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13,461 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox
4 Years Ago
Art Test Map 2 Map 2 testing art assets Merge branch 'master' of sbox
4 Years Ago
Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox
4 Years Ago
fix materials world size
4 Years Ago
Restore testmap (was a broken LFS pointer)
4 Years Ago
Create art_test.vmap Map testing art assets Merge branch 'master' of sbox
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller
4 Years Ago
Hotload.Skip Sandbox.UI.Box Move Hotload Init to HotloadManager
4 Years Ago
Updated Velocity Map Updated visuals on velocity test map Merge branch 'master' of sbox
4 Years Ago
Fix TraceResult.Distance
4 Years Ago
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute Merge remote-tracking branch 'origin/master'
4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
Fix on Button Test Fixed Rotating button origins
4 Years Ago
Updated Button Map Updated visuals on button test map Merge branch 'master' of sbox
4 Years Ago
UI Mouse capture test
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
FuncButton supports locked Transform.Lerp Transform.Add( vector, worldspace ) Add hotload kick-in delay Add KeyframeEntity FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
4 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
4 Years Ago
rust lod fix and cleanup texture
4 Years Ago
tweak trees material
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Quick fix to velocity test map Quick fix to velocity test map Merge branch 'master' of sbox
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Do the same for ui renderer
4 Years Ago
Put ui scene system into its own source files
4 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
collision fix
4 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
4 Years Ago
Fix compile error
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Created Velocity Test Map Map for testing velocity