13,461 Commits over 1,522 Days - 0.37cph!
Add Texture.LoadAsync
GameScreen background wait for texture load before adding visible class
Add BgTint to cssbox shader (allows bgimage to obey opacity)
Fixed alpha blend in cssbox background
Merge branch 'master' of sbox
updated wip pipe set
Merge branch 'master' of sbox
Add Overlap.Sphere (uses physics query to get entities inside radius)
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
Fixed debug spam
GameScreen queries api for more game info, shows background image
Api Update
Merge branch 'master' of sbox
citizen.vmdl compile
Whitelist TimeSpan
lifted swim anims to line up better with reticule when shooting
Add explosive_force to explosion_behavior gamedata
Add ModelEntity.GetBoneIndex (from bone name)
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
added footstep anim events to missing walk and run anims
Merge branch 'master' of sbox
fix uniform metallic workflow, tweaked world materials
updating locomotion anims, anim graph and model, adding swimming anims
fixed some LOD, added/tweaked materials
fixed citizen police hat metallic workflow
adding WIP pipe set
Merge branch 'master' of sbox
Fix NRE in StartTouch if player doesn't have an inventory
AssetBrowser: Fix selected types not restoring properly
Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
get bone world transforms from anim scene object
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Fixed TextShadow not scaling
Don't store ShadowTexture on Shadow
Rename EFillType, EBorderType
Move some stuff into UI2/Input
Moving Easing into Sandbox (from Sandbox.UI)
Merge branch 'master' of sbox
Initial support for bone merging anim scene objects
Shadows are immutable again
Merge branch 'master' of sbox
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
Added ModelEntity.GetHitboxBone( int hitbox )
Added ModelEntity.HitboxSet (get and set)
BackgroundImageSize was using wrong screen size conversion
Add warm and cool materials for rust light props
Update testing map 2 (attempt to make the lighting more interesting, adding post process, fixing missing models)
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
Add width element to border-image, fix stretch borders, new tests
Compile fix
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Iterating on borders
Finished API for border-image, still needs adjustments
Update border-image tests
Initial progress of border-image
Fix text opacity
NetworkAssetLists sends added files
Fixed "step down" debug text
Also convert the m_decalEvent when moving decals
Merge branch 'master' of sbox
Revert make TryReadLength ignore parentheses
Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API
Merge branch 'master' of sbox
Updated button map
Fixed some mistakes
Merge branch 'master' of sbox
Don't do transitions between UI tests
Fixed Func Door not returning after wait
Added Entity.TakeDecalsFrom( Entity source )
Clean up + Map Changes
Cleaned up old maps
Adjusted Lighting on Doors
Merge branch 'master' of sbox
Make TryReadLength ignore parentheses
SetBackdropFilter parser for blur and PanelBackdropFilter API
Don't screen scale background-size when it's set as a %