13,461 Commits over 1,522 Days - 0.37cph!
Loading screen cancel button works again
Normalize template path
Fix ConsoleCommand.Run casting objects to string
adding textures/materials
Remove copy paste mistake in Game.PlayerDisconnected
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
Add PhysicsGroup.RebuildMass
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute
Merge branch 'master' of sbox
Don't copy bone scale when copying bones to ragdoll
Clear template layouts on init, lowercase paths
Library check FullName ignore case
Might not have a chat box
Testing fix for hotloading
Ignore Sentry assembly when hotloading
Fix NetworkAssetList skipping IgnoreFile list when files are changing
If calling changelevel and not in a map, call map
Added Live Development category on menu
Don't do serverside game start logic when joining a server 😊
Create game using changelevel
Bind f1 to con_toggle by default
Added white-space; nowrap support
Access tests attributes
Merge branch 'master' of sbox
adding collider on pipe set
Merge branch 'master' of sbox
Fix double map list
Turn off background repeat on asset icons
Map list scrollable, categories work
Upload minidumps manually, to a special project
Add Entity WorldScale and LocalScale
Add hit entity to OnPhysicsCollision
Add Drop and Contains to IBaseInventory
Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
Delete overlap results when finished with it in GetEntitiesInSphere
Update accessdump.txt
Steamworks Cull
Update accessdump.txt
Support OTF fonts
Add MaterialIcons
Icon Tests
Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons)
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Move physics joints under a shared namespace
Remove Overlap class and instead have Physics.GetEntitiesInSphere
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
Removing access from a few things that addons shouldn't have access to
Update accessdump.txt
Remove debug code
Adding AccessDump tool
Create accessdump.txt
Console code cleanup, use template
Show player counts on games
A bunch of nicer errors when maps fail to load
Fixed Filesystem fs not found errors on subsequent loads
Don't query api for package info we know isn't going to be there
Fixed dev notice getting cut up by console system
Don't try to load the gamemode if compile failed
Popup an error if gamemode failed to load
added/updated textures, added colliders
Merge branch 'master' of sbox
Whitelist System.StringComparison
Fix viewmodel lights for real this time
Diagnosing why build process doesn't seem to have worked
Diagnosing why build process doesn't seem to have worked
The Valve News Network has already seen these, but I'm gonna delete them anyway
Merge branch 'master' of sbox
Disable light when EnableViewmodelRendering is enabled and not in firstperson
Fix activity api exceptions