14,461 Commits over 1,614 Days - 0.37cph!
Same for SkyboxObject and PhysicsBody
internal Light.CreateThisNative, this shouldn't be public
RenderScene stuff name consistency changes
Disable visual effects on new RenderScene, fix it for VR rendering too
Merge branch 'master' of sbox
Clear only depth and stencil for scenes, fixes some initial render target errors
Don't clear the buffers when drawing scene
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Fixed shatterglass crash (by disabling shatterglass)
Merge branch 'master' of sbox
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass
Added string.ToTitleCase() and use it for FGD autogen
Hammer.DrawAngles can be used without any arguments
(Also make FGD autogen generate a bit nicer headers)
Hammer.MetaDataAttribute supports tags
Added Hammer.SupportsSolid
Mark DrawAngles as non-visual element
(So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
Make more steamworks internal
Rpcs can read/write client's
Codegen trips up less on nested classes
PanelEvent and Event properly find private members
Box shadow ignores own overflow: hidden
Fix stylesheet hotload notice not showing errors when there are errors
Only write launchSettings.json if it doesn't exist
Properly stomp predicted values if wrong
Clean away some junk
Physics system doesn't treat all translucent models as nocollide
Support for text-transform
font-style support
Implement letter-spacing
Added Global.IsClosing ( true on game shutdown )
Run the Task queue when shutting down, to give them a chance to shut down, end them by force
Merge branch 'master' of sbox
Fix unnamed render target textures not working
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent
Merge branch 'master' of github.com:Facepunch/sbox
Fix NetworkComponent properties don't work right with constructors
Remove flawed StingExtension.GetSha256
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.
Don't add runtime creates models or meshes to dictionary.
Added missing documentation and SetSeed method (#11)
* Added missing documentation and SetSeed method
* Have all methods be an extension of System.Random and the Rand static class refers to them
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work)
Added missing parsing for border-color and border-width in Styles.Set.
Merge branch 'master' of github.com:Facepunch/sbox
Fix project gen putting launchSettings.json in the wrong place
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
Fix text texture background always having 1 opacity
Support text-decoration
Merge branch 'master' of sbox
Alternative callbacks method for review
Tidied up callback code as per review
Added support for [OnChangedCallback] to NetworkComponent classes
Use an out var in TryGetValue instead of declaring it above
Added support to add [OnChangedCallback] to a NetworkComponent property
Merge pull request #8 from Facepunch/callbacks
[Net] Changed Callbacks
Add Sandbox.SolutionGenerator
Generate solution on startup
Merge branch 'master' of sbox
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
Array types work properly with a secondary call to IsSupported overload
Merge pull request #10 from Facepunch/type-check-rpcs
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine)
AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/*
Add BaseFileSystem.WriteJson
Load additional addon paths from config/addon_paths.json
Added addon_add, addon_clear commands
Added subprotocol support to WebSocket
Added some asserts to ensure sub-protocols can be added
Merge pull request #9 from Facepunch/ws-subprotocol
Added subprotocol support to WebSocket
NetworkClient gets server address
Add Lobby.JoinGame
Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby
Merge branch 'master' of sbox
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
Added support for setting tag conditions on Trace.Sweep (#6)
* Added support for setting tag conditions on Trace.Sweep
* Removed HasTagConditions()
Fix nested immediate child scss not working
Basic :nth-child support
Merge branch 'master' of sbox
Re-add support for default value enums
Revert 72215790bf2dcddfe697e98e9588a0721679b527