge branch 'citizenv2' of sbox into citizenv2 Updated N/NE/E/SE/S walks Added tint mask to citizen_skin, removed mouth material More work on the walks reapplied tint mask Jump & land animations + changed bindPose to have root_ik Z=0 Fixed chest bodygroup name Merge branch 'citizenv2'
4 Years Ago
Don't use doubles in Vector4
4 Years Ago
Model.Create can optionally create a collision mesh
4 Years Ago
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
4 Years Ago
Better exception messages for vertex and index buffer handles
4 Years Ago
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.
4 Years Ago
Add the operators you'd expect on Vector4
4 Years Ago
Whitelist ReadOnlySpan
4 Years Ago
Bump CSM shadow resolution size back to 2048, perf cost was negligible to keep it that low Remove SunLightSizeTools as it's utterly redundant, game should look consistent may you be in tools or not
4 Years Ago
Fix csm_cascade_override_dist convars not being used when all cascade distances are zero. Bump max shadow distance x10 for auto cascade distance calculation.
4 Years Ago
updated brick materials/ added blend variation Merge branch 'master' of sbox
4 Years Ago
Fix SkyAtmosphere, refactor base class Merge branch 'master' of sbox
4 Years Ago
Added playerstart tint model for editor Added playerstart editor model that is neutral colour for tinting Merge branch 'master' of sbox
4 Years Ago
Fix text rendering artifacts
4 Years Ago
Update ci.yml
4 Years Ago
Another assert
4 Years Ago
Don't try to create textures on server
4 Years Ago
Slash fixes
4 Years Ago
Last try with this shit
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
4 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
4 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
4 Years Ago
Add Model GetAttachmentName and AttachmentCount
4 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
4 Years Ago
Add environment light entity so it can be changed from managed
4 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
4 Years Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
4 Years Ago
updated brick texture, added variation
4 Years Ago
Added Entity.SpawnFlags.Add Reimplemented basic prop_door_rotating in C# Increased "tickrate" for trigger_hurt
4 Years Ago
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
4 Years Ago
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
4 Years Ago
Fixed Hammer crashing when pressing CTRL+S without a map open Merge branch 'master' of sbox
4 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
4 Years Ago
Remove redundant element count from buffers SetData
4 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
4 Years Ago
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox
4 Years Ago
Fixed changes SCSS files not being sent to clients
4 Years Ago
Fixed some VelocityClipPlanes backwards logic Increase default GroundAngle Cleanup WalkController.StepMove, fix bouncing off stairs Merge branch 'master' of sbox
4 Years Ago
Added missing blend textures Forgot to commit the addition textures Merge branch 'master' of sbox
4 Years Ago
Fix "new word" in console Fixed RootPanel not enrolling into event system [Event] works on static methods
4 Years Ago
Fix stalling when download zip file Merge branch 'master' of sbox
4 Years Ago
Improved blend grass Removed tint from layer 2 Added blend mask Added tint mask to layer 1 Merge branch 'master' of sbox
4 Years Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
4 Years Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
4 Years Ago
Fix hard crash when creating AnimSceneObject with invalid model
4 Years Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
4 Years Ago
Fix padding with 4 lengths being in the wrong order
4 Years Ago
Fix Global.MapName not being set on the server